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Town (Silk Market) SabaSaba Silk Level 3

Town (Silk Market)

As trade routes expand, luxuries become more commonplace.

The trade in luxury textiles in the ancient world was extremely lucrative as clothing and decorative fabrics became a sign of status and prestige. Silk was the jealously guarded secret of the Chinese for over two thousand years. Once the Silk Road was opened in the 1st century BC it proved highly desirable and, although considered by some immoral and decadent, soon became very profitable. Despite this, western cultures did not obtain the secret of making silk for themselves until 550AD.

Silk

Village (Silk Trader)
Village (Silk Trader)
(dk_minor_silk_1)
Silk Level 0
Settlement (Silk Caravan)
Settlement (Silk Caravan)
(dk_minor_silk_2)
Silk Level 1
Town (Silk Market)
Town (Silk Market)
(dk_minor_silk_3)
Silk Level 2
Large Town (Silk Road)
Large Town (Silk Road)
(dk_minor_silk_4)
Silk Level 3
Town (Silk Market)

Building Name

Town (Silk Market)

Level Name

dk_minor_silk_3

Building Chain

Silk

Building Level

3

Create Time

5

Create Cost

3000

Effects

-4 food (this_region)
+15% wealth from all commerce (all regions)
200 wealth from local commerce (this_building)
+3 growth per turn (this_province)
+2 public order per turn (this_province)
120 textiles (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

120 Levy Skirmishers
120 Levy Skirmishers
120 Levy Skirmishers
Levy Skirmishers
(Ara_Levy_Skirm)
Missile Infantry
160 Noble Swordsmen
Noble Swordsmen
(Ara_Noble_Sword)
Melee Infantry
120 Tribes People
120 Tribes People
Tribes People
(Ara_Tribes_People)
Missile Infantry
160 Ma'rib Royal Guard
Ma'rib Royal Guard
(dk_saba_marib_royal_guard)
Spear Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Slingers
Missile Infantry / Missile Infantry / (Ara_Slingers)
Slingers
Even the humblest nomad may hurl a stone at his enemies.
120 260 260 20 150 7 25 8 24 3 52 15 45 25
2
120 Tribes People
Missile Infantry / Missile Infantry / (Ara_Tribes_People)
Tribes People
A wise man fights the desert before his fellow man.
120 250 250 32 80 7 7 5 24 3 12 10 40 20
3
160 Desert Levy
Melee Infantry / Melee Infantry / (dk_ara_desert_levy)
Desert Levy
The desert-canny fight only when they must.
160 190 220 15 35 15 45 45 45 25
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