Knights of the Lionhearted (Knights of the Realm)
From the home of the first great companion, Thierulf the Lionhearted, come the most ferocious of Bretonnia’s Knights.Once a Knight Errant has proved himself worthy of his station, he is confirmed as a Knight of the Realm. Knights of the Realm make up the bulk of the nobility of Bretonnia and command great respect both for their station and for the deeds they have performed to reach it. Upon his investiture, a Knight is given the responsibility of administrating a domain – generally a few acres of land, a village and a castle. As the common folk in the domain are bound to his service, to work his land and pay their taxes, so too does the Knight swear fealty to the higher orders of nobility. A Knight of the Realm is duty-bound to defend his people and his land until death. As a noble trained in the arts of battle, he is expected to defend himself and his domain against minor threats without assistance from others. If the situation is more desperate, the Knight may either marshal the peasants of the village to fight with him, or instead shelter the commoners in his castle until help arrives from neighbouring domains. Above all, he is required to maintain the standards of Knightly honour, obeying the strict tenets of Bretonnian chivalry. Amongst the most important of these is to respond to the call to war, when a Knight will fight alongside his peers, not as a rite of passage, but as duty required by his station. There is no greater shame than to fail in these responsibilities, thus betraying the chivalric code. If he does so, he may be stripped of all titles and rights, and be banished from the realm until he can prove himself once more.
Unit Name Knights of the Lionhearted (Knights of the Realm) |
Main Unit Key wh_pro04_brt_cav_knights_of_the_realm_ror_0 |
Land Unit Key wh_pro04_brt_cav_knights_of_the_realm_ror_0 |
Land Unit Group Parents Cavalry & Chariots |
Land Unit Group Shock Cavalry |
Caste Melee Cavalry |
Category Cavalry |
Class Shock Cavalry |
Custom Battle Cost 1200 |
Recruitment Cost 1200 |
Upkeep Cost 300 |
Number of Units 60 |
6240 |
├ Mount 60 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1_grail_hr1_warhorse_lance_sword_shield |
├ Man Entity wh_main_cavalry_rider_standard_blood |
├ Man Hit Points 8 |
├ Num Men 60 |
└ Bonus Hit Points 96 |
100 |
└ Man Mass 100.0000 |
90 |
├ Armour wh2_main_plate_90 |
├ Shield wh_missile_block_30_wood |
└ Missile Block Chance 30 |
Leadership 85 |
33 |
└ Man Speed 33 |
Melee Attack 41 |
36 |
37 |
├ Melee Weapon wh_dlc08_brt_lance_ror |
├ Base Weapon Damage 28 |
├ Armour-Piercing Weapon Damage 9 |
├ Bonus vs. Large 10 |
└ Bonus vs. Infantry 0 |
Charge Bonus 68 |
Abilities
-
Lance
Forming a wedge before the charge enables mounted Knights to smash through enemy lines, causing great disarray among their ranks.
Charge Speed x 110%
Acceleration x 140%
Charge Bonus x 140%
Mass x 150%
Melee Defence -8
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. -
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armoured & Shielded
Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc. - Anti-Large
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |
Faction Availability | |
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Immortal Empires |