The Crows of Khaine (Harpies)The flying manifestations of Khaine himself swoop down from above, feasting on their prey with fiery vengeance.
Harpies are rare winged predators almost entirely unknown in the Old World. They make their lairs in the mountains and cliffs near the sea, where prey is more readily available. Their wings are leathery, resembling those of a bat, though their forms often sprout black feathers. Their lower bodies end in scale-covered bird’s legs and jagged talons. It is their torsos that likely cause such speculation about Harpies, for they have the upper body of a voluptuous female with a savage and feral beauty. Their appearance has led to many arguments among scholars; some conclude that they are little more than mere beasts, others that they are touched by Chaos. Harpies will frequently try to attack with surprise and in large numbers. They put their wings to good advantage, using hit-and-run tactics on land-bound foes.
Unit NameThe Crows of Khaine (Harpies)
Main Unit Keywh2_dlc14_def_inf_harpies_ror_0
Land Unit Keywh2_dlc14_def_inf_harpies_ror_0
Naval Unit Keywh_main_shp_transport
Land Unit GroupFlying Melee Infantry
Naval Unit GroupFlying Melee Infantry
├ Melee Weaponwh_dlc05_bst_harpy_claws
├ Melee Damage Base32
├ Melee Damage Ap12
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence48
└ Shield Defence0
├ Armour Defence15
└ Shield Armour0
├ Man Entitywh2_main_infantry_harpies_blood_ror
├ Man Speed48
├ Man Health8
└ Bonus Hit Points79
Leadership (Base Morale)62
Khaine’s bloodthirst drives the murderous flock into a frenzied crescendo, enlivening and rejuvenating his foul manifestations.
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
Strengths & Weaknesses
- Very Fast
This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.
- Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
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