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HomeHome / Total War: WARHAMMER III / Couronne / Units / Pegasus Knights
Pegasus Knights CouronneCouronne Cavalry & Chariots

Pegasus Knights

Stronger and faster than the mightiest warhorse, the Pegasus Knight swoops across the battlefield with a powerful airborne charge.

Most Pegasus Knights hail from around the border city of Parravon, hard on the slopes of the Grey Mountains where many of their noble mounts can be found. Their numbers are made up almost exclusively of Knights of the Realm, and then only the richest and most influential can boast of owning a battle-trained pegasus, for the creatures are difficult to capture and harder still to train. Accordingly, to own such a beast is the ultimate symbol of wealth and success for their owners, but in truth a pegasus is also a great practical boon for any Knight fortunate enough to acquire one. A pegasus is stronger and faster than even the mightiest warhorse, easily able to crush a man’s skull with its flailing hooves and cover great distances swiftly. Indeed, in the more wild and inaccessible domains of Bretonnia, there is real merit to a steed that is not prone to becoming mired in mud or entangled in thorns. On the battlefield, small groups of Pegasus Knights will group together, often outstripping the rest of the army as they search for honourable combat.

Pegasus Knights

Unit Name

Pegasus Knights

Main Unit Key

wh_main_brt_cav_pegasus_knights

Land Unit Key

wh_main_brt_cav_pegasus_knights

Land Unit Group Parents

Cavalry & Chariots

Land Unit Group

Flying Cavalry

Caste

Monstrous Cavalry

Category

Cavalry

Class

Melee Cavalry

Custom Battle Cost

1100

Recruitment Cost

1100

Upkeep Cost

275

Number of Units

24

Hit Points

6072

├ Mount

24

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1_bretonnian_hr1_pegasus_lancer

├ Man Entity

wh_main_cavalry_rider_standard_blood

├ Man Hit Points

8

├ Num Men

24

└ Bonus Hit Points

245

Mass

100

└ Man Mass

100.0000

Armour

80

├ Armour

wh2_main_plate_80

├ Shield

wh_missile_block_30_wood

Missile Block Chance

30

Leadership

75

Speed

33

└ Man Speed

33

Melee Attack

36

Melee Defence

32

Weapon Strength

56

├ Melee Weapon

wh_main_brt_lance_pegasus_knights

Base Weapon Damage

42

Armour-Piercing Weapon Damage

14

Bonus vs. Large

12

Bonus vs. Infantry

0

Charge Bonus

75

Abilities

No Ability

Attributes

  • Can Fly
    This unit can fly.
  • Vanguard Deployment
    This unit can deploy outside the deployment zone.

Strengths & Weaknesses

  • Armoured & Shielded
    Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Very Fast
    This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.