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HomeHome / Total War: WARHAMMER II / The Awakened / Units / Mournguls
Mournguls The AwakenedThe Awakened Melee Infantry

Mournguls

Terrifyingly ravenous mockeries of life, bound into monstrous groups with arcane spells.

Travellers, hunters, and outcasts unlucky enough to get lost and endure slow starvation amongst the killing cold of mountain winters risk exposure to the most insidious effects of the Winds of Magic. Even the most steadfast men can turn into monstrous shells of themselves known as Mournguls – insatiable, razor-thin creatures of frostbite-cracked bone who dwell in the high, chill barrens feasting upon all who encounter them. Considered neither living nor dead, it is notoriously difficult to subjugate these ghastly spectres, but some who undergo the twisted transformation are forced into enslavement by those with the right necromantic knowledge. When the Winds surge and arcane storms scream across the world, powerful binding scrolls can be fashioned to exert control over the walking nightmares, making it possible to create small bands of lesser Mournguls to do one's bidding. Such creatures are less autonomous, but no less ravenous or able to kill.

Mournguls

Unit Name

Mournguls

Main Unit Key

wh2_dlc11_cst_mon_mournguls_0

Land Unit Key

wh2_dlc11_cst_mon_mournguls_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Monstrous Infantry

Naval Unit Group

Monstrous Infantry

Soldiers

16

Caste

Monstrous Infantry

Category

Melee Infantry

Class

Melee Infantry

Cost

1000

Recruitment Cost

1000

Upkeep Cost

250

Melee Attack

36

Weapon Strength (Weapon Damage)

100

├ Melee Weapon

wh2_dlc11_cst_claws_mournguls

├ Melee Damage Base

30

├ Melee Damage Ap

70

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

20

Charge Bonus

28

Melee Defence

24

├ Base Defence

24

├ Shield

none

└ Shield Defence

0

Armour

30

├ Armour

wh2_main_body_30

├ Armour Defence

30

└ Shield Armour

0

Health

560

├ Man Entity

wh2_dlc11_cst_cha_mourngul_blood

├ Man Speed

45

├ Man Health

8

└ Bonus Hit Points

552

Leadership (Base Morale)

50

Abilities

  • The Hunger
    As the Vampires rip apart their victims they feast on the blood that spills forth – gaining strength and replacing lost stamina.
  • Crumbling
    The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
  • Disintegrating
    The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects, leaving naught but dust.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • {{tr:guerrilla_deployment}}
  • Stalk
    This unit can move hidden in any terrain.
  • {{tr:wh2_dlc09_undead_description}}

Strengths & Weaknesses

  • Stalk
    This unit can move hidden in any terrain.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.
Requires Buildings
Mournguls Lv. 0 Cargo Hold
Cargo Hold
(wh2_dlc11_vampirecoast_ship_hold_2)
Level 1
Bulk Cargo Hold
Bulk Cargo Hold
(wh2_dlc11_vampirecoast_ship_hold_3)
Level 2
Mangrove of Monsters
Mangrove of Monsters
(wh2_dlc11_vampirecoast_support_monsters_2)
Level 1
Cape of Conjuring
Cape of Conjuring
(wh2_dlc11_vampirecoast_support_monsters_3)
Level 2
Garrison Buildings
Mournguls x 1 The Maelstrom (Active)
The Maelstrom (Active)
(wh2_dlc11_special_settlement_galleons_graveyard_3)
Level 3
Barricade of Debris
Barricade of Debris
(wh2_dlc11_vampirecoast_defence_walls_2)
Level 1
Sartosa (Pirate Holdout)
Sartosa (Pirate Holdout)
(wh2_main_special_settlement_sartosa_cst_3)
Level 3
The Awakening (Pirate Holdout)
The Awakening (Pirate Holdout)
(wh2_main_special_settlement_the_awakening_cst_3)
Level 3
Mournguls x 2 The Maelstrom (Powerful)
The Maelstrom (Powerful)
(wh2_dlc11_special_settlement_galleons_graveyard_4)
Level 4
The Maelstrom (Raging)
The Maelstrom (Raging)
(wh2_dlc11_special_settlement_galleons_graveyard_5)
Level 5
Parapets
Parapets
(wh2_dlc11_vampirecoast_defence_walls_3)
Level 2
Fort
Fort
(wh2_main_special_empire_fort_cst_2)
Level 2
Grand Fort
Grand Fort
(wh2_main_special_empire_fort_cst_3)
Level 3
Imposing Fort
Imposing Fort
(wh2_main_special_empire_fort_cst_4)
Level 4
Impregnable Fort
Impregnable Fort
(wh2_main_special_empire_fort_cst_5)
Level 5
Fortress Gate
Fortress Gate
(wh2_main_special_fortress_gate_eagle_cst_2)
Level 2
Grand Fortress Gate
Grand Fortress Gate
(wh2_main_special_fortress_gate_eagle_cst_3)
Level 3
Imposing Fortress Gate
Imposing Fortress Gate
(wh2_main_special_fortress_gate_eagle_cst_4)
Level 4
Impregnable Fortress Gate
Impregnable Fortress Gate
(wh2_main_special_fortress_gate_eagle_cst_5)
Level 5
Fortress Gate
Fortress Gate
(wh2_main_special_fortress_gate_griffon_cst_2)
Level 2
Grand Fortress Gate
Grand Fortress Gate
(wh2_main_special_fortress_gate_griffon_cst_3)
Level 3
Imposing Fortress Gate
Imposing Fortress Gate
(wh2_main_special_fortress_gate_griffon_cst_4)
Level 4
Impregnable Fortress Gate
Impregnable Fortress Gate
(wh2_main_special_fortress_gate_griffon_cst_5)
Level 5
Fortress Gate
Fortress Gate
(wh2_main_special_fortress_gate_phoenix_cst_2)
Level 2
Grand Fortress Gate
Grand Fortress Gate
(wh2_main_special_fortress_gate_phoenix_cst_3)
Level 3
Imposing Fortress Gate
Imposing Fortress Gate
(wh2_main_special_fortress_gate_phoenix_cst_4)
Level 4
Impregnable Fortress Gate
Impregnable Fortress Gate
(wh2_main_special_fortress_gate_phoenix_cst_5)
Level 5
Fortress Gate
Fortress Gate
(wh2_main_special_fortress_gate_unicorn_cst_2)
Level 2
Grand Fortress Gate
Grand Fortress Gate
(wh2_main_special_fortress_gate_unicorn_cst_3)
Level 3
Imposing Fortress Gate
Imposing Fortress Gate
(wh2_main_special_fortress_gate_unicorn_cst_4)
Level 4
Impregnable Fortress Gate
Impregnable Fortress Gate
(wh2_main_special_fortress_gate_unicorn_cst_5)
Level 5
Sartosa (Pirate Lair)
Sartosa (Pirate Lair)
(wh2_main_special_settlement_sartosa_cst_4)
Level 4
Sartosa (Pirate Stronghold)
Sartosa (Pirate Stronghold)
(wh2_main_special_settlement_sartosa_cst_5)
Level 5
The Awakening (Pirate Lair)
The Awakening (Pirate Lair)
(wh2_main_special_settlement_the_awakening_cst_4)
Level 4
The Awakening (Pirate Stronghold)
The Awakening (Pirate Stronghold)
(wh2_main_special_settlement_the_awakening_cst_5)
Level 5