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HomeHome / Total War: Rome II / Saba / Units / Ma'rib Royal Guard
Ma'rib Royal Guard SabaSaba Spear Infantry

Ma'rib Royal Guard

To fight in the king's elite is an honourable calling.

The city of Marib was not only the seat of the kings of Saba, it was an important economical and agricultural centre, as well as a place of worship. Its temple complex had multi-storey buildings and was situated directly on top of the trade routes to India, in the heart of Arabia Felix. However, it's most prominent feature was the Great Marib Dam, built around the 8th century BC, although smaller dams and canals were constructed in the region for centuries. The dam's elaborate irrigation system allowed the Sabaeans to prosper through the trade of frankincense and myrrh, which they cultivated. This strong geographical position also helped them maintain their wealth and political power. Unfortunately, as the trade routes shifted north, the Sabaeans fell out of favour and their glorious civilisation declined around the 1st century AD.

Ma'rib Royal Guard

Unit Name

Ma'rib Royal Guard

Main Unit Key

dk_saba_marib_royal_guard

Land Unit Key

dk_saba_marib_royal_guard

Naval Unit Key

pel_transport

Soldiers

160

Category

Melee Infantry

Class

Spear Infantry

Custom Battle Cost

1160

Recruitment Cost

1160

Upkeep Cost

230

Melee Attack

42

Weapon Damage

29

├ Melee Weapon

rome_spear_elite

├ Melee Damage Base

24

├ Melee Damage Ap

5

├ Armour Piercing

No

├ Bonus vs. Large

20

├ Bonus vs Elephants

20

└ Bonus vs Infantry

0

Charge Bonus

30

Melee Defence

65

├ Base Defence

40

├ Shield

oval

└ Shield Defence

25

Armour

105

├ Armour

bronze_elite

├ Armour Defence

70

└ Shield Armour

35

Health

65

├ Man Entity

rome_infantry_very_heavy

├ Man Health

45

└ Bonus Hit Points

20

Base Morale

70

Abilities

Ma'rib Royal Guard
  • Cavalry Counter-tactics
    Improves unit's ability to endure enemy cavalry charges for an extended time.
    Bonus vs mounted units
  • Shield Screen
    The unit raises their shields in a static defensive formation.
    Bracing, melee defence, shield strength
    Can't move

Attributes

  • Expert Charge Defence
    This unit’s melee attack and damage are increased against charging enemies.
  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Encourage
    This unit provides a morale bonus to nearby allies.
  • Formation Attack
    The unit will try to stay in formation when in melee.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Ma'rib Royal Guard
  • Very good defensive unit
  • Low damage but average armour penetration
  • Average attack
  • Good morale
Requires Buildings
Ma'rib Royal Guard Lv. 0 Royal Barracks
Royal Barracks
(dk_all_military_infantry_4)
Level 3
Garrison Buildings
Ma'rib Royal Guard x 1 Small City
Small City
(dk_all_city_1)
Level 0
City
City
(dk_all_city_2)
Level 1
Large City
Large City
(dk_all_city_3)
Level 2
Royal City
Royal City
(dk_all_city_4)
Level 3
Village (Amber Shore)
Village (Amber Shore)
(dk_minor_amber_1)
Level 0
Settlement (Amber Collector)
Settlement (Amber Collector)
(dk_minor_amber_2)
Level 1
Town (Amber Trader)
Town (Amber Trader)
(dk_minor_amber_3)
Level 2
Large Town (Amber Road)
Large Town (Amber Road)
(dk_minor_amber_4)
Level 3
Village (Glassware)
Village (Glassware)
(dk_minor_glass_1)
Level 0
Settlement (Glass Blower)
Settlement (Glass Blower)
(dk_minor_glass_2)
Level 1
Town (Glass Maker)
Town (Glass Maker)
(dk_minor_glass_3)
Level 2
Large Town (Master Glass Maker)
Large Town (Master Glass Maker)
(dk_minor_glass_4)
Level 3
Village (Gold Mine)
Village (Gold Mine)
(dk_minor_gold_1)
Level 0
Settlement (Trench Mine)
Settlement (Trench Mine)
(dk_minor_gold_2)
Level 1
Town (Shaft Mine)
Town (Shaft Mine)
(dk_minor_gold_3)
Level 2
Large Town (Sluiced Mine)
Large Town (Sluiced Mine)
(dk_minor_gold_4)
Level 3
Village (Grain Fields)
Village (Grain Fields)
(dk_minor_grain_1)
Level 0
Settlement (Grain Farms)
Settlement (Grain Farms)
(dk_minor_grain_2)
Level 1
Town (Grain Irrigated Farm)
Town (Grain Irrigated Farm)
(dk_minor_grain_3)
Level 2
Large Town (Grain Estate)
Large Town (Grain Estate)
(dk_minor_grain_4)
Level 3
Village (Horse Trainers)
Village (Horse Trainers)
(dk_minor_horse_1)
Level 0
Settlement (Horse Breeders)
Settlement (Horse Breeders)
(dk_minor_horse_2)
Level 1
Town (Master Horse Breeders)
Town (Master Horse Breeders)
(dk_minor_horse_3)
Level 2
Village (Iron Workshop)
Village (Iron Workshop)
(dk_minor_iron_1)
Level 0
Settlement (Shieldmaker)
Settlement (Shieldmaker)
(dk_minor_iron_armour_2)
Level 1
Town (Armourer)
Town (Armourer)
(dk_minor_iron_armour_3)
Level 2
Settlement (Blacksmith)
Settlement (Blacksmith)
(dk_minor_iron_weapon_2)
Level 1
Town (Weaponsmith)
Town (Weaponsmith)
(dk_minor_iron_weapon_3)
Level 2
Village (Lead Mine)
Village (Lead Mine)
(dk_minor_lead_1)
Level 0
Settlement (Trench Mine)
Settlement (Trench Mine)
(dk_minor_lead_2)
Level 1
Town (Shaft Mine)
Town (Shaft Mine)
(dk_minor_lead_3)
Level 2
Large Town (Sluiced Mine)
Large Town (Sluiced Mine)
(dk_minor_lead_4)
Level 3
Village (Tannery)
Village (Tannery)
(dk_minor_leather_1)
Level 0
Settlement (Open Air Tannery)
Settlement (Open Air Tannery)
(dk_minor_leather_2)
Level 1
Town (Leather Workshop)
Town (Leather Workshop)
(dk_minor_leather_3)
Level 2
Large Town (Master Leather Workshop)
Large Town (Master Leather Workshop)
(dk_minor_leather_4)
Level 3
Village (Loggers)
Village (Loggers)
(dk_minor_lumber_1)
Level 0
Settlement (Logging Camp)
Settlement (Logging Camp)
(dk_minor_lumber_2)
Level 1
Town (Timber Yard)
Town (Timber Yard)
(dk_minor_lumber_3)
Level 2
Large Town (Timber Trader)
Large Town (Timber Trader)
(dk_minor_lumber_4)
Level 3
Village (Marble Pit)
Village (Marble Pit)
(dk_minor_marble_1)
Level 0
Settlement (Marble Quarry)
Settlement (Marble Quarry)
(dk_minor_marble_2)
Level 1
Town (Marble Cutter)
Town (Marble Cutter)
(dk_minor_marble_3)
Level 2
Large Town (Marble Architect)
Large Town (Marble Architect)
(dk_minor_marble_4)
Level 3
Village (Olive Grove)
Village (Olive Grove)
(dk_minor_olive_1)
Level 0
Settlement (Olive Press)
Settlement (Olive Press)
(dk_minor_olive_2)
Level 1
Town (Mola Olearia)
Town (Mola Olearia)
(dk_minor_olive_3)
Level 2
Large Town (Olive Oil Trader)
Large Town (Olive Oil Trader)
(dk_minor_olive_4)
Level 3
Village (Murex Snail Farm)
Village (Murex Snail Farm)
(dk_minor_purple_dye_1)
Level 0
Settlement (Snail Vats)
Settlement (Snail Vats)
(dk_minor_purple_dye_2)
Level 1
Town (Dye Works)
Town (Dye Works)
(dk_minor_purple_dye_3)
Level 2
Large Town (Master Dye Works)
Large Town (Master Dye Works)
(dk_minor_purple_dye_4)
Level 3
Settlement
Settlement
(dk_minor_settlement_1)
Level 0
Garrison Settlement
Garrison Settlement
(dk_minor_settlement_garrison_2)
Level 1
Garrison Town
Garrison Town
(dk_minor_settlement_garrison_3)
Level 2
Garrison Large Town
Garrison Large Town
(dk_minor_settlement_garrison_4)
Level 3
Trade Settlement
Trade Settlement
(dk_minor_settlement_trade_2)
Level 1
Trade Town
Trade Town
(dk_minor_settlement_trade_3)
Level 2
Trade Large Town
Trade Large Town
(dk_minor_settlement_trade_4)
Level 3
Village (Silk Trader)
Village (Silk Trader)
(dk_minor_silk_1)
Level 0
Settlement (Silk Caravan)
Settlement (Silk Caravan)
(dk_minor_silk_2)
Level 1
Town (Silk Market)
Town (Silk Market)
(dk_minor_silk_3)
Level 2
Large Town (Silk Road)
Large Town (Silk Road)
(dk_minor_silk_4)
Level 3
Village (Vineyard)
Village (Vineyard)
(dk_minor_wine_1)
Level 0
Settlement (Large Vineyard)
Settlement (Large Vineyard)
(dk_minor_wine_2)
Level 1
Town (Winemaker)
Town (Winemaker)
(dk_minor_wine_3)
Level 2
Large Town (Master Winemaker)
Large Town (Master Winemaker)
(dk_minor_wine_4)
Level 3
Village (Spice Depot)
Village (Spice Depot)
(east_spice_1)
Level 0
Settlement (Large Spice Depot)
Settlement (Large Spice Depot)
(east_spice_2)
Level 1
Town (Spice Producer)
Town (Spice Producer)
(east_spice_3)
Level 2
Large Town (Master Spice Producer)
Large Town (Master Spice Producer)
(east_spice_4)
Level 3
Faction Availability
Grand Campaign