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Caravan Guard SabaSaba Spear Infantry

Caravan Guard

To win a war, one must not only defeat his enemies but secure his supplies also.

The Arabian Peninsula was not a state, but a land occupied by inter-related tribes and powerful families. The nomadic Bedouin raised sheep and traded goods across the desert, while farmers were settled around the oases. The camel helped the nomadic tribes to grow in power, and the variety among the tribes produced many different fighting styles, but infantry nevertheless remained important in Arab armies. Although unarmoured slingers were fast and effective skirmishers, and Arabs also prided themselves on their close-combat skills. Traditionally, they fought as raiders looking for loot rather than conquest. Raids or 'razzias' brought honour to the victors, as well as the spoils of livestock and goods for their tribes. Conflicts were usually small in scale and casualties were largely avoided, as a fighting retreat in the face of great odds was not considered shameful. After the conquest of Egypt, Rome had to cross the Arabian Peninsula in order to secure the lucrative trade with India, but the Romans never fully conquered the desert or the desert peoples.

Caravan Guard

Unit Name

Caravan Guard

Main Unit Key

dk_ara_caravan_guard

Land Unit Key

dk_ara_caravan_guard

Naval Unit Key

pel_transport

Soldiers

160

Category

Melee Infantry

Class

Spear Infantry

Custom Battle Cost

520

Recruitment Cost

520

Upkeep Cost

105

Missile Damage

29

├ Missile Weapon

rome_javelin_light_nonprecursor

├ Projectile

javelin_light

├ Missile Damage

20

├ Missile Ap Damage

9

└ Base Reload Time

10

Accuracy

5

Range

80

Reload

0

Shots Per Minute

6

Ammunition

2

Melee Attack

22

Weapon Damage

25

├ Melee Weapon

rome_spear

├ Melee Damage Base

20

├ Melee Damage Ap

5

├ Armour Piercing

No

├ Bonus vs. Large

20

├ Bonus vs Elephants

20

└ Bonus vs Infantry

0

Charge Bonus

22

Melee Defence

42

├ Base Defence

32

├ Shield

tower

└ Shield Defence

10

Armour

70

├ Armour

spolas

├ Armour Defence

35

└ Shield Armour

35

Health

50

├ Man Entity

rome_infantry_medium_fast

├ Man Health

40

└ Bonus Hit Points

10

Base Morale

50

Abilities

Caravan Guard
  • Square
    The unit moves into a close square formation.
    Bracing, morale, melee defence
    Can't move

Attributes

  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Formation Attack
    The unit will try to stay in formation when in melee.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Caravan Guard
  • Good defensive unit
  • Low damage but average armour penetration
  • Average attack
  • Normal morale
Requires Buildings
Caravan Guard Lv. 0 Caravan Inn
Caravan Inn
(dk_ara_town_centre_caravanserai_3)
Level 2
Caravan Station
Caravan Station
(dk_ara_town_centre_caravanserai_4)
Level 3
Caravanserai
Caravanserai
(dk_ara_town_centre_caravanserai_5)
Level 4