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HomeHome / Total War: Rome II / Antony's Rome (Imperator Augustus) / Custom Battle Units
General
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Evocati Cohort
Melee Infantry / Melee Infantry / (Rom_Evocati_Cohort)
Evocati Cohort
All legionaries are effective fighters, veterans doubly so.
160 890 890 160 61 35 15 48 90 60 65
2
40 Legatus
Cavalry / Command / (Emp_Rom_Legatus)
Legatus
Romans should be led from the front.
40 430 430 90 28 25 20 61 70 90 55
3
160 Veteran Legionaries
Melee Infantry / Melee Infantry / (Emp_Rom_Vet_Legionaries)
Veteran Legionaries
All legionaries are effective fighters, veterans doubly so.
160 850 850 160 59 35 15 48 85 60 65
Command
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
4
40 Legatus
Cavalry / Command / (Emp_Rom_Legatus)
Legatus
Romans should be led from the front.
40 430 430 90 28 25 20 61 70 90 55
Melee Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
5
160 Auxiliary Falxmen
Melee Infantry / Melee Infantry / (Aux_Dac_Falxmen)
Auxiliary Falxmen
The falx is a deadly weapon in the correct hands - in Roman hands…
160 320 320 90 38 39 48 11 10 50 40
6
160 Auxiliary Thracian Warriors
Melee Infantry / Melee Infantry / (Aux_Thr_Warriors)
Auxiliary Thracian Warriors
When victorious over a worthy opponent, absorb its strength.
160 420 420 90 46 45 36 12 30 50 45
7
160 Auxiliary Hillmen
Melee Infantry / Melee Infantry / (Aux_Eas_Hillmen)
Auxiliary Hillmen
Resentment of others can make anyone fight hard, even for Rome.
160 220 220 60 20 26 10 36 15 45 25
8
160 Auxiliary Egyptian Infantry
Melee Infantry / Melee Infantry / (Aux_Egy_Infantry)
Auxiliary Egyptian Infantry
The sons of the desert can be of useful service to Rome.
160 200 200 60 16 24 8 41 55 45 30
9
160 Auxiliary Coastal Levies
Melee Infantry / Melee Infantry / (Aux_Ill_Coastal_Levies)
Auxiliary Coastal Levies
Good axemen should always have a place in the armies of Rome.
160 270 270 80 20 26 10 36 45 45 30
10
160 Auxiliary Illyrian Raiders
Melee Infantry / Melee Infantry / (Aux_Ill_Raiders)
Auxiliary Illyrian Raiders
Swift, local infantry who know the territory; a valuable addition to the ranks.
160 400 400 90 34 26 16 40 60 45 55
11
160 Armoured Legionaries
Melee Infantry / Melee Infantry / (Rom_Armour_Legionaries)
Armoured Legionaries
Tough Roman legionaries, given improved armour for battle.
160 930 930 160 58 35 15 51 95 60 65
12
160 Eagle Cohort
Melee Infantry / Melee Infantry / (Rom_Eagle_Cohort)
Eagle Cohort
The Eagle is the heart and soul of its Legion.
160 930 930 180 47 35 12 60 90 60 65
13
160 Evocati Cohort
Melee Infantry / Melee Infantry / (Rom_Evocati_Cohort)
Evocati Cohort
All legionaries are effective fighters, veterans doubly so.
160 890 890 160 61 35 15 48 90 60 65
14
160 First Cohort
Melee Infantry / Melee Infantry / (Emp_Rom_First_Cohort)
First Cohort
Legionaries of the First Cohort are the best of their kind.
160 910 910 180 47 35 12 58 85 60 65
15
120 Gladiators
Melee Infantry / Melee Infantry / (Rom_Gladiators)
Gladiators
Superbly-trained heavy infantry with little fear of death.
120 600 600 100 67 39 22 60 10 65 55
16
160 Legionaries
Melee Infantry / Melee Infantry / (Emp_Rom_Legionaries)
Legionaries
The classic heavy infantry, with good armour and exceptional morale.
160 660 660 140 47 35 14 48 80 60 55
17
160 Legionary Cohort
Melee Infantry / Melee Infantry / (Rom_Legionary_Cohort)
Legionary Cohort
The classic heavy infantry, with good armour and exceptional morale.
160 700 700 140 47 35 14 48 90 60 55
18
120 Plebs
Melee Infantry / Melee Infantry / (Rom_Plebs)
Plebs
Rabble from the streets can be dangerous in large numbers.
120 40 30 5 5 24 3 12 10 40 20
19
160 Praetorian Guard
Melee Infantry / Melee Infantry / (Rom_Praetorian_Guard)
Praetorian Guard
The "tent guards" are a force of hand-picked heavy infantry.
160 1300 1300 200 65 39 19 55 90 65 70
20
160 Praetorians
Melee Infantry / Melee Infantry / (Rom_Praetorians)
Praetorians
Hand-picked heavy infantry, well used to all kinds of combat.
160 1280 1280 200 65 39 19 55 85 65 70
21
160 Veteran Legionaries
Melee Infantry / Melee Infantry / (Emp_Rom_Vet_Legionaries)
Veteran Legionaries
All legionaries are effective fighters, veterans doubly so.
160 850 850 160 59 35 15 48 85 60 65
Missile Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
22
120 Auxiliary Dacian Skirmishers
Missile Infantry / Missile Infantry / (Aux_Dac_Skirm)
Auxiliary Dacian Skirmishers
Excellent local skirmishers to screen the movements of the Legions.
120 300 300 80 32 80 7 7 8 24 3 27 40 45 25
23
120 Auxiliary Dacian Bowmen
Missile Infantry / Missile Infantry / (Aux_Dac_Bowmen)
Auxiliary Dacian Bowmen
Bowmen will always find a use, no matter their quality.
120 280 280 70 35 125 6 15 8 24 3 12 10 45 25
24
120 Auxiliary Eastern Javelinmen
Missile Infantry / Missile Infantry / (Aux_Eas_Javelinmen)
Auxiliary Eastern Javelinmen
These javelin-armed troops skirmish ahead of the main line, weakening the enemy's resolve.
120 370 370 80 32 80 7 7 8 24 3 37 15 45 20
25
120 Auxiliary Egyptian Archers
Missile Infantry / Missile Infantry / (Aux_Egy_Archers)
Auxiliary Egyptian Archers
Archers can strike down the enemies of Rome at a distance.
120 280 280 70 35 125 6 15 8 24 3 12 10 45 25
26
120 Auxiliary Cretan Archers
Missile Infantry / Missile Infantry / (Aux_Gre_Cretan_Archers)
Auxiliary Cretan Archers
Give a Cretan a bow, and he will conquer in the name of Rome.
120 600 600 130 40 150 7 15 12 24 6 14 30 55 55
27
120 Auxiliary Rhodian Slingers
Missile Infantry / Missile Infantry / (Aux_Gre_Rhodian_Slingers)
Auxiliary Rhodian Slingers
Few can match the deadly accuracy of the men of Rhodes.
120 590 590 100 29 150 8 25 12 24 6 24 25 55 55
28
120 Auxiliary Syrian Archers
Missile Infantry / Missile Infantry / (Aux_Syrian_Archers)
Auxiliary Syrian Archers
The chance to strike down Rome's enemies at a distance should be embraced, always.
120 520 520 100 35 150 6 15 10 24 4 13 40 55 40
29
120 Auxiliary Thracian Peltasts
Missile Infantry / Missile Infantry / (Aux_Thr_Peltasts)
Auxiliary Thracian Peltasts
Light infantrymen, able to move swiftly to counter the enemy, are a useful tool for a Roman general.
120 480 480 90 41 80 8 7 28 35 12 40 30 55 45
30
120 Leves
Missile Infantry / Missile Infantry / (Rom_Leves)
Leves
Even a poor man can throw a javelin with skill.
120 200 200 60 29 80 7 7 5 24 3 37 15 45 20
31
120 Velites
Missile Infantry / Missile Infantry / (Rom_Velites)
Velites
These javelin-armed skirmishers are fast moving and lightly armoured.
120 340 340 80 32 80 7 7 8 24 3 37 15 45 25
Spear Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
32
160 Auxiliary Dacian Spears
Melee Infantry / Spear Infantry / (Aux_Dac_Spears)
Auxiliary Dacian Spears
Within their limitations, a Roman commander can always find a use for spearmen.
160 220 220 60 11 22 13 54 45 45 30
33
120 Gladiator Spearmen
Melee Infantry / Spear Infantry / (Rom_Gladiator_Spear)
Gladiator Spearmen
Spears are the same in the arena as in battle.
120 440 440 90 45 29 28 70 10 60 50
34
160 Vigiles
Melee Infantry / Spear Infantry / (Emp_Rom_Vigiles)
Vigiles
These spear-armed garrison troops are also the town watch, riot squad and firemen.
160 200 200 60 13 25 11 54 45 45 30
Melee Cavalry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
35
80 Auxiliary Spear Horsemen
Cavalry / Melee Cavalry / (Aux_Dac_Spear_Horsemen)
Auxiliary Spear Horsemen
While not renowned as horsemen, Dacians can still set spears and charge.
80 550 550 110 31 27 33 36 60 90 45
36
80 Auxiliary Illyrian Cavalry
Cavalry / Melee Cavalry / (Aux_Ill_Cav)
Auxiliary Illyrian Cavalry
Romans are infantrymen; it makes sense, then, to use whatever auxiliary cavalry can be found.
80 460 460 80 28 25 30 40 55 75 45
37
80 Legionary Cavalry
Cavalry / Melee Cavalry / (Emp_Rom_Legionary_Cav)
Legionary Cavalry
Cavalry support is vital to all infantry work, even in the Legions.
80 620 620 120 33 25 29 30 70 80 45
38
80 Praetorian Cavalry
Cavalry / Melee Cavalry / (Rom_Praetorian_Cav)
Praetorian Cavalry
An elite heavy cavalry bodyguard, capable of a decisive charge.
80 1250 1250 200 49 29 42 42 70 105 70
Missile Cavalry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
39
80 Auxiliary Horse Skirmishers
Cavalry / Missile Cavalry / (Aux_Eas_Horse_Skirm)
Auxiliary Horse Skirmishers
Roman generals find mounted skirmishers useful from time to time.
80 390 390 80 32 80 7 7 9 24 4 38 15 70 30
40
80 Auxiliary Thracian Cavalry
Cavalry / Missile Cavalry / (Aux_Thr_Cav)
Auxiliary Thracian Cavalry
Those who fling javelins in the service of Rome do so with the blessings of Jupiter!
80 450 450 90 32 80 7 7 40 24 16 36 40 75 35
Fixed Artillery
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
41
40 Roman Giant Ballista
Siege Engine / Fixed Artillery / (Rom_Giant_Ballista)
Roman Giant Ballista
Giant ballistae can shoot spear-like missiles over great distances.
40 730 730 150 210 550 2 9 24 6 14 40 45 40
42
40 Roman Polybolos
Siege Engine / Fixed Artillery / (Rom_Polybolos)
Roman Polybolos
There is wicked cunning in a machine that can fire so many bolts so quickly.
40 620 620 120 85 260 13 9 24 6 14 40 45 35
43
40 Roman Scorpion (Fixed)
Siege Engine / Fixed Artillery / (Rom_Scorpion)
Roman Scorpion (Fixed)
These small ballistae fire bolts that can pass through a man.
40 490 490 100 120 350 6 9 24 6 14 40 45 40
Field Artillery
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
44
40 Roman Ballista
Siege Engine / Field Artillery / (Rom_Ballista)
Roman Ballista
Ballistae can shoot with deadly accuracy over surprising distances.
40 1560 560 110 180 420 3 9 24 6 14 40 45 40
45
40 Roman Beehive Onager
Siege Engine / Field Artillery / (Rom_Beehive_Onager)
Roman Beehive Onager
Angry bees blister the parts other types of shot cannot reach.
40 1580 580 120 20 350 3 9 24 6 14 40 45 40
46
40 Roman Scorpion
Siege Engine / Field Artillery / (Rom_Cheiroballistra)
Roman Scorpion
Mounted on small carts, these ballistae have firepower and mobility.
40 520 520 100 120 350 6 9 24 6 14 40 45 40
47
40 Roman Heavy Onager
Siege Engine / Field Artillery / (Rom_Large_Onager)
Roman Heavy Onager
Enemies deserve the gift of large missiles crashing down on them!
40 1790 790 160 230 480 2 9 24 6 14 40 45 40
48
40 Roman Onager
Siege Engine / Field Artillery / (Rom_Onager)
Roman Onager
The kick of the wild ass can bring down cities and kings.
40 1580 580 120 200 350 3 9 24 6 14 40 45 40
Special
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
49
40 War Dogs
Melee Infantry / Special / (Rom_War_Dogs)
War Dogs
Ferocious animals, trained to rip out men's throats to break any resistance.
40 450 450 100 23 40 20 68 15 45 35
Admiral
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
50
160 Tower Hexareme - Evocati Cohort
Heavy Ship / Melee Ship / (Rom_Evocati_Six_Lft_Aft)
Tower Hexareme - Evocati Cohort
From a shipboard tower, all enemies become little targets to be potted at will.

All legionaries are effective fighters, veterans doubly so.

160 1360 1360 272 1206 5 61 35 15 48 90 60 65
51
160 Assault Hexareme - Veteran Legionaries
Heavy Ship / Melee Ship / (Emp_Rom_Vet_Legionaries_Lft_Aft)
Assault Hexareme - Veteran Legionaries
These magnificent ships are both intimidating and extremely dangerous.

All legionaries are effective fighters, veterans doubly so.

160 1190 1190 238 1206 5 59 35 15 48 85 60 65
Melee Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
52
60 Fire Pot Bireme - Legionaries
Light Ship / Melee Ship / (Emp_Rom_Legionaries_Two_Fire_Pots)
Fire Pot Bireme - Legionaries
Fire pots, hurled onto enemy decks, are a terrible threat to wooden ships.

The classic heavy infantry, with good armour and exceptional morale.

60 470 470 94 501 6 47 35 14 48 80 60 55
53
60 Fire Pot Bireme - Legionary Cohort
Light Ship / Melee Ship / (Rom_Legionary_Cohort_Two_Fire_Pots)
Fire Pot Bireme - Legionary Cohort
Fire pots, hurled onto enemy decks, are a terrible threat to wooden ships.

The classic heavy infantry, with good armour and exceptional morale.

60 490 490 98 501 6 47 35 14 48 90 60 55
54
120 Assault Quadrireme - Auxiliary Egyptian Infantry
Medium Ship / Melee Ship / (Aux_Egy_Infantry_Four)
Assault Quadrireme - Auxiliary Egyptian Infantry
Ramming attacks from these ships inflict terrible damage.

The sons of the desert can be of useful service to Rome.

120 410 410 82 825 6 16 24 8 41 55 45 30
55
120 Assault Quadrireme - Legionaries
Medium Ship / Melee Ship / (Emp_Rom_Legionaries_Four)
Assault Quadrireme - Legionaries
Ramming attacks from these ships inflict terrible damage.

The classic heavy infantry, with good armour and exceptional morale.

120 750 750 150 825 6 47 35 14 48 80 60 55
56
120 Assault Quadrireme - Legionary Cohort
Medium Ship / Melee Ship / (Rom_Legionary_Cohort_Four)
Assault Quadrireme - Legionary Cohort
Ramming attacks from these ships inflict terrible damage.

The classic heavy infantry, with good armour and exceptional morale.

120 770 770 154 825 6 47 35 14 48 90 60 55
57
160 Tower Hexareme - Evocati Cohort
Heavy Ship / Melee Ship / (Rom_Evocati_Six_Lft_Aft)
Tower Hexareme - Evocati Cohort
From a shipboard tower, all enemies become little targets to be potted at will.

All legionaries are effective fighters, veterans doubly so.

160 1360 1360 272 1206 5 61 35 15 48 90 60 65
58
160 Tower Hexareme - Veteran Legionaries
Heavy Ship / Melee Ship / (Emp_Rom_Vet_Legionaries_Six)
Tower Hexareme - Veteran Legionaries
From a shipboard tower, all enemies become little targets to be potted at will.

All legionaries are effective fighters, veterans doubly so.

160 1390 1390 278 1206 5 59 35 15 48 85 60 65
59
160 Assault Hexareme - Evocati Cohort
Heavy Ship / Melee Ship / (Rom_Evocati_Six)
Assault Hexareme - Evocati Cohort
These magnificent ships are both intimidating and extremely dangerous.

All legionaries are effective fighters, veterans doubly so.

160 1210 1210 242 1206 5 61 35 15 48 90 60 65
60
160 Assault Hexareme - Veteran Legionaries
Heavy Ship / Melee Ship / (Emp_Rom_Vet_Legionaries_Lft_Aft)
Assault Hexareme - Veteran Legionaries
These magnificent ships are both intimidating and extremely dangerous.

All legionaries are effective fighters, veterans doubly so.

160 1190 1190 238 1206 5 59 35 15 48 85 60 65
61
60 Assault Bireme - Auxiliary Dacian Spears
Light Ship / Melee Ship / (Aux_Dac_Spears_Two)
Assault Bireme - Auxiliary Dacian Spears
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Within their limitations, a Roman commander can always find a use for spearmen.

60 280 280 56 501 6 11 22 13 54 45 45 30
62
60 Assault Bireme - Auxiliary Hillmen
Light Ship / Melee Ship / (Aux_Eas_Hillmen_Two)
Assault Bireme - Auxiliary Hillmen
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Resentment of others can make anyone fight hard, even for Rome.

60 220 220 44 501 6 20 26 10 36 15 45 25
63
60 Assault Bireme - Auxiliary Coastal Levies
Light Ship / Melee Ship / (Aux_Ill_Coastal_Levies_Two)
Assault Bireme - Auxiliary Coastal Levies
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Good axemen should always have a place in the armies of Rome.

60 280 280 56 501 6 20 26 10 36 45 45 30
64
80 Assault Bireme - Auxiliary Illyrian Raiders
Light Ship / Melee Ship / (Aux_Ill_Raiders_Two)
Assault Bireme - Auxiliary Illyrian Raiders
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Swift, local infantry who know the territory; a valuable addition to the ranks.

80 360 360 72 501 6 34 26 16 40 60 45 55
65
60 Assault Bireme - Legionaries
Light Ship / Melee Ship / (Emp_Rom_Legionaries_Two)
Assault Bireme - Legionaries
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

The classic heavy infantry, with good armour and exceptional morale.

60 420 420 84 501 6 47 35 14 48 80 60 55
66
60 Assault Bireme - Legionary Cohort
Light Ship / Melee Ship / (Rom_Legionary_Cohort_Two)
Assault Bireme - Legionary Cohort
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

The classic heavy infantry, with good armour and exceptional morale.

60 440 440 88 501 6 47 35 14 48 90 60 55
Missile Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
67
140 Missile Quinquereme - Auxiliary Egyptian Archers
Medium Ship / Missile Ship / (Aux_Egy_Archers_Five)
Missile Quinquereme - Auxiliary Egyptian Archers
Archers can shoot down upon many enemies from the deck, doing terrible work in the process.

Archers can strike down the enemies of Rome at a distance.

140 700 700 140 1020 5 35 125 6 15 8 24 3 12 10 45 25
68
140 Missile Quinquereme - Auxiliary Cretan Archers
Medium Ship / Missile Ship / (Aux_Gre_Cretan_Archers_Five)
Missile Quinquereme - Auxiliary Cretan Archers
Archers can shoot down upon many enemies from the deck, doing terrible work in the process.

Give a Cretan a bow, and he will conquer in the name of Rome.

140 1060 1060 212 1020 5 40 150 7 15 12 24 6 14 30 55 55
69
140 Missile Quinquereme - Auxiliary Rhodian Slingers
Medium Ship / Missile Ship / (Aux_Gre_Rhodian_Slingers_Five)
Missile Quinquereme - Auxiliary Rhodian Slingers
Archers can shoot down upon many enemies from the deck, doing terrible work in the process.

Few can match the deadly accuracy of the men of Rhodes.

140 1070 1070 214 1020 5 29 150 8 25 12 24 6 24 25 55 55
70
140 Missile Quinquereme - Velites
Medium Ship / Missile Ship / (Rom_Velites_Five)
Missile Quinquereme - Velites
Archers can shoot down upon many enemies from the deck, doing terrible work in the process.

These javelin-armed skirmishers are fast moving and lightly armoured.

140 710 710 142 1020 5 32 80 7 7 8 24 3 37 15 45 25
71
80 Raiding Hemiolia - Leves
Light Ship / Missile Ship / (Rom_Leves_One_Halfer)
Raiding Hemiolia - Leves
These swift, manoeuvrable ships are a useful scouting force for any admiral.

Even a poor man can throw a javelin with skill.

80 270 270 54 402 6 29 80 7 7 5 24 3 37 15 45 20
72
80 Scorpion Trireme - Leves
Medium Ship / Missile Ship / (Rom_Leves_Three_Scorpio)
Scorpion Trireme - Leves
Deadly accurate dart-throwers give enemies pause.

Even a poor man can throw a javelin with skill.

80 490 490 98 693 6 29 80 7 7 5 24 3 37 15 45 20
73
80 Missile Trireme - Auxiliary Dacian Bowmen
Medium Ship / Missile Ship / (Aux_Dac_Bowmen_Three)
Missile Trireme - Auxiliary Dacian Bowmen
A large contingent of archers can make short work of enemy crews.

Bowmen will always find a use, no matter their quality.

80 440 440 88 693 6 35 125 6 15 8 24 3 12 10 45 25
74
80 Missile Trireme - Auxiliary Eastern Javelinmen
Medium Ship / Missile Ship / (Aux_Eas_Javelinmen_Three)
Missile Trireme - Auxiliary Eastern Javelinmen
A large contingent of archers can make short work of enemy crews.

These javelin-armed troops skirmish ahead of the main line, weakening the enemy's resolve.

80 430 430 86 693 6 32 80 7 7 8 24 3 37 15 45 20
75
80 Missile Trireme - Auxiliary Thracian Peltasts
Medium Ship / Missile Ship / (Aux_Thr_Peltasts_Three)
Missile Trireme - Auxiliary Thracian Peltasts
A large contingent of archers can make short work of enemy crews.

Light infantrymen, able to move swiftly to counter the enemy, are a useful tool for a Roman general.

80 600 600 120 693 6 41 80 8 7 28 35 12 40 30 55 45
76
80 Missile Trireme - Leves
Medium Ship / Missile Ship / (Rom_Leves_Three)
Missile Trireme - Leves
A large contingent of archers can make short work of enemy crews.

Even a poor man can throw a javelin with skill.

80 390 390 78 693 6 29 80 7 7 5 24 3 37 15 45 20
77
100 Pursuit Trihemiolia - Leves
Light Ship / Missile Ship / (Rom_Leves_Two_Halfer)
Pursuit Trihemiolia - Leves
Fast, relatively powerful pursuit ships, well able to hunt down pirates and other seagoing scum.

Even a poor man can throw a javelin with skill.

100 380 380 76 585 7 29 80 7 7 5 24 3 37 15 45 20
Artillery Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
78
40 Light Artillery Quinquereme - Roman Ballista (Ship)
Medium Ship / Artillery Ship / (Rom_Ballista_Five)
Light Artillery Quinquereme - Roman Ballista (Ship)
Ballista bolts or stones are a powerful tool for destroying an enemy's will to resist.

Ballistae can shoot with deadly accuracy over surprising distances.

40 620 620 124 1020 5 180 420 2 9 24 6 14 40 45 40
79
40 Artillery Quinquereme - Roman Onager (Ship)
Medium Ship / Artillery Ship / (Rom_Onager_Five)
Artillery Quinquereme - Roman Onager (Ship)
With deck-mounted artillery pieces, these ships can rain down destruction on the enemy.

The kick of the wild ass can bring down cities and kings.

40 630 630 126 1020 5 200 350 2 9 24 6 14 40 45 40
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