

Ma'rib Royal Guard
To fight in the king's elite is an honourable calling.The city of Marib was not only the seat of the kings of Saba, it was an important economical and agricultural centre, as well as a place of worship. Its temple complex had multi-storey buildings and was situated directly on top of the trade routes to India, in the heart of Arabia Felix. However, it's most prominent feature was the Great Marib Dam, built around the 8th century BC, although smaller dams and canals were constructed in the region for centuries. The dam's elaborate irrigation system allowed the Sabaeans to prosper through the trade of frankincense and myrrh, which they cultivated. This strong geographical position also helped them maintain their wealth and political power. Unfortunately, as the trade routes shifted north, the Sabaeans fell out of favour and their glorious civilisation declined around the 1st century AD.
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Unit Name Ma'rib Royal Guard |
Main Unit Key dk_saba_marib_royal_guard |
Land Unit Key dk_saba_marib_royal_guard |
Naval Unit Key pel_transport |
Soldiers 160 |
Category Melee Infantry |
Class Spear Infantry |
Custom Battle Cost 1160 |
Recruitment Cost 1160 |
Upkeep Cost 230 |
Melee Attack 42 |
Weapon Damage 29 |
├ Melee Weapon rome_spear_elite |
├ Melee Damage Base 24 |
├ Melee Damage Ap 5 |
├ Armour Piercing No |
├ Bonus vs. Large 20 |
├ Bonus vs Elephants 20 |
└ Bonus vs Infantry 0 |
Charge Bonus 30 |
Melee Defence 65 |
├ Base Defence 40 |
├ Shield oval |
└ Shield Defence 25 |
Armour 105 |
├ Armour bronze_elite |
├ Armour Defence 70 |
└ Shield Armour 35 |
Health 65 |
├ Man Entity rome_infantry_very_heavy |
├ Man Health 45 |
└ Bonus Hit Points 20 |
Base Morale 70 |
Abilities
Ma'rib Royal Guard- Cavalry Counter-tactics
Improves unit's ability to endure enemy cavalry charges for an extended time.
Bonus vs mounted units - Shield Screen
The unit raises their shields in a static defensive formation.
Bracing, melee defence, shield strength
Can't move
Attributes
- Expert Charge Defence
This unit’s melee attack and damage are increased against charging enemies. - Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Encourage
This unit provides a morale bonus to nearby allies. - Formation Attack
The unit will try to stay in formation when in melee. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Resistant to Heat
This unit tires less quickly in the desert.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good defensive unit
- Low damage but average armour penetration
- Average attack
- Good morale
Faction Availability | |
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Grand Campaign |