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HomeHome / Total War: Rome II / Saba / Custom Battle Units
General
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Noble Swordsmen
Melee Infantry / Melee Infantry / (Ara_Noble_Sword)
Noble Swordsmen
The sword settles many arguments in the desert.
160 780 780 160 45 34 22 60 45 60 65
2
80 Ma'rib Camel Cataphracts
Cavalry / Shock Cavalry / (dk_saba_marib_camel_cataphracts)
Ma'rib Camel Cataphracts
Armoured like turtles, brave as lions, with lances like wasp stings…
80 1280 1280 250 48 25 75 22 110 105 65
3
160 Ma'rib Royal Guard
Melee Infantry / Spear Infantry / (dk_saba_marib_royal_guard)
Ma'rib Royal Guard
To fight in the king's elite is an honourable calling.
160 1160 1160 230 42 29 30 65 105 65 70
4
80 Royal Camel Archers
Cavalry / Missile Cavalry / (dk_saba_royal_camel_archers)
Royal Camel Archers
The sound of their arrows in the wind is the last thing their enemies hear.
80 680 680 135 35 125 6 15 22 35 16 16 45 85 55
5
80 Royal Ma'rib Cavalry
Cavalry / Melee Cavalry / (dk_saba_royal_marib_cavalry)
Royal Ma'rib Cavalry
A noble's horse and battle prowess are naturally of the highest quality.
80 1150 1150 230 52 29 42 63 65 100 65
Melee Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
6
160 Mercenary Maas Gat Marauders
Melee Infantry / Melee Infantry / (dk_saba_merc_maas_gat_marauders)
Mercenary Maas Gat Marauders
The right axes buried in the right skulls for the right price. Consider it done.
160 660 500 260 44 26 36 47 65 55 45
7
160 Noble Swordsmen
Melee Infantry / Melee Infantry / (Ara_Noble_Sword)
Noble Swordsmen
The sword settles many arguments in the desert.
160 780 780 160 45 34 22 60 45 60 65
8
160 Desert Levy
Melee Infantry / Melee Infantry / (dk_ara_desert_levy)
Desert Levy
The desert-canny fight only when they must.
160 190 220 40 15 35 15 45 45 45 25
9
160 Sabaean Swordsmen
Melee Infantry / Melee Infantry / (dk_saba_sabaean_swordsmen)
Sabaean Swordsmen
Their curved Saif blades were used to great effect by Arabic fighters.
160 520 520 105 34 35 28 51 60 50 35
Missile Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
10
120 Levy Skirmishers
Missile Infantry / Missile Infantry / (Ara_Levy_Skirm)
Levy Skirmishers
The desert-canny fight only when they must.
120 280 280 80 32 80 7 7 8 24 3 52 15 45 25
11
120 Slingers
Missile Infantry / Missile Infantry / (Ara_Slingers)
Slingers
Even the humblest nomad may hurl a stone at his enemies.
120 260 260 70 20 150 7 25 8 24 3 52 15 45 25
12
120 Tribes People
Missile Infantry / Missile Infantry / (Ara_Tribes_People)
Tribes People
A wise man fights the desert before his fellow man.
120 250 250 50 32 80 7 7 5 24 3 12 10 40 20
13
120 Sabaean Archers
Missile Infantry / Missile Infantry / (dk_saba_sabaean_archers)
Sabaean Archers
The ability to kill enemies at a distance is always welcome.
120 360 360 70 35 125 6 15 8 24 3 12 10 45 25
Spear Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
14
160 Caravan Guard
Melee Infantry / Spear Infantry / (dk_ara_caravan_guard)
Caravan Guard
To win a war, one must not only defeat his enemies but secure his supplies also.
160 520 520 105 22 25 22 42 70 50 50
15
160 Desert Spearmen
Melee Infantry / Spear Infantry / (dk_saba_desert_spearmen)
Desert Spearmen
The spear may be cheap, but it can still topple expensive, elite cavalry.
160 230 230 45 16 25 11 49 45 45 30
16
160 Ma'rib Royal Guard
Melee Infantry / Spear Infantry / (dk_saba_marib_royal_guard)
Ma'rib Royal Guard
To fight in the king's elite is an honourable calling.
160 1160 1160 230 42 29 30 65 105 65 70
17
160 Mercenary Ma'rib Guard
Melee Infantry / Spear Infantry / (dk_saba_mer_marib_guard)
Mercenary Ma'rib Guard
Only the very best may serve in the king's bodyguards.
160 640 640 320 30 29 24 65 75 60 55
18
160 Sabaean Spearmen
Melee Infantry / Spear Infantry / (dk_saba_sabaean_spearmen)
Sabaean Spearmen
It may take a few battles to find the best place to embed a spearhead.
160 300 300 60 16 25 11 55 65 45 35
Melee Cavalry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
19
80 Camel Spearmen
Cavalry / Melee Cavalry / (Ara_Camel_Spear)
Camel Spearmen
Camels, when paired with spears, are a deadly combination indeed.
80 420 400 90 28 25 25 50 25 85 40
20
80 Arabian Cavalry
Cavalry / Melee Cavalry / (Ara_Cav)
Arabian Cavalry
These warriors are highly competent, especially when facing lightly-equipped enemies.
80 480 480 100 46 38 28 50 15 75 40
21
80 Armoured Camel Spearmen
Cavalry / Melee Cavalry / (dk_ara_armoured_camel_spearmen)
Armoured Camel Spearmen
Armour is hard to use in the desert heat, but it makes spear hits more manageable.
80 740 740 150 44 25 30 52 45 90 55
22
80 Mercenary Himyar Cavalry
Cavalry / Melee Cavalry / (dk_saba_mer_himyar_cavalry)
Mercenary Himyar Cavalry
A purse of silver always improves a man's morale.
80 800 600 300 40 25 34 35 70 80 50
23
80 Royal Ma'rib Cavalry
Cavalry / Melee Cavalry / (dk_saba_royal_marib_cavalry)
Royal Ma'rib Cavalry
A noble's horse and battle prowess are naturally of the highest quality.
80 1150 1150 230 52 29 42 63 65 100 65
Missile Cavalry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
24
80 Camel Archers
Cavalry / Missile Cavalry / (Ara_Camel_Archers)
Camel Archers
These camel riders are well suited, by inclination and training, to hit-and-run raiding tactics.
80 450 450 90 35 125 6 15 16 24 8 15 10 85 35
25
80 Royal Camel Archers
Cavalry / Missile Cavalry / (dk_saba_royal_camel_archers)
Royal Camel Archers
The sound of their arrows in the wind is the last thing their enemies hear.
80 680 680 135 35 125 6 15 22 35 16 16 45 85 55
Shock Cavalry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
26
80 Desert Heavy Lancers
Cavalry / Shock Cavalry / (dk_ara_desert_heavy_lancers)
Desert Heavy Lancers
These are hard, almost-fearless shock cavalry, bred for war in the harsh desert.
80 840 840 170 44 25 72 20 40 95 50
27
80 Camel Lancers
Cavalry / Shock Cavalry / (dk_saba_camel_lancers)
Camel Lancers
These camel-mounted lancers can break enemy lines and disturb other cavalry with their stench!
80 470 470 95 24 25 44 16 20 85 40
28
80 Ma'rib Camel Cataphracts
Cavalry / Shock Cavalry / (dk_saba_marib_camel_cataphracts)
Ma'rib Camel Cataphracts
Armoured like turtles, brave as lions, with lances like wasp stings…
80 1280 1280 250 48 25 75 22 110 105 65
29
80 Sabaean Camel Cataphracts
Cavalry / Shock Cavalry / (dk_saba_sabaean_camel_cataphracts)
Sabaean Camel Cataphracts
Nigh-on invulnerable within their armour, these warriors are a fearsome sight.
80 1000 1000 200 42 25 68 20 90 100 60
Chariot
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
30
20 Desert Chariots
Cavalry / Chariot / (dk_ara_desert_chariots)
Desert Chariots
War chariots, used with skill, can break ordered ranks of infantry.
20 850 850 150 16 24 6 37 40 85 55
Fixed Artillery
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
31
40 Eastern Giant Ballista
Siege Engine / Fixed Artillery / (Eas_Giant_Ballista)
Eastern Giant Ballista
The inventive mind makes cruel machines very useful in battle.
40 730 730 150 210 550 2 9 24 6 14 10 45 35
32
40 Eastern Scorpion (Fixed)
Siege Engine / Fixed Artillery / (Eas_Scorpion)
Eastern Scorpion (Fixed)
A man pierced through is unlikely to dispute a battle's outcome.
40 490 490 100 120 350 6 9 24 6 14 10 45 35
Field Artillery
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
33
40 Eastern Ballista
Siege Engine / Field Artillery / (Eas_Ballista)
Eastern Ballista
If a man can be seen, he can be hit. If hit, killed.
40 1560 560 110 180 420 3 9 24 6 14 10 45 35
34
40 Eastern Scorpion
Siege Engine / Field Artillery / (Eas_Cheiroballistra)
Eastern Scorpion
A man pierced through is unlikely to dispute a battle's outcome.
40 520 520 100 120 350 6 9 24 6 14 10 45 35
35
40 Eastern Large Onager
Siege Engine / Field Artillery / (Eas_Large_Onager)
Eastern Large Onager
Carnage is only the start: wise targets remember urgent business elsewhere.
40 1780 780 160 230 480 2 9 24 7 14 10 45 35
36
40 Eastern Onager
Siege Engine / Field Artillery / (Eas_Onager)
Eastern Onager
Really big rocks, thrown at the enemy, punctuate many a debating point in war.
40 1580 580 120 200 350 3 9 24 6 14 10 45 35
Admiral
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
37
140 Tower Penteres - Sabaean Archers
Medium Ship / Missile Ship / (dk_saba_archers_five_tower)
Tower Penteres - Sabaean Archers
From a shipboard tower, all enemies become little targets to be potted at will.

The ability to kill enemies at a distance is always welcome.

140 1200 1200 240 1090 5 35 125 6 15 8 24 3 12 10 45 25
38
160 Assault Hexeres - Noble Swordsmen
Heavy Ship / Melee Ship / (dk_nab_noble_sword_six)
Assault Hexeres - Noble Swordsmen
These magnificent ships are both intimidating and extremely dangerous.

The sword settles many arguments in the desert.

160 1260 1260 250 1281 5 45 34 22 60 45 60 65
Melee Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
39
60 Fire Pot Dieres - Desert Spearmen
Light Ship / Melee Ship / (dk_ara_desert_spear_two_fire_pots)
Fire Pot Dieres - Desert Spearmen
Fire pots, hurled onto enemy decks, are a terrible threat to wooden ships.

The spear may be cheap, but it can still topple expensive, elite cavalry.

60 380 380 75 566 6 16 25 11 49 45 45 30
40
160 Assault Hexeres - Noble Swordsmen
Heavy Ship / Melee Ship / (dk_nab_noble_sword_six)
Assault Hexeres - Noble Swordsmen
These magnificent ships are both intimidating and extremely dangerous.

The sword settles many arguments in the desert.

160 1260 1260 250 1281 5 45 34 22 60 45 60 65
41
60 Assault Dieres - Desert Spearmen
Light Ship / Melee Ship / (dk_ara_desert_spear_two)
Assault Dieres - Desert Spearmen
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

The spear may be cheap, but it can still topple expensive, elite cavalry.

60 330 330 65 566 6 16 25 11 49 45 45 30
Missile Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
42
140 Scorpion Penteres - Sabaean Archers
Medium Ship / Missile Ship / (dk_saba_archers_five_scorpio)
Scorpion Penteres - Sabaean Archers
Deadly accurate dart-throwers give these ships a significant crew-killing potential.

The ability to kill enemies at a distance is always welcome.

140 1160 1160 230 1090 5 35 125 6 15 8 24 3 12 10 45 25
43
140 Missile Penteres - Sabaean Archers
Medium Ship / Missile Ship / (dk_saba_archers_five)
Missile Penteres - Sabaean Archers
Archers can shoot down upon many enemies from the deck, doing terrible work in the process.

The ability to kill enemies at a distance is always welcome.

140 960 960 190 1090 5 35 125 6 15 8 24 3 12 10 45 25
44
140 Tower Penteres - Sabaean Archers
Medium Ship / Missile Ship / (dk_saba_archers_five_tower)
Tower Penteres - Sabaean Archers
From a shipboard tower, all enemies become little targets to be potted at will.

The ability to kill enemies at a distance is always welcome.

140 1200 1200 240 1090 5 35 125 6 15 8 24 3 12 10 45 25
45
80 Raiding Hemiolia - Tribes People
Light Ship / Missile Ship / (Ara_Tribes_One_Halfer)
Raiding Hemiolia - Tribes People
These swift, manoeuvrable ships are a useful scouting force for any admiral.

A wise man fights the desert before his fellow man.

80 250 250 50 467 6 32 80 7 7 5 24 3 12 10 40 20
46
80 Scorpion Trieres - Levy Skirmishers
Medium Ship / Missile Ship / (Ara_Skirm_Three_Scorpio)
Scorpion Trieres - Levy Skirmishers
Deadly accurate dart-throwers give enemies pause.

The desert-canny fight only when they must.

80 710 710 142 758 6 32 80 7 7 8 24 3 52 15 45 25
47
80 Missile Trieres - Levy Skirmishers
Medium Ship / Missile Ship / (Ara_Skirm_Thee)
Missile Trieres - Levy Skirmishers
A large contingent of archers can make short work of enemy crews.

The desert-canny fight only when they must.

80 470 470 94 758 6 32 80 7 7 8 24 3 52 15 45 25
48
100 Pursuit Trihemiolia - Tribes People
Light Ship / Missile Ship / (Ara_Tribes_Two_Halfer)
Pursuit Trihemiolia - Tribes People
Fast, relatively powerful pursuit ships, well able to hunt down pirates and other seagoing scum.

A wise man fights the desert before his fellow man.

100 240 240 48 650 7 32 80 7 7 5 24 3 12 10 40 20
Artillery Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
49
40 Light Artillery Penteres - Eastern Ballista (Ship)
Medium Ship / Artillery Ship / (Eas_Ballista_Five)
Light Artillery Penteres - Eastern Ballista (Ship)
Ballista bolts or stones are a powerful tool for destroying an enemy's will to resist.

If a man can be seen, he can be hit. If hit, killed.

40 630 630 126 1090 5 180 420 2 9 24 6 14 10 45 35
50
40 Artillery Penteres - Eastern Onager (Ship)
Medium Ship / Artillery Ship / (Eas_Onager_Five)
Artillery Penteres - Eastern Onager (Ship)
With deck-mounted artillery pieces, these ships can rain down destruction on the enemy.

Really big rocks, thrown at the enemy, punctuate many a debating point in war.

40 750 750 150 1090 5 200 350 2 9 24 6 14 10 45 35
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