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HomeHome / Total War: WARHAMMER III / Poxmakers of Nurgle / Units / Herald of Nurgle (Death)
Herald of Nurgle (Death) Poxmakers of NurglePoxmakers of Nurgle Lords

Herald of Nurgle (Death)

To those able to withstand Nurgle's Rot the longest, the Plague Lord grants wit and reason far beyond that of their decaying, droning subordinates.

The longer a victim can endure against Nurgle's Rot, the greater in the Plaguelord's sight the resulting Daemon shall be. From the souls of such hardy individuals are shaped the repulsive Heralds of Nurgle, who march in the Daemonic legions as proof positive that even the strongest and ablest cannot indefinitely defy disease. Heralds of Nurgle possess a strength and hardiness that belies their rotten frames, as well as a jovial nature somewhat at odds with the world-weary aspect of their droning minions.

Herald of Nurgle (Death)

Unit Name

Herald of Nurgle (Death)

Main Unit Key

wh3_main_nur_cha_herald_of_nurgle_death_0

Land Unit Key

wh3_main_nur_cha_herald_of_nurgle_death_0

Land Unit Group Parents

Lords

Land Unit Group

Wizard

Caste

Lord

Category

Melee Infantry

Class

Command

Custom Battle Cost

1100

Recruitment Cost

2000

Upkeep Cost

275

Number of Units

1

Hit Points

4708

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu4d_wh3_herald_of_nurgle_sword

├ Man Entity

wh3_main_nur_cha_herald_of_nurgle_hero_blood_dismembers

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

4700

Mass

1200

└ Man Mass

1200.0000

Armour

30

├ Armour

wh2_main_body_30

├ Shield

none

Missile Block Chance

0

Leadership

70

Speed

27

└ Man Speed

27

Melee Attack

45

Melee Defence

52

Weapon Strength

400

├ Melee Weapon

wh3_main_nur_sword_herald_of_nurgle

Base Weapon Damage

120

Armour-Piercing Weapon Damage

280

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

20

Abilities

  • Locus of Fecundity
    "Come to my side, o pestilent comrades. Through me, the Urfather's withering touch shall restore and renew you."
  • Cloud of Flies
    Through His endless pestilent blessings, the Plague Lord's followers thrive and surge forward when others would simply wither and die.
    Melee Defence +9
  • Daemonic Instability
    As the Daemon's courage falters, their mortal form crumbles and fades from this reality.
  • Banished!
    Once the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong.
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Arcane Conduit
    A strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits – funnelling the magical tempests to their cause.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Daemonic
    This unit is Daemonic (has physical resistance, does not rout, is immune to terror, takes damage when Leadership is low)
  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Spellcaster
    This unit can cast spells.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Poison Attacks
    The [[img:ui/battle ui/ability_icons/wh_main_unit_contact_poison.png]]poisonous attacks of this unit weaken the target's speed and damage.