Left Panel
menu
HomeHome / Total War: WARHAMMER III / Poxmakers of Nurgle / Units / Cultist of Nurgle (Chaos Steed)
Cultist of Nurgle (Chaos Steed) Poxmakers of NurglePoxmakers of Nurgle Heroes

Cultist of Nurgle (Chaos Steed)

Each of this pox-ridden devotee's horrifying afflictions is a gift from their loving Plaguefather.

The fell Gods of Chaos ask for total and complete devotion from their mortal followers, and they grow strong upon the conflict and slaughter they unleash. In exchange, the Ruinous Powers offer their dark blessings – gifts that make the faithful mighty indeed. The Mark of Nurgle manifests itself in a variety of disgusting afflictions. A cloud of flies accompanies its bearers, making them difficult to target.

Cultist of Nurgle (Chaos Steed)

Unit Name

Cultist of Nurgle (Chaos Steed)

Main Unit Key

wh3_main_nur_cha_cultist_1

Land Unit Key

wh3_main_nur_cha_cultist_1

Land Unit Group Parents

Heroes

Land Unit Group

Melee Specialist

Caste

Hero

Category

Cavalry

Class

Command

Custom Battle Cost

800

Recruitment Cost

2000

Upkeep Cost

250

Number of Units

1

Hit Points

5068

├ Mount

1

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1_mc_cultist_of_nurgle_hr1_warhorse

├ Man Entity

wh3_dlc20_cultist_rider_nurgle_blood_dismembers

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

5060

Mass

600

└ Man Mass

600.0000

Armour

45

├ Armour

wh2_main_leather_45

├ Shield

none

Missile Block Chance

0

Leadership

65

Speed

34

└ Man Speed

34

Melee Attack

50

Melee Defence

35

Weapon Strength

375

├ Melee Weapon

wh3_main_nur_cultist_club

Base Weapon Damage

250

Armour-Piercing Weapon Damage

125

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

35

Abilities

  • Gate of Nurgle
    The Cultist hauls open the gate to allow yet more foul, droning Plaguebearers to shuffle into existence to surround and infect the enemy.
  • Cloud of Flies
    Through His endless pestilent blessings, the Plague Lord's followers thrive and surge forward when others would simply wither and die.
    Melee Defence +9
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Deadly Onslaught
    Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
    Charge Bonus x 160%
    Armour-Piercing Weapon Damage x 125%
    Base Weapon Damage x 125%
  • Foe-Seeker
    There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
    Speed x 125%
  • Regeneration
    There are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.
    Weakness to Fire Damage -20

Attributes

  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Mark of Nurgle
    A unit with the [[col:white]]Mark of Nurgle has:

Strengths & Weaknesses

  • Armour-Sundering
    The [[img:ui/battle ui/ability_icons/wh_dlc06_unit_contact_sundered_armour.png]]armour-splitting attacks of this unit can significantly weaken the target's armour.