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HomeHome / Total War: Rome II / Palmyra (Empire Divided) / Custom Battle Units
General
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
80 Imperial Cataphracts Bodyguard
Cavalry / Shock Cavalry / (3c_Pal_Imperial_Palmyrene_Cataphracts_commander)
Imperial Cataphracts Bodyguard
The strongest and most well-equipped riders, carrying the pride of Palmyra.
80 1460 1460 290 48 27 80 22 110 105 60
2
160 Imperial Pikemen
Melee Infantry / Pike Infantry / (3c_Pal_Imperial_Pikemen)
Imperial Pikemen
Only the best and most skilled are promoted to 'Imperial' status.
160 1200 1200 240 49 28 13 43 90 60 70
3
160 Palmyrene Palace Guard
Melee Infantry / Spear Infantry / (3c_Pal_Palmyrene_Palace_Guard)
Palmyrene Palace Guard
Handpicked for their battle prowess, they are the strongest defenders of Palmyra.
160 1120 1120 225 60 29 22 59 90 65 70
4
12 Scythed Chariots
Cavalry / Chariot / (3c_Pal_Scythed_Chariots)
Scythed Chariots
The terror of a thundering charge, with flashing blades, is often enough to weaken opponents.
12 1380 1380 275 54 35 45 29 60 100 65
Melee Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
5
160 Armoured Swordsmen
Melee Infantry / Melee Infantry / (3c_Pal_Armoured_Swordsmen)
Armoured Swordsmen
These well-protected warriors are a threat, both in melee and with their javelins.
160 750 750 150 38 40 32 60 70 60 45
6
160 Hillmen
Melee Infantry / Melee Infantry / (3c_Pal_Hillmen)
Hillmen
Unschooled in formal warfare, these hillmen are canny fighters if used correctly.
160 220 220 45 25 26 12 36 15 45 30
7
120 Gladiators
Melee Infantry / Melee Infantry / (3c_Rom_Gladiators)
Gladiators
Superbly-trained heavy infantry with little fear of death.
120 600 600 120 67 39 22 60 10 65 50
Missile Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
8
120 Hamian Archers
Missile Infantry / Missile Infantry / (3c_Pal_Hamian_Archers)
Hamian Archers
Syrian composite bows are considered the world's best.
120 620 620 125 40 150 6 15 28 20 18 32 40 55 50
9
120 Heavy Palmyrene Skirmishers
Missile Infantry / Missile Infantry / (3c_Pal_Heavy_Palmyrene_Skirmishers)
Heavy Palmyrene Skirmishers
Great endurance allows these men to wear armour while harassing and baiting the enemy.
120 600 600 120 41 80 8 10 28 35 12 41 70 55 60
10
120 Palmyrene Skirmishers
Missile Infantry / Missile Infantry / (3c_Pal_Palmyrene_Skirmishers)
Palmyrene Skirmishers
These skirmishers harass an enemy line with javelins, screening their comrades in the process.
120 260 260 50 32 80 7 7 8 24 3 37 15 45 30
11
120 Peltasts
Missile Infantry / Missile Infantry / (3c_Pal_Peltasts)
Peltasts
Skirmishers who also have remarkable melee skill make for versatile units in battle.
120 420 420 85 32 80 7 7 18 24 10 40 65 50 40
12
120 Slingers
Missile Infantry / Missile Infantry / (3c_Pal_Slingers)
Slingers
A good slinger can make the humble rock as effective a projectile as the javelin.
120 270 270 55 20 150 7 25 8 24 3 22 20 45 25
Pike Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
13
160 Armoured Pikemen
Melee Infantry / Pike Infantry / (3c_Pal_Armoured_Pikemen)
Armoured Pikemen
Equipping the pikemen with armour made the phalanx nigh-unbreakable.
160 740 740 150 39 24 9 33 70 55 60
14
160 Imperial Pikemen
Melee Infantry / Pike Infantry / (3c_Pal_Imperial_Pikemen)
Imperial Pikemen
Only the best and most skilled are promoted to 'Imperial' status.
160 1200 1200 240 49 28 13 43 90 60 70
15
160 Pikemen
Melee Infantry / Pike Infantry / (3c_Rom_Pikemen)
Pikemen
A phalanx armed with pikes presents a formidable threat.
160 500 500 100 34 24 7 25 65 55 45
Spear Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
16
160 Palmyrene Cohors
Melee Infantry / Spear Infantry / (3c_Pal_Palmyrene_Cohors)
Palmyrene Cohors
The basic Palmyrene battle unit, who serve their queen faithfully.
160 680 680 135 42 25 16 50 75 55 55
17
160 Palmyrene Legionaries
Melee Infantry / Spear Infantry / (3c_Pal_Palmyrene_Legionaries)
Palmyrene Legionaries
Rich families make for well-equipped soldiers.
160 820 820 165 50 20 18 53 75 60 65
18
160 Palmyrene Palace Guard
Melee Infantry / Spear Infantry / (3c_Pal_Palmyrene_Palace_Guard)
Palmyrene Palace Guard
Handpicked for their battle prowess, they are the strongest defenders of Palmyra.
160 1120 1120 225 60 29 22 59 90 65 70
19
160 Palmyrene Spearmen
Melee Infantry / Spear Infantry / (3c_Pal_Palmyrene_Spearmen)
Palmyrene Spearmen
Cheap spearmen are not necessarily poor spearmen.
160 460 460 90 24 25 26 55 70 50 50
20
160 Veteran Palmyrene Legionaries
Melee Infantry / Spear Infantry / (3c_Pal_Veteran_Palmyrene_Legionaries)
Veteran Palmyrene Legionaries
All legionaries are effective fighters, veterans doubly so.
160 1050 1050 210 58 29 22 57 100 65 70
21
120 Spear Gladiators
Melee Infantry / Spear Infantry / (3c_Rom_Spear_Gladiators)
Spear Gladiators
A spear is no less deadly in battle than in the arena.
120 440 440 90 45 29 28 70 10 60 50
22
160 Vigiles
Melee Infantry / Spear Infantry / (3c_Pal_Vigiles)
Vigiles
These spear-armed garrison troops are also the town watch, riot squad and firemen.
160 200 200 40 13 25 11 54 45 45 30
Melee Cavalry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
23
80 Armoured Camels
Cavalry / Melee Cavalry / (3c_Pal_Armoured_Camels)
Armoured Camels
These camel-mounted lancers can break enemy lines, and disturb enemy cavalry with their stench!
80 820 820 165 36 20 35 42 70 85 60
24
80 Palmyrene Legionary Cavalry
Cavalry / Melee Cavalry / (3c_Pal_Palmyrene_Legionary_Cavalry)
Palmyrene Legionary Cavalry
Cavalry support is vital to all infantry work, even in the Legions.
80 620 620 125 30 25 26 30 70 80 45
25
80 Camel Spearmen
Cavalry / Melee Cavalry / (3c_Sas_Camel_Spearmen)
Camel Spearmen
Camels, when paired with spears, are a deadly combination indeed.
80 400 400 80 28 25 25 50 25 85 40
Missile Cavalry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
26
80 Armoured Horse Archers
Cavalry / Missile Cavalry / (3c_Pal_Armoured_Horse_Archers)
Armoured Horse Archers
Well-equipped cavalry that can harass the enemy and take the occasional volley of return fire.
80 660 660 130 35 125 6 13 36 24 14 13 40 80 50
27
80 Camel Archers
Cavalry / Missile Cavalry / (3c_Sas_Camel_Archers)
Camel Archers
An agile, ranged force, defended from horsemen by their peculiar smell.
80 450 450 90 35 125 6 13 16 24 8 15 10 85 35
Shock Cavalry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
28
80 Imperial Palmyrene Cataphracts
Cavalry / Shock Cavalry / (3c_Pal_Imperial_Palmyrene_Cataphracts)
Imperial Palmyrene Cataphracts
The strongest and most well-equipped riders, carrying the pride of Palmyra.
80 1460 1460 290 48 27 80 22 110 105 60
29
80 Palmyrene Cataphracts
Cavalry / Shock Cavalry / (3c_Pal_Palmyrene_Cataphracts)
Palmyrene Cataphracts
Armoured like turtles, brave as lions, with lances like wasp stings…
80 1060 1060 210 38 25 70 31 95 100 60
30
80 Palmyrene Lanciarii
Cavalry / Shock Cavalry / (3c_Pal_Palmyrene_Lanciarii)
Palmyrene Lanciarii
The charge of a lancer sends enemies flying, often in more than one piece.
80 360 360 70 36 25 52 16 35 70 35
Chariot
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
31
12 Scythed Chariots
Cavalry / Chariot / (3c_Pal_Scythed_Chariots)
Scythed Chariots
The terror of a thundering charge, with flashing blades, is often enough to weaken opponents.
12 1380 1380 275 54 35 45 29 60 100 65
Fixed Artillery
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
32
40 Roman Giant Ballista
Siege Engine / Fixed Artillery / (3c_Rom_Giant_Ballista)
Roman Giant Ballista
Giant ballistae can shoot spear-like missiles over great distances.
40 730 730 150 210 550 2 9 24 6 14 40 45 40
33
40 Roman Polybolos
Siege Engine / Fixed Artillery / (3c_Rom_Polybolos)
Roman Polybolos
There is wicked cunning in a machine that can fire so many bolts so quickly.
40 620 620 120 85 260 13 9 24 6 14 40 45 35
Field Artillery
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
34
40 Roman Ballista
Siege Engine / Field Artillery / (3c_Rom_Ballista)
Roman Ballista
Ballistae can shoot with deadly accuracy over surprising distances.
40 1560 560 110 180 420 3 9 24 6 14 40 45 40
35
40 Roman Scorpion
Siege Engine / Field Artillery / (3c_Rom_Cheiroballistra)
Roman Scorpion
Mounted on small carts, these ballistae have firepower and mobility.
40 520 520 100 120 350 6 9 24 6 14 40 45 40
36
40 Roman Heavy Onager
Siege Engine / Field Artillery / (3c_Rom_Large_Onager)
Roman Heavy Onager
Enemies deserve the gift of large missiles crashing down on them!
40 1790 790 160 230 480 2 9 24 6 14 40 45 40
37
40 Roman Onager
Siege Engine / Field Artillery / (3c_Rom_Onager)
Roman Onager
The kick of the wild ass can bring down cities and kings.
40 1580 580 120 200 350 3 9 24 6 14 40 45 40
Admiral
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
38
200 Heavy Tower Octeres - Palmyrene Legionaries
Heavy Ship / Melee Ship / (3c_Pal_Heavy_Tower_Octeres)
Heavy Tower Octeres - Palmyrene Legionaries
Size alone makes these ships imposing: more than suitable for any admiral.

Rich families make for well-equipped soldiers.

200 1950 1950 390 2051 4 50 20 18 53 75 60 65
39
180 Missile Hepteres - Hamian Archers
Heavy Ship / Missile Ship / (3c_Pal_Missile_Hepteres)
Missile Hepteres - Hamian Archers
These massive warships put iron into their crews' hearts, and strike fear into the enemy's.

Syrian composite bows are considered the world's best.

180 1260 1260 250 1617 5 40 150 6 15 28 20 18 32 40 55 50
40
160 Assault Hexeres - Palmyrene Spearmen
Heavy Ship / Melee Ship / (3c_Pal_Assault_Hexeres)
Assault Hexeres - Palmyrene Spearmen
These magnificent ships are both intimidating and extremely dangerous.

Cheap spearmen are not necessarily poor spearmen.

160 980 980 195 1046 5 24 25 26 55 70 50 50
Melee Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
41
200 Heavy Tower Octeres - Palmyrene Legionaries
Heavy Ship / Melee Ship / (3c_Pal_Heavy_Tower_Octeres)
Heavy Tower Octeres - Palmyrene Legionaries
Size alone makes these ships imposing: more than suitable for any admiral.

Rich families make for well-equipped soldiers.

200 1950 1950 390 2051 4 50 20 18 53 75 60 65
42
200 Assault Octeres - Palmyrene Legionaries
Heavy Ship / Melee Ship / (3c_Pal_Assault_Octeres)
Assault Octeres - Palmyrene Legionaries
Anyone who does not quail before an octeres deserves to fill the belly of a fish.

Rich families make for well-equipped soldiers.

200 1800 1800 360 2051 4 50 20 18 53 75 60 65
43
60 Fire Pot Dieres - Vigiles
Light Ship / Melee Ship / (3c_Pal_Fire_Pot_Dieres)
Fire Pot Dieres - Vigiles
Fire pots, hurled onto enemy decks, are a terrible threat to wooden ships.

These spear-armed garrison troops are also the town watch, riot squad and firemen.

60 430 430 85 501 6 13 25 11 54 45 45 30
44
160 Assault Hexeres - Palmyrene Spearmen
Heavy Ship / Melee Ship / (3c_Pal_Assault_Hexeres)
Assault Hexeres - Palmyrene Spearmen
These magnificent ships are both intimidating and extremely dangerous.

Cheap spearmen are not necessarily poor spearmen.

160 980 980 195 1046 5 24 25 26 55 70 50 50
45
60 Assault Dieres - Vigiles
Light Ship / Melee Ship / (3c_Pal_Assault_Dieres)
Assault Dieres - Vigiles
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

These spear-armed garrison troops are also the town watch, riot squad and firemen.

60 380 380 75 501 6 13 25 11 54 45 45 30
Missile Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
46
140 Scorpion Penteres - Peltasts
Medium Ship / Missile Ship / (3c_Pal_Scorpion_Penteres)
Scorpion Penteres - Peltasts
Deadly accurate dart-throwers give these ships a significant crew-killing potential.

Skirmishers who also have remarkable melee skill make for versatile units in battle.

140 710 710 140 1020 5 32 80 7 7 18 24 10 40 65 50 40
47
140 Missile Penteres - Peltasts
Medium Ship / Missile Ship / (3c_Pal_Missile_Penteres)
Missile Penteres - Peltasts
Archers can shoot down upon many enemies from the deck, doing terrible work in the process.

Skirmishers who also have remarkable melee skill make for versatile units in battle.

140 860 860 170 1020 5 32 80 7 7 18 24 10 40 65 50 40
48
140 Tower Penteres - Peltasts
Medium Ship / Missile Ship / (3c_Pal_Tower_Penteres)
Tower Penteres - Peltasts
From a shipboard tower, all enemies become little targets to be potted at will.

Skirmishers who also have remarkable melee skill make for versatile units in battle.

140 950 950 190 1020 5 32 80 7 7 18 24 10 40 65 50 40
49
80 Raiding Hemiolia - Palmyrene Skirmishers
Light Ship / Missile Ship / (3c_Pal_Raiding_Hemiolia)
Raiding Hemiolia - Palmyrene Skirmishers
These swift, manoeuvrable ships are a useful scouting force for any admiral.

These skirmishers harass an enemy line with javelins, screening their comrades in the process.

80 370 370 75 402 6 32 80 7 7 8 24 3 37 15 45 30
50
180 Heavy Tower Hepteres - Hamian Archers
Heavy Ship / Missile Ship / (3c_Pal_Heavy_Tower_Hepteres)
Heavy Tower Hepteres - Hamian Archers
The threatening towers on these powerful warships should serve as a warning to enemies!

Syrian composite bows are considered the world's best.

180 1700 1700 340 1617 5 40 150 6 15 28 20 18 32 40 55 50
51
80 Scorpion Trieres - Peltasts
Medium Ship / Missile Ship / (3c_Pal_Scorpion_Trieres)
Scorpion Trieres - Peltasts
Deadly accurate dart-throwers give enemies pause.

Skirmishers who also have remarkable melee skill make for versatile units in battle.

80 710 710 140 693 6 32 80 7 7 18 24 10 40 65 50 40
52
180 Missile Hepteres - Hamian Archers
Heavy Ship / Missile Ship / (3c_Pal_Missile_Hepteres)
Missile Hepteres - Hamian Archers
These massive warships put iron into their crews' hearts, and strike fear into the enemy's.

Syrian composite bows are considered the world's best.

180 1260 1260 250 1617 5 40 150 6 15 28 20 18 32 40 55 50
53
80 Missile Trieres - Peltasts
Medium Ship / Missile Ship / (3c_Pal_Missile_Trieres)
Missile Trieres - Peltasts
A large contingent of archers can make short work of enemy crews.

Skirmishers who also have remarkable melee skill make for versatile units in battle.

80 660 660 130 693 6 32 80 7 7 18 24 10 40 65 50 40
54
100 Pursuit Trihemiolia - Palmyrene Skirmishers
Light Ship / Missile Ship / (3c_Pal_Pursuit_Trihemiolia)
Pursuit Trihemiolia - Palmyrene Skirmishers
Fast, relatively powerful pursuit ships, well able to hunt down pirates and other seagoing scum.

These skirmishers harass an enemy line with javelins, screening their comrades in the process.

100 490 490 100 585 7 32 80 7 7 8 24 3 37 15 45 30
Artillery Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
55
40 Light Artillery Penteres - Roman Ballista (Ship)
Medium Ship / Artillery Ship / (3c_Pal_Light_Artillery_Penteres)
Light Artillery Penteres - Roman Ballista (Ship)
Ballista bolts or stones are a powerful tool for destroying an enemy's will to resist.

Ballistae can shoot with deadly accuracy over surprising distances.

40 630 630 125 1020 5 180 420 2 9 24 6 14 40 45 40
56
40 Artillery Penteres - Roman Onager (Ship)
Medium Ship / Artillery Ship / (3c_Pal_Artillery_Penteres)
Artillery Penteres - Roman Onager (Ship)
With deck-mounted artillery pieces, these ships can rain down destruction on the enemy.

The kick of the wild ass can bring down cities and kings.

40 760 760 150 1020 5 200 350 3 9 24 6 14 40 45 40
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