NecrotectAll the Necrotects see now is purity besmirched. With a whipcrack they strive once more for perfection.
Necrotects were the artisans of ancient Nehekhara - not common labourers, but architects of extraordinary skills whose ambitions far outpaced what could be achieved in a mortal lifespan. In death, Necrotects have lost none of their frenetic drive. They are filled with a compulsive need to pull down the inferior, vulgar cities of their enemies and supplant them with vast monuments of their own design. In life, Necrotects were stern taskmasters who oversaw tens of thousands of Nehekharans as they toiled under the blazing sun. Under their gaze, an army of masons carved huge slabs of rock out of cliff faces before vast columns of slaves dragged the stones across the desert and hauled them into position. All Necrotects were foul tempered, and they would dispense summary punishment at the slightest provocation, hating anything and anyone that threatened their art. In death, much of their work lies broken or damaged by the greed of tomb robbers and invading armies. Necrotects have been driven to a blinding rage by the wanton desecration of their beloved masterpieces, and they have sworn to have revenge. In battle, Necrotects lead the Tomb King's regiments like the work gangs of old. They exude the same aura of hatred they possessed in life, and their mere presence instils a magical state of fury in the Undead warriors of Nehekhara.
Main Unit Keywh2_dlc09_tmb_cha_necrotect_0
Land Unit Keywh2_dlc09_tmb_cha_necrotect_0
Naval Unit Keywh_main_shp_transport
Land Unit GroupWhip Infantry
Naval Unit GroupWhip Infantry
Custom Battle Cost500
├ Melee Weaponwh2_dlc09_tmb_sword_hero
├ Melee Damage Base240
├ Melee Damage Ap120
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry20
├ Base Defence30
└ Shield Defence0
├ Armour Defence50
└ Shield Armour0
├ Man Entitywh2_dlc09_tmb_skeleton_infantry_hero
├ Man Speed31
├ Man Health8
└ Bonus Hit Points3780
Leadership (Base Morale)65
Reaching behind the wall of death to bring back the soul and bind it to you takes skill, but like anything, practice makes perfect!
- Stone Shaper
The strength at the base of the pillar; a near-immovable force.
- Wrath of the Creator
Hatred this strong is infectious, contagious, and inescapable.
The Dark Magic that holds these subjects together has failed. As the necromantic energy flows out of them, nothing is left but a pile of iron and bones in the sand.
In the blasted desert of deepest Nehekhara, the dead rarely remain so. Those dragged back to screaming, clanking Unlife are bound forever to the Tomb King whose will they exist only to serve.
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.