The Companions of Quenelles (Questing Knights)
Countless forays into the ever-dangerous realm of the fey bordering their homeland has honed these Knights’ skills.Since the days of Giles the Uniter, the Holy Grail has been the ultimate symbol of Bretonnian chivalry, and the ultimate goal of any true Knight has been to find it. He who begins the quest for the Grail relinquishes all his worldly possessions and all ties to his domain. Setting aside his lance, he instates another Knight to fulfil his duties of administration and protection prior to setting out upon the quest. The following months and years of the Questing Knight's life are filled with trials and hardships that strengthen his mind, body and soul. His path is a winding one, for he is pledged to never sleep two nights in the same place and never to yield in his search whilst he continues to draw breath.
Unit Name The Companions of Quenelles (Questing Knights) |
Main Unit Key wh_pro04_brt_cav_questing_knights_ror_0 |
Land Unit Key wh_pro04_brt_cav_questing_knights_ror_0 |
Land Unit Group Parents Cavalry & Chariots |
Land Unit Group Cavalry |
Caste Melee Cavalry |
Category Cavalry |
Class Shock Cavalry |
Custom Battle Cost 1600 |
Recruitment Cost 1600 |
Upkeep Cost 400 |
Number of Units 60 |
6480 |
├ Mount 60 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1_bretonnian_hr1_warhorse_2handed_sword |
├ Man Entity wh_main_cavalry_rider_standard_blood |
├ Man Hit Points 8 |
├ Num Men 60 |
└ Bonus Hit Points 100 |
100 |
└ Man Mass 100.0000 |
80 |
├ Armour wh2_main_plate_80 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 85 |
33 |
└ Man Speed 33 |
Melee Attack 50 |
48 |
48 |
├ Melee Weapon wh_pro04_brt_sword_great_questing_ror |
├ Base Weapon Damage 12 |
├ Armour-Piercing Weapon Damage 36 |
├ Bonus vs. Large 10 |
└ Bonus vs. Infantry 0 |
Charge Bonus 41 |
Abilities
-
Lance
Forming a wedge before the charge enables mounted Knights to smash through enemy lines, causing great disarray among their ranks.
Charge Speed x 110%
Acceleration x 140%
Charge Bonus x 140%
Mass x 150%
Melee Defence -8 -
The Blessing of the Lady
The Lady's blessing is a wondrous gift freely graced upon all Bretonnian subjects, should they but kneel and utter their devotion.
[[img:ui/Battle UI/ability_icons/resistance_physical.png]] Physical Resistance +20
Attributes
-
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Immune to Psychology
The unit is immune to psychological attacks (fear and terror).
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Anti-Large
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |
Faction Availability | |
---|---|
Immortal Empires |