menu
HomeHome / Total War: Rome II / Saba / Units / Ma'rib Camel Cataphracts
Ma'rib Camel Cataphracts SabaSaba Shock Cavalry

Ma'rib Camel Cataphracts

Armoured like turtles, brave as lions, with lances like wasp stings…

The city of Marib was not only the seat of the kings of Saba, it was an important economical and agricultural centre, as well as a place of worship. Its temple complex had multi-storey buildings and was situated directly on top of the trade routes to India, in the heart of Arabia Felix. However, it's most prominent feature was the Great Marib Dam, built around the 8th century BC, although smaller dams and canals were constructed in the region for centuries. The dam's elaborate irrigation system allowed the Sabaeans to prosper through the trade of frankincense and myrrh, which they cultivated. This strong geographical position also helped them maintain their wealth and political power. Unfortunately, as the trade routes shifted north, the Sabaeans fell out of favour and their glorious civilisation declined around the 1st century AD.

Ma'rib Camel Cataphracts

Unit Name

Ma'rib Camel Cataphracts

Main Unit Key

dk_saba_marib_camel_cataphracts

Land Unit Key

dk_saba_marib_camel_cataphracts

Naval Unit Key

pel_transport

Soldiers

80

Category

Cavalry

Class

Shock Cavalry

Custom Battle Cost

1280

Recruitment Cost

1280

Upkeep Cost

250

Melee Attack

48

Weapon Damage

25

├ Melee Weapon

rome_lance

├ Melee Damage Base

14

├ Melee Damage Ap

11

├ Armour Piercing

No

├ Bonus vs. Large

10

├ Bonus vs Elephants

10

└ Bonus vs Infantry

0

Charge Bonus

75

Melee Defence

22

├ Base Defence

22

├ Shield

none

└ Shield Defence

0

Armour

110

├ Armour

cataphract_elite

├ Armour Defence

110

└ Shield Armour

0

Health

105

├ Man Entity

rome_infantry_light

├ Man Health

40

├ Bonus Hit Points

10

├ Mount

rome_camel_cataphract

├ Mount Entity

rome_camel_cataphract

└ Mount Health

55

Base Morale

65

Abilities

Ma'rib Camel Cataphracts
  • Diamond
    The unit moves into a diamond-shaped attack formation.
    Charge bonus, melee attack
    Acceleration, melee defence
  • Trample
    Charges are more effective for an extended time.
    Charge bonus
    Exertion: fatigue

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.
  • Scare (horses)
    This unit gives a morale penalty to enemy horses.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Ma'rib Camel Cataphracts
  • Very good charge
  • Low damage but average armour penetration
  • Weak in prolonged melee
  • Good morale
Requires Buildings
Ma'rib Camel Cataphracts Lv. 0 Royal Camel Stables
Royal Camel Stables
(dk_all_stables_camel_4)
Level 3
Faction Availability
Grand Campaign