Home / Total War: Rome II / Rome (Rise of the Republic) / Custom Battle Units / Missile Infantry (Custom Battle Units)
Rome (Rise of the Republic) Faction
Rome (Rise of the Republic) Units
Missile Infantry (Custom Battle Units)
Long range units who provide support for melee units, but are themselves very weak in close combat.
Missile Infantry | ||||||||||||||||||
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No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Missile Infantry / Missile Infantry / (inv_rom_accensi) Accensi A single stone could spell doom for the strongest of warriors. |
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120 | 300 | 300 | 60 | 20 | 150 | 7 | 25 | 5 | 24 | 3 | 15 | 15 | 45 | 20 | ||||
2 |
Missile Infantry / Missile Infantry / (inv_rom_leves) Leves Even a poor man can throw a javelin with skill. |
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120 | 250 | 250 | 50 | 29 | 80 | 7 | 7 | 5 | 24 | 3 | 15 | 15 | 45 | 20 | ||||
3 |
Missile Infantry / Missile Infantry / (inv_rom_velites) Velites These javelin-armed skirmishers are fast moving and lightly armoured. |
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120 | 550 | 550 | 110 | 32 | 80 | 7 | 7 | 10 | 24 | 4 | 45 | 40 | 50 | 30 |
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