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HomeHome / Total War: WARHAMMER III / The Ice Court / Units / Kossars (Spears)
Kossars (Spears) The Ice CourtThe Ice Court Missile Infantry

Kossars (Spears)

A Kossar always warrants respect, for the working man represents the true spirit of the Motherland.

While Kossars fight in regiments, they are not necessarily the most disciplined warriors, at least on the face of it. These hard-living hunters and trappers, drawn from the layfolk of Kislev, are fatalistic about the bitterness of warfare, drinking together by the fire at night and singing raucous anthems as they march, joking constantly at one another’s expense. They wear light armour, if any at all. This grants them great freedom of movement and enables their already impressive stamina to shine through.

Kossars (Spears)

Unit Name

Kossars (Spears)

Main Unit Key

wh3_main_ksl_inf_kossars_1

Land Unit Key

wh3_main_ksl_inf_kossars_1

Land Unit Group Parents

Missile Infantry

Land Unit Group

Missile & Spear Infantry

Caste

Missile Infantry

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

500

Recruitment Cost

500

Upkeep Cost

125

Number of Units

90

Hit Points

6390

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1c_wh3_kislev_spear_and_bow

├ Man Entity

wh3_main_ksl_inf_kossars

├ Man Hit Points

8

├ Num Men

90

└ Bonus Hit Points

63

Mass

100

└ Man Mass

100.0000

Armour

15

├ Armour

wh2_main_leather_15

├ Shield

none

Missile Block Chance

0

Leadership

60

Speed

33

└ Man Speed

33

Melee Attack

20

Melee Defence

30

Weapon Strength

25

├ Melee Weapon

wh3_main_ksl_kossar_spear

Base Weapon Damage

20

Armour-Piercing Weapon Damage

5

Bonus vs. Large

15

Bonus vs. Infantry

0

Charge Bonus

4

Ammunition

20

Range

140

Missile Strength

17

├ Missile Weapon

wh3_main_ksl_bow_kossars

├ Projectile

wh3_main_ksl_bow_kossars

Base Missile Damage

16

Armour-Piercing Missile Damage

3

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

11

Accuracy

10

Reload Skill

0

Abilities

  • By Our Blood
    Kislevite warriors are inherently stronger than weak-hearted Empire-men, who know nothing of the hardship and strife of lives lived on the unforgiving steppes.

Attributes

  • Charge Defence vs. Large
    When bracing, this unit negates the charge bonus of any large attacker.
  • Charge Reflection
    When bracing, this unit deals additional damage when attacking charging enemies.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Hybrid Unit
    This unit is primarily a melee unit, but has missile capability too
  • Weak Against Armour
    This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.