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HomeHome / Total War: Rome II / Rome (Empire Divided) / Custom Battle Units
General
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
80 Equites Catafractarii Bodyguard
Cavalry / Shock Cavalry / (3c_Rom_Equites_Catafractarii_commander)
Equites Catafractarii Bodyguard
Heavily-armed and armoured horsemen are a terrifying enemy to face.
80 1180 1180 235 40 25 67 32 95 100 60
2
80 Equites Scutarii
Cavalry / Melee Cavalry / (3c_Rom_Equites_Scutarii)
Equites Scutarii
These horsemen are fierce fighters from a long and noble tradition.
80 1320 1320 265 69 41 33 35 100 95 70
3
80 Praetorian Cavalry
Cavalry / Melee Cavalry / (3c_Rom_Praetorian_Cavalry)
Praetorian Cavalry
An elite heavy cavalry bodyguard, capable of a decisive charge.
80 1250 1250 250 49 29 42 42 70 100 70
Melee Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
4
160 Cohors
Melee Infantry / Melee Infantry / (3c_Rom_Cohors)
Cohors
The building blocks of an army.
160 680 680 135 47 34 14 48 75 55 50
5
160 Evocati Cohort
Melee Infantry / Melee Infantry / (3c_Rom_Evocati_Cohort)
Evocati Cohort
Experience in battle is a weapon in its own right.
160 890 890 180 61 35 15 48 90 60 60
6
120 Gladiators
Melee Infantry / Melee Infantry / (3c_Rom_Gladiators)
Gladiators
Superbly-trained heavy infantry with little fear of death.
120 600 600 120 67 39 22 60 10 65 50
7
160 Herculianii
Melee Infantry / Melee Infantry / (3c_Rom_Herculianii)
Herculianii
As strong as the mighty Hercules of legend.
160 1380 1380 275 65 39 19 55 85 65 70
8
160 Jovianii
Melee Infantry / Melee Infantry / (3c_Rom_Jovianii)
Jovianii
They fight with the might of Jupiter himself.
160 1380 1380 275 65 39 19 55 85 65 70
9
160 Praetorian Guard
Melee Infantry / Melee Infantry / (3c_Rom_Praetorian_Guard)
Praetorian Guard
The "tent guards" are a force of hand-picked heavy infantry.
160 1280 1280 255 65 39 19 55 85 65 60
10
160 Roman Legionaries
Melee Infantry / Melee Infantry / (3c_Rom_Roman_Legionaries)
Roman Legionaries
The classic heavy infantry, with good armour and exceptional morale.
160 850 850 170 59 34 15 48 80 60 60
11
160 Roman Levies
Melee Infantry / Melee Infantry / (3c_Rom_Roman_Levies)
Roman Levies
Even the lowliest peasants will take up arms for Rome.
160 320 320 65 36 35 14 50 65 50 40
Missile Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
12
120 Armoured Archers
Missile Infantry / Missile Infantry / (3c_Rom_Armoured_Archers)
Armoured Archers
It's easier to shoot an arrow when you are less concerned about the enemy shooting back.
120 550 550 110 35 150 6 15 28 20 18 32 40 55 50
13
120 Balearic Slingers
Missile Infantry / Missile Infantry / (3c_Rom_Balearic_Slingers)
Balearic Slingers
If a target can be seen, the sling stone is already on its way.
120 560 560 110 29 150 8 25 10 24 4 38 25 50 45
14
120 Light Roman Skirmishers
Missile Infantry / Missile Infantry / (3c_Rom_Light_Roman_Skirmishers)
Light Roman Skirmishers
These javelin-armed skirmishers are fast moving and lightly armoured.
120 340 340 70 32 80 7 7 8 24 3 37 15 45 30
15
120 Slingers
Missile Infantry / Missile Infantry / (3c_Rom_Slingers)
Slingers
A good slinger can make the humble rock as effective a projectile as the javelin.
120 280 280 55 20 150 7 25 8 24 3 22 20 45 25
Pike Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
16
160 Pikemen
Melee Infantry / Pike Infantry / (3c_Rom_Pikemen)
Pikemen
A phalanx armed with pikes presents a formidable threat.
160 500 500 100 34 24 7 25 65 55 45
Spear Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
17
120 Spear Gladiators
Melee Infantry / Spear Infantry / (3c_Rom_Spear_Gladiators)
Spear Gladiators
A spear is no less deadly in battle than in the arena.
120 440 440 90 45 29 28 70 10 60 50
18
160 Vigiles
Melee Infantry / Spear Infantry / (3c_Rom_Vigiles)
Vigiles
These spear-armed garrison troops are also the town watch, riot squad and firemen.
160 200 200 40 13 25 11 54 45 45 30
Melee Cavalry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
19
80 Equites
Cavalry / Melee Cavalry / (3c_Rom_Equites)
Equites
The cavalry elite of Roman society can be among its most effective defenders.
80 500 500 100 33 25 29 32 70 75 40
20
80 Equites Dalmatarum
Cavalry / Melee Cavalry / (3c_Rom_Equites_Dalmatarum)
Equites Dalmatarum
Roman cavalry power is often the decisive factor in Imperial victories.
80 590 590 120 30 25 25 32 40 75 40
21
80 Equites Promoti
Cavalry / Melee Cavalry / (3c_Rom_Equites_Promoti)
Equites Promoti
Although not catafractarii, these horsemen nevertheless take the fight straight to Rome's enemies.
80 640 640 130 38 25 34 37 55 85 50
22
80 Equites Scutarii
Cavalry / Melee Cavalry / (3c_Rom_Equites_Scutarii)
Equites Scutarii
These horsemen are fierce fighters from a long and noble tradition.
80 1320 1320 265 69 41 33 35 100 95 70
23
80 Praetorian Cavalry
Cavalry / Melee Cavalry / (3c_Rom_Praetorian_Cavalry)
Praetorian Cavalry
An elite heavy cavalry bodyguard, capable of a decisive charge.
80 1250 1250 250 49 29 42 42 70 100 70
24
80 Roman Legionary Cavalry
Cavalry / Melee Cavalry / (3c_Rom_Roman_Legionary_Cavalry)
Roman Legionary Cavalry
Cavalry support is vital to all infantry work, even in the Legions.
80 620 620 125 33 25 29 30 70 80 45
Missile Cavalry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
25
80 Armoured Horse Skirmishers
Cavalry / Missile Cavalry / (3c_Rom_Armoured_Horse_Skirmishers)
Armoured Horse Skirmishers
Well-equipped cavalry that can harass the enemy and take the occasional volley of return fire.
80 620 620 125 32 80 7 7 14 24 10 33 70 75 40
26
80 Horse Archers
Cavalry / Missile Cavalry / (3c_Rom_Horse_Archers)
Horse Archers
Horse archers can cut enemy units down to size without getting too close.
80 430 430 85 40 125 6 13 10 24 4 12 10 75 40
Shock Cavalry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
27
80 Equites Catafractarii
Cavalry / Shock Cavalry / (3c_Rom_Equites_Catafractarii)
Equites Catafractarii
Heavily-armed and armoured horsemen are a terrifying enemy to face.
80 1180 1180 235 40 25 67 32 95 100 60
Fixed Artillery
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
28
40 Roman Giant Ballista
Siege Engine / Fixed Artillery / (3c_Rom_Giant_Ballista)
Roman Giant Ballista
Giant ballistae can shoot spear-like missiles over great distances.
40 730 730 150 210 550 2 9 24 6 14 40 45 40
29
40 Roman Polybolos
Siege Engine / Fixed Artillery / (3c_Rom_Polybolos)
Roman Polybolos
There is wicked cunning in a machine that can fire so many bolts so quickly.
40 620 620 120 85 260 13 9 24 6 14 40 45 35
Field Artillery
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
30
40 Roman Ballista
Siege Engine / Field Artillery / (3c_Rom_Ballista)
Roman Ballista
Ballistae can shoot with deadly accuracy over surprising distances.
40 1560 560 110 180 420 3 9 24 6 14 40 45 40
31
40 Roman Scorpion
Siege Engine / Field Artillery / (3c_Rom_Cheiroballistra)
Roman Scorpion
Mounted on small carts, these ballistae have firepower and mobility.
40 520 520 100 120 350 6 9 24 6 14 40 45 40
32
40 Roman Heavy Onager
Siege Engine / Field Artillery / (3c_Rom_Large_Onager)
Roman Heavy Onager
Enemies deserve the gift of large missiles crashing down on them!
40 1790 790 160 230 480 2 9 24 6 14 40 45 40
33
40 Roman Onager
Siege Engine / Field Artillery / (3c_Rom_Onager)
Roman Onager
The kick of the wild ass can bring down cities and kings.
40 1580 580 120 200 350 3 9 24 6 14 40 45 40
Special
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
34
40 War Dogs
Melee Infantry / Special / (3c_Rom_War_Dogs)
War Dogs
Ferocious animals, trained to rip out men's throats to break any resistance.
40 380 380 75 21 25 20 70 15 45 35
Admiral
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
35
140 Missile Quinquereme - Balearic Slingers
Medium Ship / Missile Ship / (3c_Rom_Missile_Quinquereme)
Missile Quinquereme - Balearic Slingers
Archers can shoot down upon many enemies from the deck, doing terrible work in the process.

If a target can be seen, the sling stone is already on its way.

140 880 880 175 1020 5 29 150 8 25 10 24 4 38 25 50 45
36
160 Tower Hexareme - Roman Legionaries
Heavy Ship / Melee Ship / (3c_Rom_Tower_Hexareme)
Tower Hexareme - Roman Legionaries
From a shipboard tower, all enemies become little targets to be potted at will.

The classic heavy infantry, with good armour and exceptional morale.

160 1500 1500 300 1206 5 59 34 15 48 80 60 60
Melee Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
37
60 Fire Pot Bireme - Vigiles
Light Ship / Melee Ship / (3c_Rom_Fire_Pot_Bireme)
Fire Pot Bireme - Vigiles
Fire pots, hurled onto enemy decks, are a terrible threat to wooden ships.

These spear-armed garrison troops are also the town watch, riot squad and firemen.

60 470 470 95 501 6 13 25 11 54 45 45 30
38
120 Assault Quadrireme - Vigiles
Medium Ship / Melee Ship / (3c_Rom_Assault_Quadreme)
Assault Quadrireme - Vigiles
Ramming attacks from these ships inflict terrible damage.

These spear-armed garrison troops are also the town watch, riot squad and firemen.

120 690 690 140 825 6 13 25 11 54 45 45 30
39
160 Tower Hexareme - Roman Legionaries
Heavy Ship / Melee Ship / (3c_Rom_Tower_Hexareme)
Tower Hexareme - Roman Legionaries
From a shipboard tower, all enemies become little targets to be potted at will.

The classic heavy infantry, with good armour and exceptional morale.

160 1500 1500 300 1206 5 59 34 15 48 80 60 60
40
160 Assault Hexareme - Roman Legionaries
Heavy Ship / Melee Ship / (3c_Rom_Assault_Hexareme)
Assault Hexareme - Roman Legionaries
These magnificent ships are both intimidating and extremely dangerous.

The classic heavy infantry, with good armour and exceptional morale.

160 1260 1260 250 1206 5 59 34 15 48 80 60 60
41
60 Assault Bireme - Vigiles
Light Ship / Melee Ship / (3c_Rom_Assault_Bireme)
Assault Bireme - Vigiles
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

These spear-armed garrison troops are also the town watch, riot squad and firemen.

60 420 420 85 501 6 13 25 11 54 45 45 30
Missile Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
42
80 Raiding Hemiolia - Light Roman Skirmishers
Light Ship / Missile Ship / (3c_Rom_Raiding_Hemioloa)
Raiding Hemiolia - Light Roman Skirmishers
These swift, manoeuvrable ships are a useful scouting force for any admiral.

These javelin-armed skirmishers are fast moving and lightly armoured.

80 280 280 55 402 6 32 80 7 7 8 24 3 37 15 45 30
43
140 Missile Quinquereme - Balearic Slingers
Medium Ship / Missile Ship / (3c_Rom_Missile_Quinquereme)
Missile Quinquereme - Balearic Slingers
Archers can shoot down upon many enemies from the deck, doing terrible work in the process.

If a target can be seen, the sling stone is already on its way.

140 880 880 175 1020 5 29 150 8 25 10 24 4 38 25 50 45
44
80 Scorpion Trireme - Auxiliary Archers
Medium Ship / Missile Ship / (3c_Rom_Scorpion_Trireme)
Scorpion Trireme - Auxiliary Archers
Deadly accurate dart-throwers give enemies pause.

The step from hunting to archery is not a difficult one.

80 550 550 110 693 6 35 125 6 15 8 24 3 12 10 45 25
45
80 Missile Trireme - Auxiliary Archers
Medium Ship / Missile Ship / (3c_Rom_Missile_Trireme)
Missile Trireme - Auxiliary Archers
A large contingent of archers can make short work of enemy crews.

The step from hunting to archery is not a difficult one.

80 430 430 85 693 6 35 125 6 15 8 24 3 12 10 45 25
46
100 Pursuit Trihemiolia - Light Roman Skirmishers
Light Ship / Missile Ship / (3c_Rom_Pursuit_Trihemolia)
Pursuit Trihemiolia - Light Roman Skirmishers
Fast, relatively powerful pursuit ships, well able to hunt down pirates and other seagoing scum.

These javelin-armed skirmishers are fast moving and lightly armoured.

100 390 390 80 585 7 32 80 7 7 8 24 3 37 15 45 30
Artillery Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
47
40 Light Artillery Quinquereme - Roman Ballista (Ship)
Medium Ship / Artillery Ship / (3c_Rom_Light_Artillery_Quenquereme)
Light Artillery Quinquereme - Roman Ballista (Ship)
Ballista bolts or stones are a powerful tool for destroying an enemy's will to resist.

Ballistae can shoot with deadly accuracy over surprising distances.

40 620 620 125 1020 5 180 420 2 9 24 6 14 40 45 40
48
40 Artillery Quinquereme - Roman Onager (Ship)
Medium Ship / Artillery Ship / (3c_Rom_Artillery_Quenquereme)
Artillery Quinquereme - Roman Onager (Ship)
With deck-mounted artillery pieces, these ships can rain down destruction on the enemy.

The kick of the wild ass can bring down cities and kings.

40 630 630 125 1020 5 200 350 3 9 24 6 14 40 45 40
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