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HomeHome / Total War: WARHAMMER III / Poxmakers of Nurgle / Units / The Daemonspew (Forsaken)
The Daemonspew (Forsaken) Poxmakers of NurglePoxmakers of Nurgle Infantry

The Daemonspew (Forsaken)

The zealousness of the Forsaken is especially great in those reborn in the macabre paradise of the Garden of Nurgle.

Forsaken are frothing maniacs that howl and scream as they sprint pell-mell towards the enemy lines, mutated limbs flailing and distended jaws snapping like those of ravenous beasts. Though they were once proud and mighty Chaos Warriors, because of the severe mutations bestowed upon them, they have become something less than human, with no more understanding of battlefield tactics than the hounds that gather around their bone-strewn lairs. These unfortunates have been reduced to the level of animals, and snarl and growl in a guttural parody of true language.

The Daemonspew (Forsaken)

Unit Name

The Daemonspew (Forsaken)

Main Unit Key

wh_pro04_chs_inf_forsaken_ror_0

Land Unit Key

wh_pro04_chs_inf_forsaken_ror_0

Land Unit Group Parents

Infantry

Land Unit Group

Melee Infantry

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

1000

Recruitment Cost

1000

Upkeep Cost

250

Number of Units

80

Hit Points

8000

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1c_chaos_forsaken

├ Man Entity

wh3_main_nur_infantry_forsaken_blood_dismembers

├ Man Hit Points

8

├ Num Men

80

└ Bonus Hit Points

92

Mass

230

└ Man Mass

230.0000

Armour

85

├ Armour

wh2_main_body_85

├ Shield

none

Missile Block Chance

0

Leadership

80

Speed

46

└ Man Speed

46

Melee Attack

35

Melee Defence

32

Weapon Strength

58

├ Melee Weapon

wh_dlc01_chs_forsaken_RoR

Base Weapon Damage

44

Armour-Piercing Weapon Damage

14

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

36

Abilities

  • Swarm of Flies
    Flies surround this rotting creature, making combat even harder as the swarm buzzes into mouths, ears and other vulnerable orifices!
    Melee Attack -5
  • Frenzy
    Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
    Charge Bonus x 110%
    Melee Attack +10
    Armour-Piercing Weapon Damage x 110%
    Base Weapon Damage x 110%

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Immune to Psychology
    The unit is immune to psychological attacks (fear and terror).
  • Mark of Nurgle
    A unit with the [[col:white]]Mark of Nurgle has:

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Frenzy
    Units with [[img:ui/battle ui/ability_icons/wh_main_unit_passive_frenzy.png]]frenzy cause more damage while their leadership is high.
  • Poison Attacks
    The [[img:ui/battle ui/ability_icons/wh_main_unit_contact_poison.png]]poisonous attacks of this unit weaken the target's speed and damage.
  • Damage Dealer
    This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.
Recuitment Requirement
Maximum Number 1