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HomeHome / Total War: WARHAMMER II / Court of Lybaras / Units / Bone Giant
Bone Giant Court of LybarasCourt of Lybaras Missile Infantry

Bone Giant

The Necrolith Colossi are great bestriding monuments, often in the shape of hulking skeletons.

While many Necrolith Colossi are sculpted into noble and proud forms - such as heroes of old or even Ptra himself - there are other enormous war statuaries carved to resemble giant skeletons, their huge forms adorned with mortuary ornamentation and dread hieroglyphics to tether a warrior’s soul within. The Bone Giants of Bhagar are such creations, magnificent colossi whose stone bodies and limbs were fashioned from a white marble said to be indistinguishable from bone. When the Bone Giants emerge, the ground shakes and the enemies of Nehekhara will surely die!

Bone Giant

Unit Name

Bone Giant

Main Unit Key

wh2_pro06_tmb_mon_bone_giant_0

Land Unit Key

wh2_pro06_tmb_mon_bone_giant_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Specialist Artillery

Naval Unit Group

Specialist Artillery

Soldiers

1

Caste

Monster

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

1600

Recruitment Cost

0

Upkeep Cost

0

Missile Damage

371

├ Missile Weapon

wh2_dlc10_tmb_bone_giant_bow

├ Projectile

wh2_dlc10_tmb_bone_giant_arrow

├ Missile Damage

67

├ Missile Ap Damage

304

└ Base Reload Time

11

Accuracy

10

Range

350

Reload

10

Shots Per Minute

6.1

Ammunition

20

Melee Attack

30

Weapon Strength (Weapon Damage)

400

├ Melee Weapon

wh2_dlc10_tmb_bone_giant

├ Melee Damage Base

100

├ Melee Damage Ap

300

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

20

Melee Defence

25

├ Base Defence

25

├ Shield

none

└ Shield Defence

0

Armour

80

├ Armour

wh2_main_bone_80

├ Armour Defence

80

└ Shield Armour

0

Health

12620

├ Man Entity

wh2_pro06_tmb_mon_bone_giant

├ Man Speed

32

├ Man Health

8

└ Bonus Hit Points

12612

Leadership (Base Morale)

40

Abilities

  • Disintegrating
    The Dark Magic that holds these subjects together has failed. As the necromantic energy flows out of them, nothing is left but a pile of iron and bones in the sand.
  • Crumbling
    In the blasted desert of deepest Nehekhara, the dead rarely remain so. Those dragged back to screaming, clanking Unlife are bound forever to the Tomb King whose will they exist only to serve.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • {{tr:wh2_dlc09_undead_description}}

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Causes Terror
    This unit can fear themselves.
  • Armour-Piercing Missiles
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Requires Buildings
Bone Giant Lv. 0 Royal Burial Chamber
Royal Burial Chamber
(wh2_dlc09_tmb_estate_1)
Level 0
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