Knights Errant
The most junior of Knights, they fight determinedly to make a name for themselves.All noble sons of the realm are committed to the path of Knighthood from the moment they are born. Though birth into nobility guarantees his place, a young noble is not honoured until he has proven his worth. Some earn status through faithful service to their Lords, others through powerful connections and family ties, but the most glorious and only true way for a young Knight to fulfil his calling is to test himself against the foe on the field of battle. Eager to prove his skill, and thus attain status and renown, a Knight Errant is bold and enthusiastic to the point of recklessness - a trait that common folk idolise and admire. On the battlefield he is impetuous, eager to earn fame and honour in the thick of the fight. He charges boldly into the fray, heedless of danger and desiring glory, even if it means his own death. Older, more experienced Knights rarely discourage this, as it is both a way of pruning the ranks and a suitable outlet for the enthusiasm of youth. None would deny a young Knight his destiny - those whose skill and bravery are proven will go on to become Knights of the Realm.
Unit Name Knights Errant |
Main Unit Key wh_dlc07_brt_cav_knights_errant_0 |
Land Unit Key wh_dlc07_brt_cav_knights_errant_0 |
Land Unit Group Parents Cavalry & Chariots |
Land Unit Group Shock Cavalry |
Caste Melee Cavalry |
Category Cavalry |
Class Shock Cavalry |
Custom Battle Cost 700 |
Recruitment Cost 700 |
Upkeep Cost 175 |
Number of Units 60 |
5700 |
├ Mount 60 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1_empire_hr1_warhorse_lance_sword_shield |
├ Man Entity wh_main_cavalry_rider_standard_blood |
├ Man Hit Points 8 |
├ Num Men 60 |
└ Bonus Hit Points 87 |
100 |
└ Man Mass 100.0000 |
80 |
├ Armour wh2_main_plate_80 |
├ Shield wh_missile_block_35_wood |
└ Missile Block Chance 35 |
Leadership 60 |
33 |
└ Man Speed 33 |
Melee Attack 26 |
28 |
30 |
├ Melee Weapon wh_dlc07_brt_lance_errant |
├ Base Weapon Damage 21 |
├ Armour-Piercing Weapon Damage 9 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 54 |
Abilities
-
Lance
Forming a wedge before the charge enables mounted Knights to smash through enemy lines, causing great disarray among their ranks.
Charge Speed x 110%
Acceleration x 140%
Charge Bonus x 140%
Mass x 150%
Melee Defence -8
Attributes
-
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armoured & Shielded
Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |