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HomeHome / Total War: WARHAMMER III / Poxmakers of Nurgle / Units / Plague Toads of Nurgle
Plague Toads of Nurgle Poxmakers of NurglePoxmakers of Nurgle Monsters & Beasts

Plague Toads of Nurgle

A putrid Daemon pus-beast caked in filth, considered lower even than Nurglings, and whose gaping, noxious maw can consume a man in a heartbeat.

The blackest, filth-choked lagoons and lightless sumps of the Plaguefather's realm have served as a spawning ground to all manner of daemonic beasts and foul creatures. They are toad-like bags of brackish filth and pus whose wide maws can swallow a man whole. As well as being dragged along like pestilent flies in the wake of Chaos summonings and Daemonic incursions, these maligned Daemons are drawn to places of disease and decay in the mortal world such as the dank reaches of sewer-pits and stagnant mires, devouring the unwary that cross their path and finding sustenance in suffering and befoulment.

Plague Toads of Nurgle

Unit Name

Plague Toads of Nurgle

Main Unit Key

wh3_main_nur_mon_plague_toads_0

Land Unit Key

wh3_main_nur_mon_plague_toads_0

Land Unit Group Parents

Monsters & Beasts

Land Unit Group

War Beasts

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

650

Recruitment Cost

650

Upkeep Cost

162

Number of Units

24

Hit Points

6192

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

to1_wh3_plague_toad

├ Man Entity

wh3_main_nur_mnt_plague_toad

├ Man Hit Points

8

├ Num Men

24

└ Bonus Hit Points

250

Mass

1500

└ Man Mass

1500.0000

Armour

50

├ Armour

wh2_main_leather_50

├ Shield

none

Missile Block Chance

0

Leadership

55

Speed

65

└ Man Speed

65

Melee Attack

30

Melee Defence

24

Weapon Strength

50

├ Melee Weapon

wh3_main_nur_plague_toad_maw

Base Weapon Damage

24

Armour-Piercing Weapon Damage

26

Bonus vs. Large

0

Bonus vs. Infantry

7

Charge Bonus

36

Abilities

  • Cloud of Flies
    Through His endless pestilent blessings, the Plague Lord's followers thrive and surge forward when others would simply wither and die.
    Melee Defence +9
  • Daemonic Instability
    As the Daemon's courage falters, their mortal form crumbles and fades from this reality.
  • Banished!
    Once the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Daemonic
    This unit is Daemonic (has physical resistance, does not rout, is immune to terror, takes damage when Leadership is low)
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Poison Attacks
    The [[img:ui/battle ui/ability_icons/wh_main_unit_contact_poison.png]]poisonous attacks of this unit weaken the target's speed and damage.