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HomeHome / Total War: WARHAMMER III / Poxmakers of Nurgle / Units / Chaos Knights of Nurgle (Lances)
Chaos Knights of Nurgle (Lances) Poxmakers of NurglePoxmakers of Nurgle Cavalry & Chariots

Chaos Knights of Nurgle (Lances)

The sickening surge of the Plague Knights is spearheaded by lances glistening with ichor and droplets of pus.

Like their fellow acolytes of the Plague God, the Knights of Nurgle’s hordes are always infected with all manner of disfiguring diseases. They are driven forth by a strange and morbid energy, enabling them to survive wounds that might otherwise slay another Chaos Knight. Their originally splendid wargear, coats of arms and banners are always tattered and filthy, like the rags of a leper, and their once-opulent silk or fur cloaks hang from their shoulders like the shroud of corpses. The Knights of Nurgle bear their disfigurements openly, proud of their dribbling sores and discoloured skin at odds with their exalted positions on the battlefield.

Chaos Knights of Nurgle (Lances)

Unit Name

Chaos Knights of Nurgle (Lances)

Main Unit Key

wh3_dlc20_chs_cav_chaos_knights_mnur_lances

Land Unit Key

wh3_dlc20_chs_cav_chaos_knights_mnur_lances

Land Unit Group Parents

Cavalry & Chariots

Land Unit Group

Shock Cavalry

Caste

Melee Cavalry

Category

War Beast

Class

Shock Cavalry

Custom Battle Cost

1500

Recruitment Cost

1600

Upkeep Cost

400

Number of Units

60

Hit Points

8280

├ Mount

60

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1c_dlc20_chaos_knights_hr1_large_heavy_horse_lance_sword_and_shield

├ Man Entity

wh3_dlc20_chaos_knight_rider_blood

├ Man Hit Points

8

├ Num Men

60

└ Bonus Hit Points

130

Mass

130

└ Man Mass

130.0000

Armour

120

├ Armour

wh2_main_heavy_metal_120

├ Shield

wh_missile_block_30_metal

Missile Block Chance

30

Leadership

75

Speed

33

└ Man Speed

33

Melee Attack

37

Melee Defence

41

Weapon Strength

53

├ Melee Weapon

wh3_dlc20_chaos_knight_mnur_lance

Base Weapon Damage

36

Armour-Piercing Weapon Damage

17

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

80

Abilities

No Ability

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Mark of Nurgle
    A unit with the [[col:white]]Mark of Nurgle has:

Strengths & Weaknesses

  • Armoured & Shielded
    Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Poison Attacks
    The [[img:ui/battle ui/ability_icons/wh_main_unit_contact_poison.png]]poisonous attacks of this unit weaken the target's speed and damage.