The Awakened
Piracy was not Luthor Harkon’s initial career choice. The Vampire, whose origins are shrouded in mystery, was travelling in his sarcophagus across the Great Ocean, aboard an Empire merchant ship, when it was attacked by a band of savage Norscan raiders. Unfortunately for them, in their rabid scramble for loot they prised open Harkon’s burial chest, awakening him from his dreamless slumber. By the time the ship broke up on the rocky Lustrian coastline, all the ‘surviving’ crew had undergone something of a change, in both their allegiance and their vital signs…
Since that day, Harkon has ruled the region now known as the Vampire Coast, setting sail upon the Great Ocean in search of loot, plunder, and fresh recruits to raise into his service. As leader of a pirate fleet crewed exclusively by the dead and damned, he holds sway over a sea region of high winds and perilous currents that have proven to be incredibly treacherous to many unwary vessels, swelling his horde of Undead mariners with the reanimated corpses of shipwrecked unfortunates.
Luthor Harkon teeters constantly on the very brink of insanity due in no small part to his colossal pride and greed, qualities which on one devastating, fateful occasion led him to almost lose his life as well as his mind, and certainly lost him all of his magical abilities short of the power to raise his minions and bind them to his inexorable will. The story goes that, while on a fateful quest to further augment his already not-inconsiderable might, Harkon attempted to use his Dark Magic to enter a chamber inside a Lizardman temple buried deep within the deadly Lustrian jungle. Powerful glyphs barred his way, but he pushed onwards in spite of the barriers and driven by his fatal flaw – his great arrogance and hubris - causing the magical seals to retaliate and drain his magical power and then his lifeforce, whilst the walls of the ancient ritual chamber began to crumble. With supreme effort, Harkon managed to break free and stagger outside as the passageway collapsed behind him, but the damage had been done – his connection to the Winds of Magic was severed and his mind was shattered, leaving his personality fractured into a dozen different facets which to this day battle for dominance in his mind.
In the years since, the only common goal that Luthor Harkon’s various personalities have been able to work towards is that of finding a cure for his condition. To this end, the Pirate King of the Vampire Coast has bent his obsessions to seizing Slann artefacts in the hope that their power can heal his damaged psyche!
Faction Name The Awakened |
Campaign wh2_main_great_vortex |
Culture wh2_dlc11_cst_vampire_coast |
Subculture wh2_dlc11_sc_cst_vampire_coast |
Military Group wh2_dlc11_group_vampire_coast |
Faction Group wh2_dlc11_fact_group_vampire_coast |
Faction Group
[HIDDEN] Building set used when a new Vampire Coast horde spawns
Siege construction: battering ram
Siege construction: siege tower
Battering rams: +1 per siege item constructed
Siege towers: +2 per siege item constructed
Pre-siege: battering ram
Pre-siege: siege tower
Income from post-battle loot: -50%
Political Parties
Initial Power: main_warhammer
No Effect
Initial Power: main_warhammer
No Effect
Initial Power: wh2_main_great_vortex
No Effect
Lord |
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Gunnery Wight
(wh2_dlc11_cst_cha_gunnery_wight_0) Command
Mourngul Haunter
(wh2_dlc11_cst_cha_mourngul_haunter) Command
Vampire Fleet Captain (Vampires)
(wh2_dlc11_cst_cha_vampire_fleet_captain_0) Command |
Melee Infantry |
Animated Hulks
(wh2_dlc11_cst_mon_animated_hulks_0) Melee Infantry
Bloated Corpse
(wh2_dlc11_cst_mon_bloated_corpse_0) Melee Infantry
Fell Bats
(wh2_dlc11_cst_mon_fell_bats) Melee Infantry
Mournguls
(wh2_dlc11_cst_mon_mournguls_0) Melee Infantry
Rotting Leviathan
(wh2_dlc11_cst_mon_rotting_leviathan_0) Melee Infantry
Rotting Prometheans
(wh2_dlc11_cst_mon_rotting_prometheans_0) Melee Infantry
Depth Guard
(wh2_dlc11_cst_inf_depth_guard_0) Melee Infantry
Depth Guard (Polearms)
(wh2_dlc11_cst_inf_depth_guard_1) Melee Infantry
Scurvy Dogs
(wh2_dlc11_cst_mon_scurvy_dogs) Melee Infantry
Syreens
(wh2_dlc11_cst_inf_syreens) Melee Infantry
Death Shriek Terrorgheist
(wh2_dlc11_cst_mon_terrorgheist) Melee Infantry
Zombie Pirate Deckhands Mob
(wh2_dlc11_cst_inf_zombie_deckhands_mob_0) Melee Infantry
Zombie Pirate Deckhands Mob (Polearms)
(wh2_dlc11_cst_inf_zombie_deckhands_mob_1) Melee Infantry |
Missile Infantry |
Zombie Pirate Gunnery Mob (Hand Cannons)
(wh2_dlc11_cst_inf_zombie_gunnery_mob_2) Missile Infantry
Zombie Pirate Gunnery Mob (Bombers)
(wh2_dlc11_cst_inf_zombie_gunnery_mob_3) Missile Infantry
Necrofex Colossus
(wh2_dlc11_cst_mon_necrofex_colossus_0) Missile Infantry
Deck Gunners
(wh2_dlc11_cst_inf_deck_gunners_0) Missile Infantry
Rotting Prometheans Gunnery Mob
(wh2_dlc11_cst_mon_rotting_prometheans_gunnery_mob_0) Missile Infantry
Zombie Pirate Gunnery Mob
(wh2_dlc11_cst_inf_zombie_gunnery_mob_0) Missile Infantry
Zombie Pirate Gunnery Mob (Handguns)
(wh2_dlc11_cst_inf_zombie_gunnery_mob_1) Missile Infantry |
Missile Cavalry |
Deck Droppers
(wh2_dlc11_cst_cav_deck_droppers_0) Missile Cavalry
Deck Droppers (Bombers)
(wh2_dlc11_cst_cav_deck_droppers_1) Missile Cavalry
Deck Droppers (Handguns)
(wh2_dlc11_cst_cav_deck_droppers_2) Missile Cavalry |
Field Artillery |
Carronades
(wh2_dlc11_cst_art_carronade) Field Artillery
Mortars
(wh2_dlc11_cst_art_mortar) Field Artillery |