Left Panel
menu
  • Britannia
  • Warhammer II
  • Warhammer
  • Attila
  • Rome II
  • Shogun 2
  • Napoleon
  • Empire
  • Medieval II
  • facebookFacebook
HomeHome / Total War: WARHAMMER II / Court of Lybaras / Units / Tomb Guard (Halberds)
Tomb Guard (Halberds) Court of LybarasCourt of Lybaras Melee Infantry

Tomb Guard (Halberds)

Their great weapons are wielded as expertly as they did in life, slaying for Lord and glory!

The Tomb Guard are the partially mummified remains of the king's elite guard. They are exceptional warriors, maintaining all the discipline and martial skill they had in life. In battle, the Tomb Guard form unwavering ranks of armoured warriors. They have spilled the blood of their enemies for countless centuries, and numerous armies have been dashed against their implacable shield wall. Although the Tomb Guard were rewarded with a form of mummification, the embalming rituals used were nowhere near as elaborate as the ceremonies that the Tomb Kings and Tomb Princes underwent. However, Tomb Guards have been reborn with immortal bodies far stronger and more resilient than the flesh and blood they had in life. Furthermore, Tomb Guards retain more of their former personalities than the massed soldiery of Skeleton Warriors. They awaken with memories of heroic deeds, bloody victories and the unyielding will to destroy their king's enemies still burning strongly in their mind. Above all they remember their duty to protect their Tomb King from harm, and any that threaten their charge are slain, cut down without pause.

Tomb Guard (Halberds)

Unit Name

Tomb Guard (Halberds)

Main Unit Key

wh2_dlc09_tmb_inf_tomb_guard_1

Land Unit Key

wh2_dlc09_tmb_inf_tomb_guard_1

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Halberd Infantry

Naval Unit Group

Halberd Infantry

Soldiers

120

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

850

Recruitment Cost

0

Upkeep Cost

0

Melee Attack

25

Weapon Strength (Weapon Damage)

29

├ Melee Weapon

wh2_dlc09_tmb_halberd

├ Melee Damage Base

9

├ Melee Damage Ap

20

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

19

└ Bonus vs Infantry

0

Charge Bonus

5

Melee Defence

47

├ Base Defence

47

├ Shield

wh_missile_block_55_wood

└ Shield Defence

0

Armour

105

├ Armour

wh2_main_bone_50

├ Armour Defence

50

└ Shield Armour

55

Health

82

├ Man Entity

wh2_dlc09_tmb_skeleton_heavy

├ Man Speed

28

├ Man Health

8

└ Bonus Hit Points

74

Leadership (Base Morale)

60

Abilities

  • Realm of Souls Tier 1
    From within the Realm of Souls – Nehekhara’s revered afterlife – deceased warriors are called forth and bound to mortal remains, to find purpose once again through war.
  • Realm of Souls Tier 2
    The spirits of warriors slain can be summoned from the Realm of Souls and bound to corporeal bodies, so that they may fight for the Tomb Kings as they did in life.
  • Realm of Souls Tier 3
    The Liche Priests use the very breath of Nehekhara’s gods to reach into the Realm of Souls, retrieving the spirits of dead soldiers for binding and eternal service to their Tomb King’s will.
  • Disintegrating
    The Dark Magic that holds these subjects together has failed. As the necromantic energy flows out of them, nothing is left but a pile of iron and bones in the sand.
  • Crumbling
    In the blasted desert of deepest Nehekhara, the dead rarely remain so. Those dragged back to screaming, clanking Unlife are bound forever to the Tomb King whose will they exist only to serve.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Charge Defence vs. Large
    When bracing, this unit negates the charge bonus of any large attacker.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • {{tr:wh2_dlc09_undead_description}}

Strengths & Weaknesses

  • Armoured & Shielded
    Armoured units can block damage from any source apart from Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Charge Defence Against Large Foes
    When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Requires Buildings
Tomb Guard (Halberds) Lv. 0 Royal Barracks
Royal Barracks
(wh2_dlc09_tmb_infantry_3)
Level 2
Garrison Buildings
Tomb Guard (Halberds) x 1 Altar of Djaf
Altar of Djaf
(wh2_dlc09_ritual_tmb_1)
Level 0
Occupied Altdorf Level 4
Occupied Altdorf Level 4
(wh2_dlc09_special_settlement_altdorf_tmb_4)
Level 4
Occupied Black Crag Level 4
Occupied Black Crag Level 4
(wh2_dlc09_special_settlement_black_crag_tmb_4)
Level 4
Occupied Drakenhof Level 4
Occupied Drakenhof Level 4
(wh2_dlc09_special_settlement_castle_drakenhof_tmb_4)
Level 4
Occupied Couronne Level 4
Occupied Couronne Level 4
(wh2_dlc09_special_settlement_couronne_tmb_4)
Level 4
Occupied Karak Eight Peaks Level 4
Occupied Karak Eight Peaks Level 4
(wh2_dlc09_special_settlement_eight_peaks_tmb_4)
Level 4
Occupied Gaean Vale (Level 4)
Occupied Gaean Vale (Level 4)
(wh2_dlc09_special_settlement_gaean_vale_tmb_4)
Level 4
Occupied Hexoatl Level 4
Occupied Hexoatl Level 4
(wh2_dlc09_special_settlement_hexoatl_tmb_4)
Level 4
Occupied Itza Level 4
Occupied Itza Level 4
(wh2_dlc09_special_settlement_itza_tmb_4)
Level 4
Occupied Karaz-a-Karak Level 4
Occupied Karaz-a-Karak Level 4
(wh2_dlc09_special_settlement_karaz_a_karak_tmb_4)
Level 4
Occupied Kislev Level 4
Occupied Kislev Level 4
(wh2_dlc09_special_settlement_kislev_tmb_4)
Level 4
Occupied Lothern Level 4
Occupied Lothern Level 4
(wh2_dlc09_special_settlement_lothern_tmb_4)
Level 4
Occupied Miragliano Level 4
Occupied Miragliano Level 4
(wh2_dlc09_special_settlement_miragliano_tmb_4)
Level 4
Occupied Naggarond Level 4
Occupied Naggarond Level 4
(wh2_dlc09_special_settlement_naggarond_tmb_4)
Level 4
Pyramid of Nagash (Charged)
Pyramid of Nagash (Charged)
(wh2_dlc09_special_settlement_pyramid_of_nagash_tmb_4)
Level 4
Tomb Guard (Halberds) x 2 Occupied Altdorf Level 5
Occupied Altdorf Level 5
(wh2_dlc09_special_settlement_altdorf_tmb_5)
Level 5
Occupied Black Crag Level 5
Occupied Black Crag Level 5
(wh2_dlc09_special_settlement_black_crag_tmb_5)
Level 5
Occupied Drakenhof Level 5
Occupied Drakenhof Level 5
(wh2_dlc09_special_settlement_castle_drakenhof_tmb_5)
Level 5
Occupied Couronne Level 5
Occupied Couronne Level 5
(wh2_dlc09_special_settlement_couronne_tmb_5)
Level 5
Occupied Karak Eight Peaks Level 5
Occupied Karak Eight Peaks Level 5
(wh2_dlc09_special_settlement_eight_peaks_tmb_5)
Level 5
Occupied Gaean Vale (Level 5)
Occupied Gaean Vale (Level 5)
(wh2_dlc09_special_settlement_gaean_vale_tmb_5)
Level 5
Occupied Hexoatl Level 5
Occupied Hexoatl Level 5
(wh2_dlc09_special_settlement_hexoatl_tmb_5)
Level 5
Occupied Itza Level 5
Occupied Itza Level 5
(wh2_dlc09_special_settlement_itza_tmb_5)
Level 5
Occupied Karaz-a-Karak Level 5
Occupied Karaz-a-Karak Level 5
(wh2_dlc09_special_settlement_karaz_a_karak_tmb_5)
Level 5
Khemri (Mausoleum)
Khemri (Mausoleum)
(wh2_dlc09_special_settlement_khemri_tmb_3)
Level 3
Occupied Kislev Level 5
Occupied Kislev Level 5
(wh2_dlc09_special_settlement_kislev_tmb_5)
Level 5
Lahmia (Mausoleum)
Lahmia (Mausoleum)
(wh2_dlc09_special_settlement_lahmia_tmb_3)
Level 3
Occupied Lothern Level 5
Occupied Lothern Level 5
(wh2_dlc09_special_settlement_lothern_tmb_5)
Level 5
Occupied Miragliano Level 5
Occupied Miragliano Level 5
(wh2_dlc09_special_settlement_miragliano_tmb_5)
Level 5
Occupied Naggarond Level 5
Occupied Naggarond Level 5
(wh2_dlc09_special_settlement_naggarond_tmb_5)
Level 5
Pyramid of Nagash (Exalted)
Pyramid of Nagash (Exalted)
(wh2_dlc09_special_settlement_pyramid_of_nagash_tmb_5)
Level 5
Tomb Guard (Halberds) x 3 Khemri (Tomb City)
Khemri (Tomb City)
(wh2_dlc09_special_settlement_khemri_tmb_4)
Level 4
Khemri (Necropolis)
Khemri (Necropolis)
(wh2_dlc09_special_settlement_khemri_tmb_5)
Level 5
Lahmia (Tomb City)
Lahmia (Tomb City)
(wh2_dlc09_special_settlement_lahmia_tmb_4)
Level 4
Lahmia (Necropolis)
Lahmia (Necropolis)
(wh2_dlc09_special_settlement_lahmia_tmb_5)
Level 5
Grand Fortress Gate
Grand Fortress Gate
(wh2_main_special_fortress_gate_eagle_untainted_3)
Level 3
Imposing Fortress Gate
Imposing Fortress Gate
(wh2_main_special_fortress_gate_eagle_untainted_4)
Level 4
Impregnable Fortress Gate
Impregnable Fortress Gate
(wh2_main_special_fortress_gate_eagle_untainted_5)
Level 5
Grand Fortress Gate
Grand Fortress Gate
(wh2_main_special_fortress_gate_griffon_untainted_3)
Level 3
Imposing Fortress Gate
Imposing Fortress Gate
(wh2_main_special_fortress_gate_griffon_untainted_4)
Level 4
Impregnable Fortress Gate
Impregnable Fortress Gate
(wh2_main_special_fortress_gate_griffon_untainted_5)
Level 5
Grand Fortress Gate
Grand Fortress Gate
(wh2_main_special_fortress_gate_phoenix_untainted_3)
Level 3
Imposing Fortress Gate
Imposing Fortress Gate
(wh2_main_special_fortress_gate_phoenix_untainted_4)
Level 4
Impregnable Fortress Gate
Impregnable Fortress Gate
(wh2_main_special_fortress_gate_phoenix_untainted_5)
Level 5
Grand Fortress Gate
Grand Fortress Gate
(wh2_main_special_fortress_gate_unicorn_untainted_3)
Level 3
Imposing Fortress Gate
Imposing Fortress Gate
(wh2_main_special_fortress_gate_unicorn_untainted_4)
Level 4
Impregnable Fortress Gate
Impregnable Fortress Gate
(wh2_main_special_fortress_gate_unicorn_untainted_5)
Level 5