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HomeHome / Total War: WARHAMMER II / The Awakened / Units / Scurvy Dogs
Scurvy Dogs The AwakenedThe Awakened Melee Infantry

Scurvy Dogs

These rabid beasts are the ideal raiding companions, more vicious in death than they ever were in life.

Scurvy Dogs are vicious, Unliving beasts, herded into rabid packs by Undead pirates for use in their midnight raids. Most were wild strays from the filthy hovels of Sartosa, taken pity upon by drunken pirates and brought aboard ships as affectionate, if somewhat noisome companions. They are kept in a vicious state through pit fighting, entertaining the crewmen during the occasional prolonged periods of inaction. The dogs are rarely allowed to fight each other all the way through to death or crippling injury, however – their murderous abilities are saved for raids and boarding actions – but the accumulation of scars enhances their menacing appearance, making them ideal raiding companions who serve their masters beyond the death of both. As reanimated pets, they are much less affectionate and a whole lot more noisome, not that a bite from a Scurvy Dog is anything for an Undead pirate to worry about!

Scurvy Dogs

Unit Name

Scurvy Dogs

Main Unit Key

wh2_dlc11_cst_mon_scurvy_dogs

Land Unit Key

wh2_dlc11_cst_mon_scurvy_dogs

Naval Unit Key

wh_main_shp_transport

Land Unit Group

War Beasts

Naval Unit Group

War Beasts

Soldiers

80

Caste

War Beast

Category

Melee Infantry

Class

Melee Infantry

Cost

500

Recruitment Cost

500

Upkeep Cost

125

Melee Attack

26

Weapon Strength (Weapon Damage)

22

├ Melee Weapon

wh_main_vmp_wolf_fangs

├ Melee Damage Base

19

├ Melee Damage Ap

3

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

24

Melee Defence

14

├ Base Defence

14

├ Shield

none

└ Shield Defence

0

Armour

0

├ Armour

wh_main_body_0

├ Armour Defence

0

└ Shield Armour

0

Health

76

├ Man Entity

wh_main_monster_wolf_hound_blood

├ Man Speed

95

├ Man Health

8

└ Bonus Hit Points

68

Leadership (Base Morale)

30

Abilities

  • Crumbling
    The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
  • Disintegrating
    The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects, leaving naught but dust.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • {{tr:guerrilla_deployment}}
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Strider
    This unit ignores speed and combat penalties caused by terrain and can move through trees.
  • {{tr:wh2_dlc09_undead_description}}

Strengths & Weaknesses

  • Very Fast
    This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.
  • Weak Against Armour
    This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies.
  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
Requires Buildings
Scurvy Dogs Lv. 0 Deckhands’ Boneyard
Deckhands’ Boneyard
(wh2_dlc11_vampirecoast_military_barracks_2)
Level 1
Tomb of First Mates
Tomb of First Mates
(wh2_dlc11_vampirecoast_military_barracks_3)
Level 2
Admirals' Mausoleum
Admirals' Mausoleum
(wh2_dlc11_vampirecoast_military_barracks_4)
Level 3
Upper Deck
Upper Deck
(wh2_dlc11_vampirecoast_ship_main_deck_2)
Level 1
Weather Deck
Weather Deck
(wh2_dlc11_vampirecoast_ship_main_deck_3)
Level 2
Main Deck
Main Deck
(wh2_dlc11_vampirecoast_ship_main_deck_4)
Level 3
Garrison Buildings
Scurvy Dogs x 2 The Maelstrom (Dormant)
The Maelstrom (Dormant)
(wh2_dlc11_special_settlement_galleons_graveyard_1)
Level 1
Sartosa (Pirate Slums)
Sartosa (Pirate Slums)
(wh2_main_special_settlement_sartosa_cst_1)
Level 1
The Awakening (Pirate Slums)
The Awakening (Pirate Slums)
(wh2_main_special_settlement_the_awakening_cst_1)
Level 1