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HomeHome / Total War: WARHAMMER II / Court of Lybaras / Units / High Queen Khalida (Skeleton Chariot)
High Queen Khalida (Skeleton Chariot) Court of LybarasCourt of Lybaras Command

High Queen Khalida (Skeleton Chariot)

Khalida marches to war with all the poise she had in life, yet more brutal and merciless than ever.

Khalida Neferher, the Warrior-Queen of Lybaras, was highly respected across all the lands of Nehekhara. Her intelligence and bravery were as legendary as her intense sense of honour and justice. Her reign was tragically short, as she was cut down in her prime, and all of Nehekhara mourned her passing. Khalida was embalmed and placed in a seated position within a specially made reliquary. There she sits unmoving, her face concealed behind a beautiful death mask created in her likeness. In times of need Khalida awakens, and the power of Asaph infuses her mummified remains. Her flesh returns to its former beauty, gradually becoming as pale and hard as pristine white marble. Gracefully, she rises from her throne and glides across the temple floor, commanding the tall heavy doors to open with a delicate motion of her hand. Her famed archer legions, buried in vast tomb pits beside the temple, arise at her bidding, marching alongside their immortal warrior-queen as they did in life, bringing death to those that intrude upon her realm.

High Queen Khalida (Skeleton Chariot)

Unit Name

High Queen Khalida (Skeleton Chariot)

Main Unit Key

wh2_dlc09_tmb_cha_khalida_2

Land Unit Key

wh2_dlc09_tmb_cha_khalida_2

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Chariot

Naval Unit Group

Chariot

Soldiers

2

Caste

Lord

Category

War Machine

Class

Command

Custom Battle Cost

1400

Recruitment Cost

0

Upkeep Cost

0

Engine Missile Damage

0

├ Engine

wh2_dlc09_tmb_chariot_general

├ Missile Weapon

├ Projectile

├ Missile Damage

├ Missile Ap Damage

└ Base Reload Time

Accuracy

10

Range

Reload

0

Shots Per Minute

Ammunition

0

Melee Attack

35

Weapon Strength (Weapon Damage)

350

├ Melee Weapon

wh2_dlc09_tmb_chariot_khalida

├ Melee Damage Base

230

├ Melee Damage Ap

120

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

28

Charge Bonus

90

Melee Defence

26

├ Base Defence

26

├ Shield

none

└ Shield Defence

0

Armour

95

├ Armour

wh2_main_chainmail_95

├ Armour Defence

95

└ Shield Armour

0

Health

5604

├ Man Entity

wh2_dlc09_tmb_skeleton_khalida

├ Man Speed

46

├ Man Health

8

├ Bonus Hit Points

5588

├ Mount

wh2_dlc09_tmb_mnt_tomb_steed_chariot

├ Mount Entity

wh2_dlc09_tmb_cav_skeletal_steed_chariot

├ Mount Speed

74

└ Mount Health

8

Leadership (Base Morale)

80

Abilities

  • Tombstrike
    He whose will transcends death can strike out from beyond the grave, to devastating effect.
  • Blessing of Asaph
    The Asp Goddess healing touch floods Khalida's body, permeating the husk of her corpse and snapping her back to vital, vengeful Unlife.
  • Venom Wave
    Even if you survive the explosion, a surge of noxious fumes follows in its deadly wake.
  • My Will Be Done
    Death is no obstacle to those with unalterable, unassailable determination.
  • The Curse
    Like an insect sting at the point of death, striking out at the killer, sapping their strength as if shot by a thousand arrows.
  • Disintegrating
    The Dark Magic that holds these subjects together has failed. As the necromantic energy flows out of them, nothing is left but a pile of iron and bones in the sand.
  • Crumbling
    In the blasted desert of deepest Nehekhara, the dead rarely remain so. Those dragged back to screaming, clanking Unlife are bound forever to the Tomb King whose will they exist only to serve.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • {{tr:wh2_dlc09_undead_description}}

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Poison Attacks
    The poisonous attacks of this unit weaken the target's speed and damage.
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