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HomeHome / Total War: WARHAMMER II / Court of Lybaras / Units / Necropolis Knights
Necropolis Knights Court of LybarasCourt of Lybaras Shock Cavalry

Necropolis Knights

Each serpentine steed is spurred to acts of great brutality in the name of the king.

Necropolis Knights are elite warriors who ride atop giant snake-shaped statues. Their monstrous mounts shatter bones with every swipe of their tails and sink scimitar-sized fangs deep into soft flesh. When Necropolis Knights are awakened to serve in the Tomb King's eternal army, the Necroserpents coiled above their resting places magically slither to Unlife as well; rider and mount are animated by the same warrior spirit, and they move as one being, riding to war in perfect ranks of terrifying cavalry. Necroserpents travel beneath the ground at a relentless pace, emerging from the depths with sand cascading off their forms, warriors standing proudly upon their hooded backs with spears lowered, ready to spill the blood of their foes. Serpentine bodies weave through the battlefield, bladed, fangs and tails lashing out in all directions, leaving a trail of death and woe in their wake. There are few who can stand against the charge of a Necropolis Knight, for they are incredibly powerful and difficult to destroy. As mount and rider share the same soul, only by destroying both can an opponent truly defeat a Necropolis Knight. Few foes are equal to such a task.

Necropolis Knights

Unit Name

Necropolis Knights

Main Unit Key

wh2_dlc09_tmb_cav_necropolis_knights_0

Land Unit Key

wh2_dlc09_tmb_cav_necropolis_knights_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Monstrous Cavalry

Naval Unit Group

Monstrous Cavalry

Soldiers

24

Caste

Monstrous Cavalry

Category

Cavalry

Class

Shock Cavalry

Custom Battle Cost

1300

Recruitment Cost

0

Upkeep Cost

0

Melee Attack

40

Weapon Strength (Weapon Damage)

55

├ Melee Weapon

wh2_dlc09_tmb_necropolis_knights_lance

├ Melee Damage Base

19

├ Melee Damage Ap

36

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

50

Melee Defence

36

├ Base Defence

36

├ Shield

wh_missile_block_30_wood

└ Shield Defence

0

Armour

120

├ Armour

wh2_main_body_90

├ Armour Defence

90

└ Shield Armour

30

Health

288

├ Man Entity

wh2_dlc09_tmb_skeleton

├ Man Speed

28

├ Man Health

8

├ Bonus Hit Points

272

├ Mount

wh2_dlc09_tmb_mnt_necroserpent

├ Mount Entity

wh2_dlc09_tmb_cav_necroserpent

├ Mount Speed

66

└ Mount Health

8

Leadership (Base Morale)

60

Abilities

  • Disintegrating
    The Dark Magic that holds these subjects together has failed. As the necromantic energy flows out of them, nothing is left but a pile of iron and bones in the sand.
  • Crumbling
    In the blasted desert of deepest Nehekhara, the dead rarely remain so. Those dragged back to screaming, clanking Unlife are bound forever to the Tomb King whose will they exist only to serve.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Construct
    This unit is an animated construct (does not rout, is immune to terror, becomes unstable when {{tr:morale}} is low). Necrotects can push it to its full combat potential and restore it in battle.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured & Shielded
    Armoured units can block damage from any source apart from Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Poison Attacks
    The poisonous attacks of this unit weaken the target's speed and damage.
Requires Buildings
Necropolis Knights Lv. 0 Necroserpent Nest
Necroserpent Nest
(wh2_dlc09_tmb_cavalry_3)
Level 2
Royal Menagerie
Royal Menagerie
(wh2_dlc09_tmb_cavalry_4)
Level 3
Garrison Buildings
Necropolis Knights x 1 Tomb City
Tomb City
(wh2_dlc09_tmb_outpostnorsca_major_4)
Level 4
Tomb City
Tomb City
(wh2_dlc09_tmb_outpostnorsca_major_4_coast)
Level 4
Necropolis
Necropolis
(wh2_dlc09_tmb_outpostnorsca_major_5)
Level 5
Necropolis
Necropolis
(wh2_dlc09_tmb_outpostnorsca_major_5_coast)
Level 5
Tomb City
Tomb City
(wh2_dlc09_tmb_settlement_major_4)
Level 4
Necropolis
Necropolis
(wh2_dlc09_tmb_settlement_major_5)
Level 5
Tomb City
Tomb City
(wh2_dlc09_tmb_settlement_major_coast_4)
Level 4
Necropolis
Necropolis
(wh2_dlc09_tmb_settlement_major_coast_5)
Level 5
Occupied Hell Pit Level 4
Occupied Hell Pit Level 4
(wh2_main_special_settlement_hellpit_other_4)
Level 4
Occupied Hell Pit Level 5
Occupied Hell Pit Level 5
(wh2_main_special_settlement_hellpit_other_5)
Level 5
Occupied Skavenblight Level 4
Occupied Skavenblight Level 4
(wh2_main_special_settlement_skavenblight_other_4)
Level 4
Occupied Skavenblight Level 5
Occupied Skavenblight Level 5
(wh2_main_special_settlement_skavenblight_other_5)
Level 5