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HomeHome / Total War: Rome II / Masaesyli / Custom Battle Units
General
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
80 Numidian Noble Cavalry
Cavalry / Missile Cavalry / (Afr_Numidian_Noble_Cav)
Numidian Noble Cavalry
Trained from infancy as cavalrymen, these warriors are a powerful tool for any general.
80 1200 1200 200 41 80 8 7 65 36 40 53 45 90 70
2
160 Numidian Noble Infantry
Melee Infantry / Spear Infantry / (Num_Noble_Infantry)
Numidian Noble Infantry
The elite of the Numidian peoples are more than capable of holding their own in melee.
160 1040 1040 200 34 29 29 63 75 65 70
3
12 African Elephants
Elephants / Elephant / (dk_num_african_elephants)
African Elephants
Only fools fail to fear elephants in battle.
12 1400 1400 180 54 60 24 21 30 905 55
4
20 Armoured Desert Chariots
Cavalry / Chariot / (dk_num_armoured_desert_chariots)
Armoured Desert Chariots
With armour, their charge becomes that much more deadly.
20 960 960 180 18 24 8 40 75 90 60
5
80 Armoured Numidian Riders
Cavalry / Shock Cavalry / (dk_num_armoured_numidian_riders)
Armoured Numidian Riders
With armour, their charge becomes that much more deadly.
80 690 690 140 42 25 60 22 40 90 50
6
120 Heavy Numidian Skirmishers
Missile Infantry / Missile Infantry / (dk_num_heavy_numidian_skirmishers)
Heavy Numidian Skirmishers
Skirmishers are perfect for frustrating the enemy before a larger attack.
120 540 540 110 41 80 8 7 30 35 18 43 45 55 50
Melee Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
7
160 Slave Infantry
Melee Infantry / Melee Infantry / (dk_kush_slave_infantry)
Slave Infantry
Slaves live with death each day; for them, war is just more unpaid work.
160 140 160 15 22 35 18 24 5 50 25
8
160 Desert Cohort
Melee Infantry / Melee Infantry / (dk_num_desert_cohort)
Desert Cohort
Experience in battle is a weapon in its own right.
160 980 980 195 47 35 12 60 90 60 65
9
160 Desert Legionaries
Melee Infantry / Melee Infantry / (dk_num_desert_legionaries)
Desert Legionaries
The classic heavy infantry, with good armour and exceptional morale.
160 700 700 140 47 35 14 48 80 60 55
10
160 Gaetuli Tribesmen
Melee Infantry / Melee Infantry / (dk_num_gaetuli_tribesmen)
Gaetuli Tribesmen
Tribesmen are swift and deadly with javelins and swords.
160 520 520 105 30 25 36 36 0 55 55
11
160 Numidian Light Infantry
Melee Infantry / Melee Infantry / (dk_num_numidian_light_infantry)
Numidian Light Infantry
Numidians, steeped in the history of their land, ready to fight in its name.
160 380 380 75 32 35 28 47 45 50 40
Missile Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
12
120 Tribal Slingers
Missile Infantry / Missile Infantry / (Afr_Tribal_Slingers)
Tribal Slingers
Even the smallest pebble is dangerous, in the right hands.
120 270 270 70 20 150 7 25 8 24 3 37 15 45 25
13
120 Tribesmen
Missile Infantry / Missile Infantry / (Afr_Tribesmen)
Tribesmen
Tribesmen are swift and deadly with javelins and swords.
120 190 190 70 32 80 7 7 5 24 3 12 10 40 20
14
120 Numidian Javelinmen
Missile Infantry / Missile Infantry / (Num_Javelinmen)
Numidian Javelinmen
Numidians, steeped in the history of their land, ready to fight in its name.
120 340 340 100 32 80 8 7 10 24 4 38 15 50 45
15
120 Heavy Numidian Skirmishers
Missile Infantry / Missile Infantry / (dk_num_heavy_numidian_skirmishers)
Heavy Numidian Skirmishers
Skirmishers are perfect for frustrating the enemy before a larger attack.
120 540 540 110 41 80 8 7 30 35 18 43 45 55 50
Spear Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
16
160 Numidian Noble Infantry
Melee Infantry / Spear Infantry / (Num_Noble_Infantry)
Numidian Noble Infantry
The elite of the Numidian peoples are more than capable of holding their own in melee.
160 1040 1040 200 34 29 29 63 75 65 70
17
160 Numidian Spearmen
Melee Infantry / Spear Infantry / (Num_Spear)
Numidian Spearmen
Every able man who can wield a spear can fight for their people.
160 200 200 70 13 20 11 64 15 45 30
18
160 Armoured Numidian Spearmen
Melee Infantry / Spear Infantry / (dk_num_armoured_numidian_spearmen)
Armoured Numidian Spearmen
These well-armoured tribesmen are always ready to defend their homes or raid others'.
160 620 620 125 28 26 28 64 75 55 50
19
160 Desert Vigiles
Melee Infantry / Spear Infantry / (dk_num_desert_vigiles)
Desert Vigiles
These spear-armed garrison troops are also the town watch, riot squad and firemen.
160 240 240 50 15 25 15 52 45 45 30
Melee Cavalry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
20
80 Armoured Desert Cavalry
Cavalry / Melee Cavalry / (dk_afr_armoured_desert_cavalry)
Armoured Desert Cavalry
Armour is hard to use in the desert heat, but it makes spear hits more manageable.
80 580 580 115 42 26 30 58 45 75 45
21
80 Desert Cavalry
Cavalry / Melee Cavalry / (dk_afr_desert_cavalry)
Desert Cavalry
Hard lands breed desperate men. The desert is no exception.
80 450 450 90 45 25 35 52 15 75 35
22
80 Desert Legionary Cavalry
Cavalry / Melee Cavalry / (dk_num_desert_legionary_cavalry)
Desert Legionary Cavalry
Cavalry support is vital to all infantry work.
80 700 700 140 30 25 26 30 70 80 50
Missile Cavalry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
23
80 Numidian Cavalry
Cavalry / Missile Cavalry / (Afr_Numidian_Cav)
Numidian Cavalry
Almost born in the saddle, these mounted skirmishers are a fast-moving threat.
80 550 550 100 41 80 8 7 18 24 10 39 15 70 55
24
80 Numidian Noble Cavalry
Cavalry / Missile Cavalry / (Afr_Numidian_Noble_Cav)
Numidian Noble Cavalry
Trained from infancy as cavalrymen, these warriors are a powerful tool for any general.
80 1200 1200 200 41 80 8 7 65 36 40 53 45 90 70
25
80 Armoured Numidian Cavalry
Cavalry / Missile Cavalry / (dk_num_armoured_numidian_cavalry)
Armoured Numidian Cavalry
Armour is hard to use in the desert heat, but it makes spear hits more manageable.
80 920 920 185 41 80 8 7 48 36 36 50 45 90 55
26
80 Gaetuli Horse Skirmishers
Cavalry / Missile Cavalry / (dk_num_gaetuli_horse_skirmishers)
Gaetuli Horse Skirmishers
These horsemen are useful, swift-moving skirmishers, well able to harass an enemy.
80 380 380 75 41 80 7 7 12 35 6 37 5 70 30
Shock Cavalry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
27
80 Armoured Numidian Riders
Cavalry / Shock Cavalry / (dk_num_armoured_numidian_riders)
Armoured Numidian Riders
With armour, their charge becomes that much more deadly.
80 690 690 140 42 25 60 22 40 90 50
28
80 Numidian Riders
Cavalry / Shock Cavalry / (dk_num_numidian_riders)
Numidian Riders
Light cavalrymen who like to get up close and brutal with their enemies.
80 440 440 90 36 25 58 18 10 75 35
Chariot
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
29
20 Desert Chariots
Cavalry / Chariot / (dk_afr_desert_chariots)
Desert Chariots
War chariots, used with skill, can break ordered ranks of infantry.
20 850 850 150 16 24 6 37 40 85 55
30
20 Armoured Desert Chariots
Cavalry / Chariot / (dk_num_armoured_desert_chariots)
Armoured Desert Chariots
With armour, their charge becomes that much more deadly.
20 960 960 180 18 24 8 40 75 90 60
Elephant
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
31
12 African Elephants
Elephants / Elephant / (dk_num_african_elephants)
African Elephants
Only fools fail to fear elephants in battle.
12 1400 1400 180 54 60 24 21 30 905 55
Fixed Artillery
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
32
40 African Giant Ballista
Siege Engine / Fixed Artillery / (Afr_Giant_Ballista)
African Giant Ballista
Impaling enemies from a distance has a gory charm all of its own.
40 730 730 150 210 550 2 9 24 6 14 10 45 40
33
40 African Scorpion (Fixed)
Siege Engine / Fixed Artillery / (Afr_Scorpion)
African Scorpion (Fixed)
A machine that can fling huge bolts great distances is very useful.
40 490 490 100 120 350 6 9 24 6 14 10 45 40
Field Artillery
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
34
40 African Ballista
Siege Engine / Field Artillery / (Afr_Ballista)
African Ballista
Few men live to tell of their brush with a ballista bolt.
40 1560 560 110 180 420 3 9 24 6 14 10 45 40
35
40 African Scorpion
Siege Engine / Field Artillery / (Afr_Cheiroballistra)
African Scorpion
A machine that can fling huge bolts great distances is very useful.
40 520 520 100 120 350 6 9 24 36 14 10 45 40
36
40 African Heavy Onager
Siege Engine / Field Artillery / (Afr_Large_Onager)
African Heavy Onager
There are few arguments as potent as a rock crashing from the skies.
40 1790 790 160 230 480 2 9 24 6 14 10 45 40
37
40 African Onager
Siege Engine / Field Artillery / (Afr_Onager)
African Onager
Few men willingly hold the line when an onager fires on them.
40 1580 580 120 200 350 3 9 24 6 14 10 45 40
Admiral
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
38
140 Tower Penteres - Heavy Numidian Skirmishers
Medium Ship / Missile Ship / (dk_num_heavy_skirmishers_tower_five)
Tower Penteres - Heavy Numidian Skirmishers
From a shipboard tower, all enemies become little targets to be potted at will.

Skirmishers are perfect for frustrating the enemy before a larger attack.

140 1200 1200 240 1020 6 41 80 8 7 30 35 18 43 45 55 50
39
80 Scorpion Trieres - Tribal Slingers
Medium Ship / Missile Ship / (Afr_Slingers_Three_Scorpio)
Scorpion Trieres - Tribal Slingers
Deadly accurate dart-throwers give enemies pause.

Even the smallest pebble is dangerous, in the right hands.

80 620 620 124 693 7 20 150 7 25 8 24 3 37 15 45 25
40
160 Assault Hexeres - Numidian Noble Infantry
Heavy Ship / Melee Ship / (Num_Noble_Six)
Assault Hexeres - Numidian Noble Infantry
These magnificent ships are both intimidating and extremely dangerous.

The elite of the Numidian peoples are more than capable of holding their own in melee.

160 1250 1250 250 1206 5 34 29 29 63 75 65 70
Melee Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
41
60 Fire Pot Dieres - Numidian Spearmen
Light Ship / Melee Ship / (Num_Spear_Two_Fire_Pots)
Fire Pot Dieres - Numidian Spearmen
Fire pots, hurled onto enemy decks, are a terrible threat to wooden ships.

Every able man who can wield a spear can fight for their people.

60 350 350 70 501 7 13 20 11 64 15 45 30
42
160 Assault Hexeres - Numidian Noble Infantry
Heavy Ship / Melee Ship / (Num_Noble_Six)
Assault Hexeres - Numidian Noble Infantry
These magnificent ships are both intimidating and extremely dangerous.

The elite of the Numidian peoples are more than capable of holding their own in melee.

160 1250 1250 250 1206 5 34 29 29 63 75 65 70
43
60 Assault Dieres - Numidian Spearmen
Light Ship / Melee Ship / (Num_Spear_Two)
Assault Dieres - Numidian Spearmen
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Every able man who can wield a spear can fight for their people.

60 300 300 60 501 7 13 20 11 64 15 45 30
Missile Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
44
140 Missile Penteres - Heavy Numidian Skirmishers
Medium Ship / Missile Ship / (dk_num_heavy_skirmishers_five)
Missile Penteres - Heavy Numidian Skirmishers
Archers can shoot down upon many enemies from the deck, doing terrible work in the process.

Skirmishers are perfect for frustrating the enemy before a larger attack.

140 960 960 190 1020 6 41 80 8 7 30 35 18 43 45 55 50
45
140 Tower Penteres - Heavy Numidian Skirmishers
Medium Ship / Missile Ship / (dk_num_heavy_skirmishers_tower_five)
Tower Penteres - Heavy Numidian Skirmishers
From a shipboard tower, all enemies become little targets to be potted at will.

Skirmishers are perfect for frustrating the enemy before a larger attack.

140 1200 1200 240 1020 6 41 80 8 7 30 35 18 43 45 55 50
46
80 Scorpion Trieres - Tribal Slingers
Medium Ship / Missile Ship / (Afr_Slingers_Three_Scorpio)
Scorpion Trieres - Tribal Slingers
Deadly accurate dart-throwers give enemies pause.

Even the smallest pebble is dangerous, in the right hands.

80 620 620 124 693 7 20 150 7 25 8 24 3 37 15 45 25
47
80 Missile Trieres - Tribal Slingers
Medium Ship / Missile Ship / (Afr_Slingers_Three)
Missile Trieres - Tribal Slingers
A large contingent of archers can make short work of enemy crews.

Even the smallest pebble is dangerous, in the right hands.

80 520 520 104 693 7 20 150 7 25 8 24 3 37 15 45 25
48
80 Raiding Hemiolia - Numidian Javelinmen
Light Ship / Missile Ship / (dk_num_javelinmen_one)
Raiding Hemiolia - Numidian Javelinmen
These swift, manoeuvrable ships are a useful scouting force for any admiral.

Numidians, steeped in the history of their land, ready to fight in its name.

80 350 350 70 402 6 32 80 8 7 10 24 4 38 15 50 45
49
100 Pursuit Trihemiolia - Numidian Javelinmen
Light Ship / Missile Ship / (dk_num_javelinmen_two)
Pursuit Trihemiolia - Numidian Javelinmen
Fast, relatively powerful pursuit ships, well able to hunt down pirates and other seagoing scum.

Numidians, steeped in the history of their land, ready to fight in its name.

100 470 470 94 585 7 32 80 8 7 10 24 4 38 15 50 45
Artillery Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
50
40 Light Artillery Penteres - African Ballista (Ship)
Medium Ship / Artillery Ship / (Afr_Ballista_Five)
Light Artillery Penteres - African Ballista (Ship)
Ballista bolts or stones are a powerful tool for destroying an enemy's will to resist.

Few men live to tell of their brush with a ballista bolt.

40 640 640 128 1020 6 180 420 2 9 24 9 14 10 45 40
51
40 Artillery Penteres - African Onager (Ship)
Medium Ship / Artillery Ship / (Afr_Onager_Five)
Artillery Penteres - African Onager (Ship)
With deck-mounted artillery pieces, these ships can rain down destruction on the enemy.

Few men willingly hold the line when an onager fires on them.

40 760 760 152 1020 6 200 350 2 9 24 6 14 10 45 40
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