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Knights Errant CouronneCouronne Cavalry & Chariots

Knights Errant

The most junior of Knights, they fight determinedly to make a name for themselves.

All noble sons of the realm are committed to the path of Knighthood from the moment they are born. Though birth into nobility guarantees his place, a young noble is not honoured until he has proven his worth. Some earn status through faithful service to their Lords, others through powerful connections and family ties, but the most glorious and only true way for a young Knight to fulfil his calling is to test himself against the foe on the field of battle. Eager to prove his skill, and thus attain status and renown, a Knight Errant is bold and enthusiastic to the point of recklessness - a trait that common folk idolise and admire. On the battlefield he is impetuous, eager to earn fame and honour in the thick of the fight. He charges boldly into the fray, heedless of danger and desiring glory, even if it means his own death. Older, more experienced Knights rarely discourage this, as it is both a way of pruning the ranks and a suitable outlet for the enthusiasm of youth. None would deny a young Knight his destiny - those whose skill and bravery are proven will go on to become Knights of the Realm.

Knights Errant

Unit Name

Knights Errant

Main Unit Key

wh_dlc07_brt_cav_knights_errant_0

Land Unit Key

wh_dlc07_brt_cav_knights_errant_0

Land Unit Group Parents

Cavalry & Chariots

Land Unit Group

Shock Cavalry

Caste

Melee Cavalry

Category

Cavalry

Class

Shock Cavalry

Custom Battle Cost

700

Recruitment Cost

700

Upkeep Cost

175

Number of Units

60

Hit Points

5700

├ Mount

60

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1_empire_hr1_warhorse_lance_sword_shield

├ Man Entity

wh_main_cavalry_rider_standard_blood

├ Man Hit Points

8

├ Num Men

60

└ Bonus Hit Points

87

Mass

100

└ Man Mass

100.0000

Armour

80

├ Armour

wh2_main_plate_80

├ Shield

wh_missile_block_35_wood

Missile Block Chance

35

Leadership

60

Speed

33

└ Man Speed

33

Melee Attack

26

Melee Defence

28

Weapon Strength

30

├ Melee Weapon

wh_dlc07_brt_lance_errant

Base Weapon Damage

21

Armour-Piercing Weapon Damage

9

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

54

Abilities

  • Lance
    Forming a wedge before the charge enables mounted Knights to smash through enemy lines, causing great disarray among their ranks.
    Charge Speed x 110%
    Acceleration x 140%
    Charge Bonus x 140%
    Mass x 150%
    Melee Defence -8

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured & Shielded
    Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.