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HomeHome / Total War: Rome II / Saba / Units / Missile Penteres - Sabaean Archers
Missile Penteres - Sabaean Archers SabaSaba Missile Ship

Missile Penteres - Sabaean Archers

Archers can shoot down upon many enemies from the deck, doing terrible work in the process.

The ability to kill enemies at a distance is always welcome.

The 'five', called a quinquereme in Latin and a penteres in Greek, was a ship first used by the Syracusans against the Carthaginians sometime around 398BC. Like other polyremes, a term meaning many-oared, the chances were that it did not have five banks of oars but that the word 'oar' was used to mean 'rower'. In such a case, the arrangement of rowers would be two-two-one going up from the waterline. It makes sense to keep as much weight as possible low in the vessel to help its stability; a high centre of gravity makes any ship liable to capsize if struck from the side. The quinquereme, then, would be a formidable vessel both in terms of appearance and combat value. With a large fighting contingent aboard and plenty of deck space, this heavy vessel could cope with most enemies and threats.

(Sabaean Archers)
The warriors of the Sabaean region were light infantry, cavalry and archers, and fought as mercenaries and auxiliaries for the Roman Empire. Dressed desert-fashion, they were entirely familiar with and comfortable in arid places. This was secondary however, to their reputation as mostly-reliable fighters, of far more worth than ordinary citizens or levies. This was due to the independence that the Sabaean kingdom maintained from the 8th century BC to AD275. This record was based on military might as well as diplomacy and the spice trade including frankincense and myrrh. Never conquered by Rome, Sabaean warriors still found work as mercenaries and auxiliaries in Roman service.

Missile Penteres - Sabaean Archers

Unit Name

Missile Penteres - Sabaean Archers

Main Unit Key

dk_saba_archers_five

Land Unit Key

dk_saba_sabaean_archers

Naval Unit Key

persian_five

Soldiers

140

Category

Medium Ship

Class

Missile Ship

Custom Battle Cost

960

Recruitment Cost

960

Upkeep Cost

190

Missile Damage

35

├ Missile Weapon

rome_bow

├ Projectile

arrow_normal

├ Missile Damage

31

├ Missile Ap Damage

4

└ Base Reload Time

12

Accuracy

5

Range

125

Reload

13

Shots Per Minute

6

Ammunition

15

Ship Health

1090

└ Ship

persian_five

Ship Speed

5

Melee Attack

8

Weapon Damage

24

├ Melee Weapon

rome_shortsword

├ Melee Damage Base

20

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

3

Melee Defence

12

├ Base Defence

12

├ Shield

none

└ Shield Defence

0

Armour

10

├ Armour

cloth

├ Armour Defence

10

└ Shield Armour

0

Health

45

├ Man Entity

rome_infantry_very_light

├ Man Health

40

└ Bonus Hit Points

5

Base Morale

25

Abilities

Missile Penteres
  • Row Hard 20
    Increases speed for 20 strokes.
    Ship speed

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Missile Penteres
  • Good hull strength
  • Medium crew
  • Average speed
  • Average ramming
  • Poor boarding
  • Good missile combat
Sabaean Archers
  • Long range
  • Average rate of fire
  • Good damage but low armour penetration
  • Very weak in melee
  • Very poor morale
Requires Buildings
Missile Penteres - Sabaean Archers Lv. 0 Military Pier
Military Pier
(east_port_military_2)
Level 1
Naval Yard
Naval Yard
(east_port_military_3)
Level 2
Drydock
Drydock
(east_port_military_4)
Level 3
Garrison Buildings
Missile Penteres - Sabaean Archers x 2 Naval Yard
Naval Yard
(east_port_military_3)
Level 2
Drydock
Drydock
(east_port_military_4)
Level 3
Faction Availability
Grand Campaign