Reaper Bolt ThrowersTheir bolts strike with such force that, should their targets survive, they are unfit to live even as slaves.
Reaper Bolt Throwers are used at sea to clear the decks of enemy vessels, and on land to scythe down ranks of enemy warriors. A mechanism of counterweights and cords allow the Reaper to shoot a hail of bolts, or a single missile with force enough to pierce a Dragon's hide. The bolts are barbed and difficult to remove from the wounds they inflict. Those injured - but not slain - by such a shot often suffer such horrendous maiming on the bolt's removal that they are worthless as slaves, and are therefore left to bleed to death or given over to the bloody caresses of the Witch Elves.
Unit NameReaper Bolt Throwers
Main Unit Keywh2_main_def_art_reaper_bolt_thrower
Land Unit Keywh2_main_def_art_reaper_bolt_thrower
Naval Unit Keywh_main_shp_transport
Land Unit GroupField Artillery
Naval Unit GroupField Artillery
├ Missile Weaponwh2_main_def_reaper_bolt_thrower_bolt
├ Missile Damage30
├ Missile Ap Damage120
└ Base Reload Time11
Shots Per Minute6.1
├ Melee Weaponwh2_main_def_shortsword
├ Melee Damage Base19
├ Melee Damage Ap5
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence15
└ Shield Defence0
├ Armour Defence30
└ Shield Armour0
├ Man Entitywh2_dlc16_def_infantry_bolt_thrower_crew_blood_dismembers
├ Man Speed33
├ Man Health8
└ Bonus Hit Points55
Leadership (Base Morale)70
- Murderous Prowess
Slaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship amongst the Dark Elves. It is through killing that Dark Elves rise above other beings. Once engulfed in enough bloodshed, they will often feel their murderous prowess increase, as if Khaine himself was guiding the blades of his disciples.
- Murderous Prowess Indicator
Once enough blood has been shed, the Dark Elves’ murderous prowess increases, as if Khaine himself was guiding his disciples' blades!
- Cannot Run
This unit cannot run and will only move at walking pace.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Multi-Shot Ammunition
This unit can switch its ammunition to fire multiple smaller shots instead of one large one. This is not as accurate or effective against large targets, but the spread of missiles can be helpful against hordes.
- Armour-Piercing Missiles
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Halls of Ravaging
|The Eye of the Vortex|