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HomeHome / Total War: WARHAMMER III / Poxmakers of Nurgle / Units / Beast of Nurgle
Beast of Nurgle Poxmakers of NurglePoxmakers of Nurgle Monsters & Beasts

Beast of Nurgle

Any other lifeform is a potential friend to this ooze-drenched, pox-slobbering beast – until they inevitably die, of course.

The Beast of Nurgle is a truly horrendous aberration, no less deadly than it is morbidly and irrefutably ugly. Its corpulent form is both sticky and slimy, as a layer of infectious ooze seeps from its every pore and orifice. Despite its fearsome appearance and deadly attributes, the Beast is an affectionate creature that behaves in all respects exactly like an over­friendly and easily excited puppy. It craves attention, greeting newcomers by slobbering all over them and petting them with its slimy tentacles. Once the Beast's new friend stops moving, its interest quickly shifts to another target.

Beast of Nurgle

Unit Name

Beast of Nurgle

Main Unit Key

wh3_main_nur_mon_beast_of_nurgle_0

Land Unit Key

wh3_main_nur_mon_beast_of_nurgle_0

Land Unit Group Parents

Monsters & Beasts

Land Unit Group

Monster

Caste

Monster

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

800

Recruitment Cost

800

Upkeep Cost

200

Number of Units

1

Hit Points

6388

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hc8_wh3_beast_of_nurgle

├ Man Entity

wh3_main_nur_mon_beast_of_nurgle

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

6380

Mass

3500

└ Man Mass

3500.0000

Armour

50

├ Armour

wh2_main_body_50

├ Shield

none

Missile Block Chance

0

Leadership

60

Speed

40

└ Man Speed

40

Melee Attack

32

Melee Defence

34

Weapon Strength

300

├ Melee Weapon

wh3_main_nur_beast_of_nurgle

Base Weapon Damage

100

Armour-Piercing Weapon Damage

200

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

18

Abilities

  • Cloud of Flies
    Through His endless pestilent blessings, the Plague Lord's followers thrive and surge forward when others would simply wither and die.
    Melee Defence +9
  • Daemonic Instability
    As the Daemon's courage falters, their mortal form crumbles and fades from this reality.
  • Banished!
    Once the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong.
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Slime Trail
    Attacking the Fly Lord's most faithful servants is made all the more difficult by the magical slime that slows enemy warriors and restricts their strikes.
    Speed x 90%
    Melee Attack -5
  • Regeneration
    There are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.
    Weakness to Fire Damage -20

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Daemonic
    This unit is Daemonic (has physical resistance, does not rout, is immune to terror, takes damage when Leadership is low)

Strengths & Weaknesses

  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Regeneration
    [[img:ui/battle ui/ability_icons/wh_main_unit_passive_regeneration.png]]Regeneration allows a unit to heal while in battle. Fire is known to harm this healing process, so be warned that flaming attacks will cause more damage to units with Regeneration.
  • Poison Attacks
    The [[img:ui/battle ui/ability_icons/wh_main_unit_contact_poison.png]]poisonous attacks of this unit weaken the target's speed and damage.