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HomeHome / Total War: WARHAMMER III / The Ice Court / Units / Frost Maiden (Ice) (War Bear)
Frost Maiden (Ice) (War Bear) The Ice CourtThe Ice Court Heroes

Frost Maiden (Ice) (War Bear)

Any who mistake her youth for weakness will soon find themselves in a frozen grave.

When the Tzarina’s personal attention is not required, it falls to the women of the Ice Court to represent her might instead. Since the time of the Khan Queens there has been an Ice Court, a powerful political body devoted to preparing the noble daughters of Kislev to take on positions of power. It is from this body that the Frost Maidens – Ice Witches yet to complete their training – are drawn. Akin to an academy, the Ice Court schools the young women within its halls in matters of diplomacy, intrigue and sorcery.

Frost Maiden (Ice) (War Bear)

Unit Name

Frost Maiden (Ice) (War Bear)

Main Unit Key

wh3_main_ksl_cha_frost_maiden_ice_2

Land Unit Key

wh3_main_ksl_cha_frost_maiden_ice_2

Land Unit Group Parents

Heroes

Land Unit Group

Wizard

Caste

Hero

Category

War Beast

Class

Command

Custom Battle Cost

850

Recruitment Cost

1100

Upkeep Cost

275

Number of Units

1

Hit Points

4420

├ Mount

1

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1_wh3_ice_witch_be1_warbear_sword_and_magic

├ Man Entity

wh3_main_ksl_frost_maiden_blood_dismembers

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

4412

Mass

600

└ Man Mass

600.0000

Armour

75

├ Armour

wh2_main_plate_75

├ Shield

none

Missile Block Chance

0

Leadership

60

Speed

46

└ Man Speed

46

Melee Attack

45

Melee Defence

30

Weapon Strength

285

├ Melee Weapon

wh3_main_ksl_war_bear_frost_maiden

Base Weapon Damage

85

Armour-Piercing Weapon Damage

200

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

50

Abilities

  • Glacial Blast
    This eldritch explosion propels lacerating shards of ice outwards, devastating anyone caught in its deadly squall.
  • By Our Blood
    Kislevite warriors are inherently stronger than weak-hearted Empire-men, who know nothing of the hardship and strife of lives lived on the unforgiving steppes.
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Spellcaster
    This unit can cast spells.
  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.