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HomeHome / Total War: WARHAMMER III / The Ice Court / Units / Frost Maiden (Ice)
Frost Maiden (Ice) The Ice CourtThe Ice Court Heroes

Frost Maiden (Ice)

Any who mistake her youth for weakness will soon find themselves in a frozen grave.

When the Tzarina’s personal attention is not required, it falls to the women of the Ice Court to represent her might instead. Since the time of the Khan Queens there has been an Ice Court, a powerful political body devoted to preparing the noble daughters of Kislev to take on positions of power. It is from this body that the Frost Maidens – Ice Witches yet to complete their training – are drawn. Akin to an academy, the Ice Court schools the young women within its halls in matters of diplomacy, intrigue and sorcery.

Frost Maiden (Ice)

Unit Name

Frost Maiden (Ice)

Main Unit Key

wh3_main_ksl_cha_frost_maiden_ice_0

Land Unit Key

wh3_main_ksl_cha_frost_maiden_ice_0

Land Unit Group Parents

Heroes

Land Unit Group

Wizard

Caste

Hero

Category

Melee Infantry

Class

Command

Custom Battle Cost

300

Recruitment Cost

1000

Upkeep Cost

250

Number of Units

1

Hit Points

3420

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1_wh3_frost_maiden_sword_and_magic

├ Man Entity

wh3_main_ksl_frost_maiden_blood_dismembers

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

3412

Mass

600

└ Man Mass

600.0000

Armour

15

├ Armour

wh2_main_leather_15

├ Shield

none

Missile Block Chance

0

Leadership

60

Speed

46

└ Man Speed

46

Melee Attack

35

Melee Defence

30

Weapon Strength

285

├ Melee Weapon

wh3_main_ksl_frost_maiden_sword

Base Weapon Damage

200

Armour-Piercing Weapon Damage

85

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

15

Abilities

  • Glacial Blast
    This eldritch explosion propels lacerating shards of ice outwards, devastating anyone caught in its deadly squall.
  • By Our Blood
    Kislevite warriors are inherently stronger than weak-hearted Empire-men, who know nothing of the hardship and strife of lives lived on the unforgiving steppes.
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%

Attributes

  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Spellcaster
    This unit can cast spells.