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HomeHome / Total War: Rome II / The Sassanids (Empire Divided) / Custom Battle Units
General
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
24 Armoured Indian War Elephants
Elephants / Elephant / (3c_Sas_Armoured_Indian_War_Elephants)
Armoured Indian War Elephants
Clad in scale armour, these elephants are a terrifying, almost unstoppable force.
24 1800 1800 360 64 60 44 24 30 1205 60
2
80 Gyan-Avspar
Cavalry / Shock Cavalry / (3c_Sas_Gyan_Avspar)
Gyan-Avspar
Even at the Bridge of Judgement, the Gyan-Avspar will fight for their king.
80 1520 1520 305 50 27 76 38 115 105 65
3
80 Royal Sassanian Archers
Cavalry / Missile Cavalry / (3c_Sas_Royal_Sassanian_Archers)
Royal Sassanian Archers
The sound of their arrows in the wind is the last thing their enemies hear.
80 720 720 145 40 125 6 15 39 25 22 19 60 95 55
4
80 Zhayedan Immortals
Cavalry / Melee Cavalry / (3c_Sas_Zhayedan_Immortals)
Zhayedan Immortals
The finest warriors in the world, at the Shah's command.
80 1280 1280 255 49 29 43 38 95 105 70
Melee Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
5
160 Daylamite Infantry
Melee Infantry / Melee Infantry / (3c_Sas_Daylamite_Infantry)
Daylamite Infantry
With the fervour of God, and skill at arms, these men bring death to the field.
160 700 700 140 26 34 15 58 70 55 35
6
160 Immortal Infantry
Melee Infantry / Melee Infantry / (3c_Sas_Immortal_Infantry)
Immortal Infantry
The famous Sassanid Immortals, striking fear into the heart of the enemy.
160 880 880 175 40 34 28 54 80 55 55
7
160 Immortal Infantry Guard
Melee Infantry / Melee Infantry / (3c_Sas_Immortal_Infantry_Guard)
Immortal Infantry Guard
These men fight with no fear, for death's embrace cannot reach them.
160 1400 1400 280 44 40 30 58 95 60 70
8
160 Persian Light Infantry
Melee Infantry / Melee Infantry / (3c_Sas_Persian_Light_Infantry)
Persian Light Infantry
Persians, steeped in the history of their land, ready to fight in its name.
160 280 280 55 20 34 15 52 40 50 35
9
160 Hamspah Infantry
Melee Infantry / Melee Infantry / (3c_Sas_Hamspah_Infantry)
Hamspah Infantry
Even the poorest man can find his place in battle.
160 200 200 40 15 34 15 20 10 45 20
Missile Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
10
120 Anatolian Slingers
Missile Infantry / Missile Infantry / (3c_Sas_Anatolian_Slingers)
Anatolian Slingers
There will always be more ammunition for a slingshot, no matter how lengthy the campaign.
120 620 620 125 29 150 8 25 10 24 6 23 20 55 55
11
120 Kurdish Archers
Missile Infantry / Missile Infantry / (3c_Sas_Kurdish_Archers)
Kurdish Archers
Kurdish archers are held in high regard, especially by their enemies.
120 640 640 130 40 150 6 15 20 38 11 28 40 55 50
12
120 Persian Skirmishers
Missile Infantry / Missile Infantry / (3c_Sas_Persian_Skirmishers)
Persian Skirmishers
Skirmishers are perfect for frustrating the enemy before a larger attack.
120 320 320 65 32 80 7 7 8 24 3 22 15 45 20
13
120 Royal Archers
Missile Infantry / Missile Infantry / (3c_Sas_Royal_Archers)
Royal Archers
Their arrows fly forth in the name of the Shah.
120 680 680 135 40 150 6 15 22 38 14 32 40 55 60
Spear Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
14
160 Immortal Spear Guard
Melee Infantry / Spear Infantry / (3c_Sas_Immortal_Spear_Guard)
Immortal Spear Guard
Dealing death with a single thrust but never receiving it.
160 1360 1360 270 44 29 30 58 95 60 70
15
160 Immortal Spears
Melee Infantry / Spear Infantry / (3c_Sas_Immortal_Spears)
Immortal Spears
The Immortals never die. Their spears are an endless row of death, pointed at the enemy.
160 840 840 170 40 25 28 54 80 55 60
16
160 Persian Spearmen
Melee Infantry / Spear Infantry / (3c_Sas_Persian_Spearmen)
Persian Spearmen
The regular standing army of Persia, their spears will hold the line.
160 300 300 60 20 25 18 42 65 45 40
17
160 Sassanian Levy Spearmen
Melee Infantry / Spear Infantry / (3c_Sas_Sassanian_Levy_Spearmen)
Sassanian Levy Spearmen
Levies can fight and are relatively cheap to maintain, but lack skill and conviction.
160 240 240 50 13 25 11 34 45 45 30
Melee Cavalry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
18
80 Camel Spearmen
Cavalry / Melee Cavalry / (3c_Sas_Camel_Spearmen)
Camel Spearmen
Camels, when paired with spears, are a deadly combination indeed.
80 400 400 80 28 25 25 50 25 85 40
19
80 Daylamite Cavalry
Cavalry / Melee Cavalry / (3c_Sas_Daylamite_Cavalry)
Daylamite Cavalry
When horsemanship is in their blood, high-quality infantry can easily become high-quality cavalry.
80 740 740 150 36 38 24 32 70 80 50
20
80 Eastern Scouts
Cavalry / Melee Cavalry / (3c_Sas_Eastern_Scouts)
Eastern Scouts
The lightest cavalry can still run down missile units with pure equine might.
80 360 360 70 35 27 29 51 15 75 35
21
80 Elite Savaran Cavalry
Cavalry / Melee Cavalry / (3c_Sas_Elite_Savaran_Cavalry)
Elite Savaran Cavalry
These riders do not think themselves better, they know it.
80 820 820 165 46 25 34 35 70 90 60
22
80 Savaran Cavalry
Cavalry / Melee Cavalry / (3c_Sas_Savaran_Cavalry)
Savaran Cavalry
Savaran are drawn from the nobility; the highest position for those most noble.
80 760 760 120 40 25 34 35 70 80 50
23
80 Zhayedan Immortals
Cavalry / Melee Cavalry / (3c_Sas_Zhayedan_Immortals)
Zhayedan Immortals
The finest warriors in the world, at the Shah's command.
80 1280 1280 255 49 29 43 38 95 105 70
Missile Cavalry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
24
80 Armoured Camel Archers
Cavalry / Missile Cavalry / (3c_Sas_Armoured_Camel_Archers)
Armoured Camel Archers
Camels are strange and ungainly, but cover them in armour and they charge like the rest.
80 680 680 135 35 125 6 13 16 24 8 15 40 85 40
25
80 Camel Archers
Cavalry / Missile Cavalry / (3c_Sas_Camel_Archers)
Camel Archers
An agile, ranged force, defended from horsemen by their peculiar smell.
80 450 450 90 35 125 6 13 16 24 8 15 10 85 35
26
80 Eastern Horse Archers
Cavalry / Missile Cavalry / (3c_Sas_Eastern_Horse_Archers)
Eastern Horse Archers
Horse archers can cut enemy units down to size without getting too close.
80 420 420 85 35 125 6 13 9 24 4 13 10 70 30
27
80 Eastern Horse Skirmishers
Cavalry / Missile Cavalry / (3c_Sas_Eastern_Horse_Skirmishers)
Eastern Horse Skirmishers
Speed of horse turns the javelin into a deadly missile.
80 390 390 80 41 80 7 7 9 24 4 38 15 70 30
28
80 Persian Horse Archers
Cavalry / Missile Cavalry / (3c_Sas_Persian_Horse_Archers)
Persian Horse Archers
A moving hail of arrows, these horsemen never let themselves be pinned down.
80 440 440 90 40 125 6 13 10 24 4 13 10 75 40
29
80 Royal Sassanian Archers
Cavalry / Missile Cavalry / (3c_Sas_Royal_Sassanian_Archers)
Royal Sassanian Archers
The sound of their arrows in the wind is the last thing their enemies hear.
80 720 720 145 40 125 6 15 39 25 22 19 60 95 55
Shock Cavalry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
30
80 Camel Cataphracts
Cavalry / Shock Cavalry / (3c_Sas_Camel_Cataphracts)
Camel Cataphracts
These camel-mounted lancers can break enemy lines, and disturb enemy cavalry with their stench!
80 1160 1160 230 44 25 71 19 90 100 65
31
80 Grivpanvar Cataphracts
Cavalry / Shock Cavalry / (3c_Sas_Grivpanvar_Cataphracts)
Grivpanvar Cataphracts
The Grivpanvar strike fear, and a four metre lance, into the hearts of their enemies.
80 1000 1000 200 40 25 57 16 90 90 50
32
80 Gyan-Avspar
Cavalry / Shock Cavalry / (3c_Sas_Gyan_Avspar)
Gyan-Avspar
Even at the Bridge of Judgement, the Gyan-Avspar will fight for their king.
80 1520 1520 305 50 27 76 38 115 105 65
33
80 Pushtigban Cataphracts
Cavalry / Shock Cavalry / (3c_Sas_Pushtighban_Cataphracts)
Pushtigban Cataphracts
To the very end, the Pushtigban will fight.
80 1140 1140 230 40 25 67 32 95 100 60
34
80 Savaran Cataphracts
Cavalry / Shock Cavalry / (3c_Sas_Savaran_Cataphracts)
Savaran Cataphracts
Savaran are not part of the Persian military, they ARE the Persian military.
80 820 820 165 38 25 52 18 45 90 50
Elephant
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
35
24 Armoured Indian War Elephants
Elephants / Elephant / (3c_Sas_Armoured_Indian_War_Elephants)
Armoured Indian War Elephants
Clad in scale armour, these elephants are a terrifying, almost unstoppable force.
24 1800 1800 360 64 60 44 24 30 1205 60
36
24 Indian War Elephants
Elephants / Elephant / (3c_Sas_Indian_War_Elephants)
Indian War Elephants
Living, breathing war machines, elephants require special attention if they are to be used effectively.
24 1500 1500 300 34 60 28 20 30 1005 40
Fixed Artillery
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
37
40 Eastern Giant Ballista
Siege Engine / Fixed Artillery / (3c_Eas_Giant_Ballista)
Eastern Giant Ballista
The inventive mind makes cruel machines very useful in battle.
40 730 730 150 210 550 2 9 24 6 14 10 45 35
Field Artillery
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
38
40 Eastern Ballista
Siege Engine / Field Artillery / (3c_Eas_Ballista)
Eastern Ballista
If a man can be seen, he can be hit. If hit, killed.
40 1560 560 110 180 420 3 9 24 6 14 10 45 35
39
40 Eastern Scorpion
Siege Engine / Field Artillery / (3c_Eas_Cheiroballistra)
Eastern Scorpion
A man pierced through is unlikely to dispute a battle's outcome.
40 520 520 100 120 350 6 9 24 6 14 10 45 35
40
40 Eastern Large Onager
Siege Engine / Field Artillery / (3c_Eas_Large_Onager)
Eastern Large Onager
Carnage is only the start: wise targets remember urgent business elsewhere.
40 1780 780 160 230 480 2 9 24 7 14 10 45 35
41
40 Eastern Onager
Siege Engine / Field Artillery / (3c_Eas_Onager)
Eastern Onager
Really big rocks, thrown at the enemy, punctuate many a debating point in war.
40 1580 580 120 200 350 3 9 24 6 14 10 45 35
42
40 Scorpion Pot Ballista
Siege Engine / Field Artillery / (3c_Eas_Scorpion_Pot_Ballista)
Scorpion Pot Ballista
A sting in the tail gives your enemies a particularly nasty surprise.
40 1560 560 110 30 420 3 9 24 6 14 10 45 35
Admiral
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
43
140 Missile Penteres - Kurdish Archers
Medium Ship / Missile Ship / (3c_Sas_Missile_Penteres)
Missile Penteres - Kurdish Archers
Archers can shoot down upon many enemies from the deck, doing terrible work in the process.

Kurdish archers are held in high regard, especially by their enemies.

140 1160 1160 230 1090 5 40 150 6 15 20 38 11 28 40 55 50
44
160 Assault Hexeres - Immortal Infantry
Heavy Ship / Melee Ship / (3c_Sas_Assault_Hexeres)
Assault Hexeres - Immortal Infantry
These magnificent ships are both intimidating and extremely dangerous.

The famous Sassanid Immortals, striking fear into the heart of the enemy.

160 1300 1300 260 1281 5 40 34 28 54 80 55 55
Melee Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
45
60 Fire Pot Dieres - Hamspah Infantry
Light Ship / Melee Ship / (3c_Sas_Fire_Pot_Dieres)
Fire Pot Dieres - Hamspah Infantry
Fire pots, hurled onto enemy decks, are a terrible threat to wooden ships.

Even the poorest man can find his place in battle.

60 380 380 75 566 6 15 34 15 20 10 45 20
46
120 Assault Tetreres - Persian Spearmen
Medium Ship / Melee Ship / (3c_Sas_Assault_Tetreres)
Assault Tetreres - Persian Spearmen
Ramming attacks from these ships inflict terrible damage.

The regular standing army of Persia, their spears will hold the line.

120 600 600 120 890 6 20 25 18 42 65 45 40
47
160 Assault Hexeres - Immortal Infantry
Heavy Ship / Melee Ship / (3c_Sas_Assault_Hexeres)
Assault Hexeres - Immortal Infantry
These magnificent ships are both intimidating and extremely dangerous.

The famous Sassanid Immortals, striking fear into the heart of the enemy.

160 1300 1300 260 1281 5 40 34 28 54 80 55 55
48
160 Assault Hexeres - Immortal Spears
Heavy Ship / Melee Ship / (3c_Sas_Tower_Hexeres)
Assault Hexeres - Immortal Spears
These magnificent ships are both intimidating and extremely dangerous.

The Immortals never die. Their spears are an endless row of death, pointed at the enemy.

160 1520 1520 305 1281 5 40 25 28 54 80 55 60
49
60 Assault Dieres - Hamspah Infantry
Light Ship / Melee Ship / (3c_Sas_Assault_Dieres)
Assault Dieres - Hamspah Infantry
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Even the poorest man can find his place in battle.

60 330 330 65 566 6 15 34 15 20 10 45 20
Missile Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
50
140 Scorpion Penteres - Kurdish Archers
Medium Ship / Missile Ship / (3c_Sas_Scorpion_Penteres)
Scorpion Penteres - Kurdish Archers
Deadly accurate dart-throwers give these ships a significant crew-killing potential.

Kurdish archers are held in high regard, especially by their enemies.

140 1460 1460 290 1090 5 40 150 6 15 20 38 11 28 40 55 50
51
140 Missile Penteres - Kurdish Archers
Medium Ship / Missile Ship / (3c_Sas_Missile_Penteres)
Missile Penteres - Kurdish Archers
Archers can shoot down upon many enemies from the deck, doing terrible work in the process.

Kurdish archers are held in high regard, especially by their enemies.

140 1160 1160 230 1090 5 40 150 6 15 20 38 11 28 40 55 50
52
140 Tower Penteres - Kurdish Archers
Medium Ship / Missile Ship / (3c_Sas_Tower_Penteres)
Tower Penteres - Kurdish Archers
From a shipboard tower, all enemies become little targets to be potted at will.

Kurdish archers are held in high regard, especially by their enemies.

140 1480 1480 300 1090 5 40 150 6 15 20 38 11 28 40 55 50
53
80 Raiding Hemiolia - Persian Skirmishers
Light Ship / Missile Ship / (3c_Sas_Raiding_Hemiolia)
Raiding Hemiolia - Persian Skirmishers
These swift, manoeuvrable ships are a useful scouting force for any admiral.

Skirmishers are perfect for frustrating the enemy before a larger attack.

80 450 450 90 467 6 32 80 7 7 8 24 3 22 15 45 20
54
80 Scorpion Trieres - Anatolian Slingers
Medium Ship / Missile Ship / (3c_Sas_Scorpion_Trieres)
Scorpion Trieres - Anatolian Slingers
Deadly accurate dart-throwers give enemies pause.

There will always be more ammunition for a slingshot, no matter how lengthy the campaign.

80 990 990 200 758 6 29 150 8 25 10 24 6 23 20 55 55
55
80 Missile Trieres - Anatolian Slingers
Medium Ship / Missile Ship / (3c_Sas_Missile_Trieres)
Missile Trieres - Anatolian Slingers
A large contingent of archers can make short work of enemy crews.

There will always be more ammunition for a slingshot, no matter how lengthy the campaign.

80 670 670 135 758 6 29 150 8 25 10 24 6 23 20 55 55
56
100 Pursuit Trihemiolia - Persian Skirmishers
Light Ship / Missile Ship / (3c_Sas_Pursuit_Trihemiolia)
Pursuit Trihemiolia - Persian Skirmishers
Fast, relatively powerful pursuit ships, well able to hunt down pirates and other seagoing scum.

Skirmishers are perfect for frustrating the enemy before a larger attack.

100 520 520 105 650 7 32 80 7 7 8 24 3 22 15 45 20
Artillery Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
57
40 Light Artillery Penteres - Eastern Ballista (Ship)
Medium Ship / Artillery Ship / (3c_Sas_Light_Artillery_Penteres)
Light Artillery Penteres - Eastern Ballista (Ship)
Ballista bolts or stones are a powerful tool for destroying an enemy's will to resist.

If a man can be seen, he can be hit. If hit, killed.

40 630 630 125 1090 5 180 420 2 9 24 6 14 10 45 35
58
40 Artillery Penteres - Eastern Onager (Ship)
Medium Ship / Artillery Ship / (3c_Sas_Artillery_Penteres)
Artillery Penteres - Eastern Onager (Ship)
With deck-mounted artillery pieces, these ships can rain down destruction on the enemy.

Really big rocks, thrown at the enemy, punctuate many a debating point in war.

40 750 750 150 1090 5 200 350 3 9 24 6 14 10 45 35
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