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General
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
24 African War Elephants
Elephants / Elephant / (dk_kush_african_war_elephants)
African War Elephants
Huge, intimidating creatures, trained to charge and trample the enemy.
24 1600 1600 200 64 60 44 24 30 910 65
2
80 Kushite Royal Guard
Cavalry / Melee Cavalry / (dk_kush_kushite_royal_guard)
Kushite Royal Guard
A noble's horse and battle prowess are naturally of the highest quality.
80 1150 1150 230 52 29 42 63 65 100 65
3
120 Royal Kushite Archers
Missile Infantry / Missile Infantry / (dk_kush_royal_kushite_archers)
Royal Kushite Archers
These archers, drawn from the sons and daughters of the nobility, will stand and fight to the last.
120 700 700 140 40 150 7 15 16 35 10 18 30 55 55
4
12 Scythed Chariots
Cavalry / Chariot / (dk_kush_scythed_chariots)
Scythed Chariots
The terror of a thundering charge, with flashing blades, is often enough to weaken opponents.
12 1380 1380 200 54 35 45 29 60 100 65
Melee Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
5
160 Swordsmen
Melee Infantry / Melee Infantry / (Aet_Sword)
Swordsmen
Swordplay has a long tradition among African warriors.
160 420 420 80 31 34 14 50 45 55 40
6
160 Slave Infantry
Melee Infantry / Melee Infantry / (dk_kush_slave_infantry)
Slave Infantry
Slaves live with death each day; for them, war is just more unpaid work.
160 140 160 15 22 35 18 24 5 50 25
7
160 Armoured Shotel Warriors
Melee Infantry / Melee Infantry / (dk_kush_armoured_shotel_warriors)
Armoured Shotel Warriors
Sporting armour in addition to their deadly curved blades, these men are extremely hard to kill.
160 1260 1260 250 40 50 28 56 95 60 65
8
160 Disciples of Apedemak
Melee Infantry / Melee Infantry / (dk_kush_disciples_of_apedemak)
Disciples of Apedemak
"Roarrr!!!"
160 1220 1220 245 60 25 60 67 25 85 75
9
160 Kushite Slave Infantry
Melee Infantry / Melee Infantry / (dk_kush_kushite_slave_infantry)
Kushite Slave Infantry
When the alternative is certain death, uncertain death can seem like the better option.
160 220 260 25 20 35 15 52 40 50 30
10
160 Shotel Warriors
Melee Infantry / Melee Infantry / (dk_kush_shotel_warriors)
Shotel Warriors
"It has a distinctive shape for a reason - to reach your belly!"
160 860 860 170 38 35 25 67 75 55 50
Missile Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
11
120 Archers
Missile Infantry / Missile Infantry / (Afr_Archers)
Archers
The ability to kill enemies at a distance is always welcome.
120 290 290 70 35 125 6 15 8 24 3 12 10 45 25
12
120 Tribesmen
Missile Infantry / Missile Infantry / (Afr_Tribesmen)
Tribesmen
Tribesmen are swift and deadly with javelins and swords.
120 190 190 70 32 80 7 7 5 24 3 12 10 40 20
13
120 Nubian Bowmen
Missile Infantry / Missile Infantry / (Egy_Nubian_Bowmen)
Nubian Bowmen
These highly-skilled bowmen can even choose which of their target's eyes they are going to take.
120 360 360 70 35 150 6 15 9 24 4 13 10 50 35
14
120 Kushite Archers
Missile Infantry / Missile Infantry / (dk_kush_kushite_bowwomen)
Kushite Archers
When the bow provides both food and security, everyone learns its ways.
120 480 480 95 35 150 6 15 14 35 6 16 10 50 50
15
120 Royal Kushite Archers
Missile Infantry / Missile Infantry / (dk_kush_royal_kushite_archers)
Royal Kushite Archers
These archers, drawn from the sons and daughters of the nobility, will stand and fight to the last.
120 700 700 140 40 150 7 15 16 35 10 18 30 55 55
16
120 Slave Slingers
Missile Infantry / Missile Infantry / (dk_kush_slave_slingers)
Slave Slingers
Fighting from range increases a slave's life expectancy considerably.
120 210 250 30 20 150 7 25 8 24 3 20 10 45 25
Pike Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
17
160 Kushite Pikes
Melee Infantry / Pike Infantry / (dk_kush_kushite_pikes)
Kushite Pikes
A line of pikes is highly effective at suppressing the enemy.
160 500 500 100 32 24 6 20 50 50 40
Spear Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
18
160 Nubian Spearmen
Melee Infantry / Spear Infantry / (Egy_Nubian_Spear)
Nubian Spearmen
The harshest landscapes breed the toughest warriors. Nubians are no exception.
160 380 380 80 25 25 24 53 45 55 50
19
160 Kushite Slave Spearmen
Melee Infantry / Spear Infantry / (dk_kush_kushite_slave_spearmen)
Kushite Slave Spearmen
Even the lowest of the low can stand together and brace for the charge.
160 280 410 50 20 25 18 51 45 55 40
20
160 Leopard Warriors
Melee Infantry / Spear Infantry / (dk_kush_leopard_warriors)
Leopard Warriors
No man escapes a leopard on the hunt.
160 660 660 130 36 25 30 55 45 55 65
Melee Cavalry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
21
80 Aethiopian Cavalry
Cavalry / Melee Cavalry / (Aet_Cav)
Aethiopian Cavalry
Cavalry armed with javelins, these men are deadly against unprepared opponents.
80 490 490 100 46 38 28 50 15 80 40
22
80 Armoured Desert Cavalry
Cavalry / Melee Cavalry / (dk_afr_armoured_desert_cavalry)
Armoured Desert Cavalry
Armour is hard to use in the desert heat, but it makes spear hits more manageable.
80 580 580 115 42 26 30 58 45 75 45
23
80 Desert Cavalry
Cavalry / Melee Cavalry / (dk_afr_desert_cavalry)
Desert Cavalry
Hard lands breed desperate men. The desert is no exception.
80 450 450 90 45 25 35 52 15 75 35
24
80 Kushite Royal Guard
Cavalry / Melee Cavalry / (dk_kush_kushite_royal_guard)
Kushite Royal Guard
A noble's horse and battle prowess are naturally of the highest quality.
80 1150 1150 230 52 29 42 63 65 100 65
Chariot
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
25
20 Desert Chariots
Cavalry / Chariot / (dk_afr_desert_chariots)
Desert Chariots
War chariots, used with skill, can break ordered ranks of infantry.
20 850 850 150 16 24 6 37 40 85 55
26
12 Scythed Chariots
Cavalry / Chariot / (dk_kush_scythed_chariots)
Scythed Chariots
The terror of a thundering charge, with flashing blades, is often enough to weaken opponents.
12 1380 1380 200 54 35 45 29 60 100 65
Elephant
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
27
12 African Elephants
Elephants / Elephant / (dk_kush_african_elephants)
African Elephants
Only fools fail to fear elephants in battle.
12 1400 1400 180 54 60 24 21 30 905 55
28
24 African War Elephants
Elephants / Elephant / (dk_kush_african_war_elephants)
African War Elephants
Huge, intimidating creatures, trained to charge and trample the enemy.
24 1600 1600 200 64 60 44 24 30 910 65
Fixed Artillery
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
29
40 African Giant Ballista
Siege Engine / Fixed Artillery / (Afr_Giant_Ballista)
African Giant Ballista
Impaling enemies from a distance has a gory charm all of its own.
40 730 730 150 210 550 2 9 24 6 14 10 45 40
30
40 African Scorpion (Fixed)
Siege Engine / Fixed Artillery / (Afr_Scorpion)
African Scorpion (Fixed)
A machine that can fling huge bolts great distances is very useful.
40 490 490 100 120 350 6 9 24 6 14 10 45 40
Field Artillery
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
31
40 African Ballista
Siege Engine / Field Artillery / (Afr_Ballista)
African Ballista
Few men live to tell of their brush with a ballista bolt.
40 1560 560 110 180 420 3 9 24 6 14 10 45 40
32
40 African Scorpion
Siege Engine / Field Artillery / (Afr_Cheiroballistra)
African Scorpion
A machine that can fling huge bolts great distances is very useful.
40 520 520 100 120 350 6 9 24 36 14 10 45 40
33
40 African Heavy Onager
Siege Engine / Field Artillery / (Afr_Large_Onager)
African Heavy Onager
There are few arguments as potent as a rock crashing from the skies.
40 1790 790 160 230 480 2 9 24 6 14 10 45 40
34
40 African Onager
Siege Engine / Field Artillery / (Afr_Onager)
African Onager
Few men willingly hold the line when an onager fires on them.
40 1580 580 120 200 350 3 9 24 6 14 10 45 40
Admiral
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
35
140 Tower Penteres - Royal Kushite Archers
Medium Ship / Missile Ship / (dk_kush_archers_five_tower)
Tower Penteres - Royal Kushite Archers
From a shipboard tower, all enemies become little targets to be potted at will.

These archers, drawn from the sons and daughters of the nobility, will stand and fight to the last.

140 1420 1420 260 1020 6 40 150 7 15 16 35 10 18 30 55 55
36
80 Scorpion Trieres - Archers
Medium Ship / Missile Ship / (dk_kush_archers_three_scorpio)
Scorpion Trieres - Archers
Deadly accurate dart-throwers give enemies pause.

The ability to kill enemies at a distance is always welcome.

80 620 690 140 693 7 35 125 6 15 8 24 3 12 10 45 25
37
160 Assault Hexeres - Swordsmen
Heavy Ship / Melee Ship / (Aet_Sword_Six)
Assault Hexeres - Swordsmen
These magnificent ships are both intimidating and extremely dangerous.

Swordplay has a long tradition among African warriors.

160 1180 1180 236 1206 5 31 34 14 50 45 55 40
Melee Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
38
60 Fire Pot Dieres - Nubian Spearmen
Light Ship / Melee Ship / (dk_kush_nubian_spearmen_two_fire_pots)
Fire Pot Dieres - Nubian Spearmen
Fire pots, hurled onto enemy decks, are a terrible threat to wooden ships.

The harshest landscapes breed the toughest warriors. Nubians are no exception.

60 360 360 72 501 7 25 25 24 53 45 55 50
39
160 Assault Hexeres - Swordsmen
Heavy Ship / Melee Ship / (Aet_Sword_Six)
Assault Hexeres - Swordsmen
These magnificent ships are both intimidating and extremely dangerous.

Swordplay has a long tradition among African warriors.

160 1180 1180 236 1206 5 31 34 14 50 45 55 40
40
60 Assault Dieres - Nubian Spearmen
Light Ship / Melee Ship / (dk_kush_nubian_spearmen_two)
Assault Dieres - Nubian Spearmen
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

The harshest landscapes breed the toughest warriors. Nubians are no exception.

60 310 310 62 501 7 25 25 24 53 45 55 50
Missile Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
41
140 Missile Penteres - Kushite Archers
Medium Ship / Missile Ship / (dk_kush_archers_five)
Missile Penteres - Kushite Archers
Archers can shoot down upon many enemies from the deck, doing terrible work in the process.

When the bow provides both food and security, everyone learns its ways.

140 1060 1060 200 1020 6 35 150 6 15 14 35 6 16 10 50 50
42
140 Tower Penteres - Royal Kushite Archers
Medium Ship / Missile Ship / (dk_kush_archers_five_tower)
Tower Penteres - Royal Kushite Archers
From a shipboard tower, all enemies become little targets to be potted at will.

These archers, drawn from the sons and daughters of the nobility, will stand and fight to the last.

140 1420 1420 260 1020 6 40 150 7 15 16 35 10 18 30 55 55
43
80 Scorpion Trieres - Archers
Medium Ship / Missile Ship / (dk_kush_archers_three_scorpio)
Scorpion Trieres - Archers
Deadly accurate dart-throwers give enemies pause.

The ability to kill enemies at a distance is always welcome.

80 620 690 140 693 7 35 125 6 15 8 24 3 12 10 45 25
44
80 Missile Trieres - Archers
Medium Ship / Missile Ship / (dk_kush_archers_three)
Missile Trieres - Archers
A large contingent of archers can make short work of enemy crews.

The ability to kill enemies at a distance is always welcome.

80 520 590 120 693 7 35 125 6 15 8 24 3 12 10 45 25
45
80 Raiding Hemiolia - Slave Slingers
Light Ship / Missile Ship / (dk_kush_slave_slingers_one)
Raiding Hemiolia - Slave Slingers
These swift, manoeuvrable ships are a useful scouting force for any admiral.

Fighting from range increases a slave's life expectancy considerably.

80 320 350 70 402 6 20 150 7 25 8 24 3 20 10 45 25
46
100 Pursuit Trihemiolia - Slave Slingers
Light Ship / Missile Ship / (dk_kush_slave_slingers_two)
Pursuit Trihemiolia - Slave Slingers
Fast, relatively powerful pursuit ships, well able to hunt down pirates and other seagoing scum.

Fighting from range increases a slave's life expectancy considerably.

100 390 470 95 585 7 20 150 7 25 8 24 3 20 10 45 25
Artillery Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
47
40 Light Artillery Penteres - African Ballista (Ship)
Medium Ship / Artillery Ship / (Afr_Ballista_Five)
Light Artillery Penteres - African Ballista (Ship)
Ballista bolts or stones are a powerful tool for destroying an enemy's will to resist.

Few men live to tell of their brush with a ballista bolt.

40 640 640 128 1020 6 180 420 2 9 24 9 14 10 45 40
48
40 Artillery Penteres - African Onager (Ship)
Medium Ship / Artillery Ship / (Afr_Onager_Five)
Artillery Penteres - African Onager (Ship)
With deck-mounted artillery pieces, these ships can rain down destruction on the enemy.

Few men willingly hold the line when an onager fires on them.

40 760 760 152 1020 6 200 350 2 9 24 6 14 10 45 40
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