In the land of Nehekhara, Khemri was the greatest city, ruled over by a dynasty of cruel kings and tyrants. While Nagash’s stolen rule of Khemri is indeed noteworthy, none – apart from the Arch-Necromancer himself – can question that its utmost reign came under High King Settra.
Before the wind of death ravaged Nehekhara, it was an impressive civilisation, a burgeoning realm of rival fiefdoms that saw mankind expand long before Sigmar was even born. But the curse of man, compared to Dwarfs and Elves, is their fleeting existence. Soon the kings and princes of the city-states became obsessed with death, with extending their meagre span. The Mortuary Cult was formed during Settra’s reign and charged with ensuring that mortal bonds would not halt his rule. Settra passed with a curse upon his lips, buried in a grand chamber beneath his mighty pyramid to await the Day of Awakening, when the Mortuary Cult will fulfil their promise and Settra will rise to rule Khemri and dominate all the kingdoms along the Great River Vitae once again. Only modest progress in extending life was made until the rise of Nagash, for it was he who was destined to become the first and greatest of all Necromancers – he who truly brought Unlife to the world.
The tale of Nagash is terrible to behold; needless to say, he was banished from Khemri – and thought destroyed – but many years later rose again and enacted his revenge on all Nehekhara. He cast a great ritual and all the dead in the city-states rose from their ageless slumbers. But this was not the glorious Day of Awakening promised by the Mortuary Cult. The kings awoke entombed in their sarcophagi, breaking free of their burial chambers they saw through empty eye sockets. They had not woken as gods, but were still the rotting mummies that had withered inside their tombs for countless centuries. Some went insane, others remain in denial, but a few were filled with rage at this betrayal. None more so than Settra.
Now Settra the Imperishable rules Khemri once more. His Undead legions march at his whim; the King of Kings will not rest until all are under his dominance, be they other, petty Tomb Kings, or the living, whom he despises, for they have something he can never again possess.
Unlocks [[img:icon_hero]][[/img]]Hero recruitment: Necrotect
Unlocks [[img:icon_hero]][[/img]]Hero recruitment: Liche Priest
Siege construction: battering ram
Siege construction: siege tower
Battering rams: +1 per siege item constructed
Siege towers: +2 per siege item constructed
Pre-siege: battering ram
Pre-siege: siege tower
Hero capacity: -1 for all Heroes
Lord recruitment cost: -1000%
A second lord recruitment cost reducer to make the tomb kings free lord feature work when replacing lords. use at force.
Hero recruitment cost: -100%
Initial Power: main_warhammer
Initial Power: wh2_main_great_vortex
Liche Priest (Death)
Liche Priest (Light)
Liche Priest (Nehekhara)
Liche Priest (Shadows)
Tomb Guard (Halberds)
The Khepra Guard (Tomb Guard)
The Sphinx of Usekph (Necrosphinx)
Eyes of the Desert (Sepulchral Stalkers)
Ushabti (Great Bow)
Blessed Legion of Phakth (Skeleton Archers)
Chosen of the Gods (Ushabti - Great Bow)
King Nekhesh's Scorpion Legion (Skeleton Spearmen)
Skeleton Horse Archers
Necropolis Knights (Halberds)
Casket of Souls
Skeleton Archer Chariots
Screaming Skull Catapults