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HomeHome / Total War: WARHAMMER III / Poxmakers of Nurgle / Units / Forsaken of Nurgle
Forsaken of Nurgle Poxmakers of NurglePoxmakers of Nurgle Infantry

Forsaken of Nurgle

A man granted one too many of Nurgle's pestilent gifts, with flesh warped and mind broken as the Plague God's blessings overwhelm him.

Nurgle is a being of entropy and as such, can warp mortal flesh at will. Those who dedicate themselves to Him might seek such changes as a sign of His favour, though it is more common for them to succumb to their rebellious flesh and devolve into some repugnant form of mindless mass. The Plague Lord favours mutations that reflect his aspect of decay; His warped devotees may have the head of a dung beetle or fly, their tongue may have transformed into a writhing slug, or they might ooze necrotising slime from every pore. The more revolting the mutation, the more pleasing it is to the Lord of Decay.

Forsaken of Nurgle

Unit Name

Forsaken of Nurgle

Main Unit Key

wh3_main_nur_inf_forsaken_0

Land Unit Key

wh3_main_nur_inf_forsaken_0

Land Unit Group Parents

Infantry

Land Unit Group

Melee Infantry

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

850

Recruitment Cost

850

Upkeep Cost

213

Number of Units

80

Hit Points

8000

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1c_chaos_forsaken

├ Man Entity

wh3_main_nur_infantry_forsaken_blood_dismembers

├ Man Hit Points

8

├ Num Men

80

└ Bonus Hit Points

92

Mass

230

└ Man Mass

230.0000

Armour

85

├ Armour

wh2_main_body_85

├ Shield

none

Missile Block Chance

0

Leadership

70

Speed

46

└ Man Speed

46

Melee Attack

27

Melee Defence

25

Weapon Strength

58

├ Melee Weapon

wh3_main_nur_forsaken

Base Weapon Damage

44

Armour-Piercing Weapon Damage

14

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

36

Abilities

  • Frenzy
    Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
    Charge Bonus x 110%
    Melee Attack +10
    Armour-Piercing Weapon Damage x 110%
    Base Weapon Damage x 110%

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Immune to Psychology
    The unit is immune to psychological attacks (fear and terror).
  • Mark of Nurgle
    A unit with the [[col:white]]Mark of Nurgle has:

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Frenzy
    Units with [[img:ui/battle ui/ability_icons/wh_main_unit_passive_frenzy.png]]frenzy cause more damage while their leadership is high.
  • Poison Attacks
    The [[img:ui/battle ui/ability_icons/wh_main_unit_contact_poison.png]]poisonous attacks of this unit weaken the target's speed and damage.