Feral ManticoreThese incarnations of Khaine strike fear in to all those who stand before them.
Dark Elves hold no creature in higher esteem than the Manticore, for they believe it to be one of the thousand incarnations of Khaine; daring Beastmasters venture as far north as the Chaos Wastes in search of young Manticores to sell at auction. Manticores can be tamed enough to take a rider, though they remain feral. Even if a steed occasionally ignores its rider's commands and pitches them into unfavourable fights, a Dark Elf considers this a minor risk compared to the fear and respect brought about by bringing a fearsome mount to the fray.
Unit NameFeral Manticore
Main Unit Keywh2_dlc10_def_mon_feral_manticore_0
Land Unit Keywh2_dlc10_def_mon_feral_manticore_0
Naval Unit Keywh_main_shp_transport
Land Unit GroupFlying Monster
Naval Unit GroupFlying Monster
├ Melee Weaponwh_dlc03_bst_manticore
├ Melee Damage Base290
├ Melee Damage Ap155
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence34
└ Shield Defence0
├ Armour Defence45
└ Shield Armour0
├ Man Entitywh_dlc01_flying_manticore_blood
├ Man Speed70
├ Man Health8
└ Bonus Hit Points5095
Leadership (Base Morale)56
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
When this unit gets hurt it may go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.
Strengths & Weaknesses
- Causes Terror
This unit can fear themselves.
When this unit gets hurt and enemies are nearby it might go on a rampage, attacking the closest enemy and ignoring any orders given.
- No Forest Penalty
Large units do not suffer penalties when moving through forest, simply smashing through the undergrowth instead.
|The Eye of the Vortex|