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HomeHome / Total War: Rome II / Saba / Units / Assault Hexeres - Noble Swordsmen
Assault Hexeres - Noble Swordsmen SabaSaba Melee Ship

Assault Hexeres - Noble Swordsmen

These magnificent ships are both intimidating and extremely dangerous.

The sword settles many arguments in the desert.

As centuries passed, naval tactics and needs changed across the Mediterranean. There was a move towards larger ships, partly as an expression of national or dynastic power: the Ptolemaic rulers of Egypt were particularly fond of large ships to show their wealth and influence in a physical way. These 'polyremes', a term meaning many oared, were not suitable for ramming work in battle. In practice many of them had no more oars than smaller ships; what they had were more rowers per oar than smaller ships. A Roman hexareme or Greek hexeres would have a couple of banks of oars with three men per oar, and appear to be an over-sized version of a smaller ship. Even so, thanks to being tremendously heavy and strongly constructed, they were slow moving, and hardly capable of the quick turns needed to take advantage of enemy mistakes. Instead the large ships made use of their wide decks and plentiful carrying capacities and became fighting platforms for infantry and artillery. Boarding or long-range bombardment were the methods to be used to defeat the enemy; naval warfare had come full circle in terms of fighting methods, even if ships had grown significantly.

(Noble Swordsmen)
The Arabian Peninsula was not a state, but a land occupied by inter-related tribes and powerful families. The nomadic Bedouin raised sheep and traded goods across the desert, while farmers were settled around the oases. The camel helped the nomadic tribes to grow in power, and the variety among the tribes produced many different fighting styles, but infantry nevertheless remained important in Arab armies. Although unarmoured slingers were fast and effective skirmishers, and Arabs also prided themselves on their close-combat skills. Traditionally, they fought as raiders looking for loot rather than conquest. Raids or 'razzias' brought honour to the victors, as well as the spoils of livestock and goods for their tribes. Conflicts were usually small in scale and casualties were largely avoided, as a fighting retreat in the face of great odds was not considered shameful. After the conquest of Egypt, Rome had to cross the Arabian Peninsula in order to secure the lucrative trade with India, but the Romans never fully conquered the desert or the desert peoples.

Assault Hexeres - Noble Swordsmen

Unit Name

Assault Hexeres - Noble Swordsmen

Main Unit Key

dk_nab_noble_sword_six

Land Unit Key

Ara_Noble_Sword

Naval Unit Key

persian_six

Soldiers

160

Category

Heavy Ship

Class

Melee Ship

Custom Battle Cost

1260

Recruitment Cost

1260

Upkeep Cost

250

Ship Health

1281

└ Ship

persian_six

Ship Speed

5

Melee Attack

45

Weapon Damage

34

├ Melee Weapon

rome_hoplite_sword

├ Melee Damage Base

30

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

22

Melee Defence

60

├ Base Defence

35

├ Shield

oval

└ Shield Defence

25

Armour

45

├ Armour

cloth

├ Armour Defence

10

└ Shield Armour

35

Health

60

├ Man Entity

rome_infantry_heavy

├ Man Health

40

└ Bonus Hit Points

20

Base Morale

65

Abilities

Assault Hexeres
  • Row Hard 30
    Increases speed for 30 strokes.
    Ship speed
Noble Swordsmen
  • Shieldwall
    The unit moves into a close formation and raises shields.
    Armour strength, bracing, melee defence, shield strength
    Limited speed

Attributes

  • Encourage
    This unit provides a morale bonus to nearby allies.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Assault Hexeres
  • Very good hull strength
  • Heavy crew
  • Slow speed
  • Strong ramming
  • Very good boarding
Noble Swordsmen
  • Very good attack
  • Average defence
  • Average damage but low armour penetration
  • Good morale
Requires Buildings
Assault Hexeres - Noble Swordsmen Lv. 0 Drydock
Drydock
(east_port_military_4)
Level 3