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Settlement SabaSaba Minor Settlement Level 1

Settlement

A small community founded for common goals and in shared beliefs.

Small farming settlements were the backbone of ancient civilisations in the east, feeding the great cities such as Antioch and Seleucia. Situated to exploit good land, fishing, mining or quarrying, defence was often too expensive to be more than a secondary consideration. As the populations of the great cities increased, surplus food from these farming communities became essential. As small military garrisons were positioned to protect valuable resources and trade routes, there was a slow growth of many hamlets into towns, as people and trade passed.

Minor Settlement

Settlement
Settlement
(dk_minor_settlement_1)
Minor Settlement Level 0
Garrison Settlement
Garrison Settlement
(dk_minor_settlement_garrison_2)
Minor Settlement Level 1
Garrison Town
Garrison Town
(dk_minor_settlement_garrison_3)
Minor Settlement Level 2
Garrison Large Town
Garrison Large Town
(dk_minor_settlement_garrison_4)
Minor Settlement Level 3
Trade Settlement
Trade Settlement
(dk_minor_settlement_trade_2)
Minor Settlement Level 1
Trade Town
Trade Town
(dk_minor_settlement_trade_3)
Minor Settlement Level 2
Trade Large Town
Trade Large Town
(dk_minor_settlement_trade_4)
Minor Settlement Level 3
Settlement

Building Name

Settlement

Level Name

dk_minor_settlement_1

Building Chain

Minor Settlement

Building Level

1

Create Time

2

Create Cost

1200

Effects

+1% wealth from all sources (regions_in_this_province)
50 wealth from subsistence (this_building)
+1 growth per turn (this_province)
+12 line of sight across borders (this_region)

Provides Garrison Army

120 Levy Skirmishers
120 Levy Skirmishers
120 Levy Skirmishers
Levy Skirmishers
(Ara_Levy_Skirm)
Missile Infantry
160 Noble Swordsmen
Noble Swordsmen
(Ara_Noble_Sword)
Melee Infantry
120 Tribes People
120 Tribes People
Tribes People
(Ara_Tribes_People)
Missile Infantry
160 Ma'rib Royal Guard
Ma'rib Royal Guard
(dk_saba_marib_royal_guard)
Spear Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Slingers
Missile Infantry / Missile Infantry / (Ara_Slingers)
Slingers
Even the humblest nomad may hurl a stone at his enemies.
120 260 260 20 150 7 25 8 24 3 52 15 45 25
2
120 Tribes People
Missile Infantry / Missile Infantry / (Ara_Tribes_People)
Tribes People
A wise man fights the desert before his fellow man.
120 250 250 32 80 7 7 5 24 3 12 10 40 20
3
160 Desert Levy
Melee Infantry / Melee Infantry / (dk_ara_desert_levy)
Desert Levy
The desert-canny fight only when they must.
160 190 220 15 35 15 45 45 45 25
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