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HomeHome / Total War: WARHAMMER III / Couronne / Units / The Companions of Quenelles (Questing Knights)
The Companions of Quenelles (Questing Knights) CouronneCouronne Cavalry & Chariots

The Companions of Quenelles (Questing Knights)

Countless forays into the ever-dangerous realm of the fey bordering their homeland has honed these Knights’ skills.

Since the days of Giles the Uniter, the Holy Grail has been the ultimate symbol of Bretonnian chivalry, and the ultimate goal of any true Knight has been to find it. He who begins the quest for the Grail relinquishes all his worldly possessions and all ties to his domain. Setting aside his lance, he instates another Knight to fulfil his duties of administration and protection prior to setting out upon the quest. The following months and years of the Questing Knight's life are filled with trials and hardships that strengthen his mind, body and soul. His path is a winding one, for he is pledged to never sleep two nights in the same place and never to yield in his search whilst he continues to draw breath.

The Companions of Quenelles (Questing Knights)

Unit Name

The Companions of Quenelles (Questing Knights)

Main Unit Key

wh_pro04_brt_cav_questing_knights_ror_0

Land Unit Key

wh_pro04_brt_cav_questing_knights_ror_0

Land Unit Group Parents

Cavalry & Chariots

Land Unit Group

Cavalry

Caste

Melee Cavalry

Category

Cavalry

Class

Shock Cavalry

Custom Battle Cost

1600

Recruitment Cost

1600

Upkeep Cost

400

Number of Units

60

Hit Points

6480

├ Mount

60

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1_bretonnian_hr1_warhorse_2handed_sword

├ Man Entity

wh_main_cavalry_rider_standard_blood

├ Man Hit Points

8

├ Num Men

60

└ Bonus Hit Points

100

Mass

100

└ Man Mass

100.0000

Armour

80

├ Armour

wh2_main_plate_80

├ Shield

none

Missile Block Chance

0

Leadership

85

Speed

33

└ Man Speed

33

Melee Attack

50

Melee Defence

48

Weapon Strength

48

├ Melee Weapon

wh_pro04_brt_sword_great_questing_ror

Base Weapon Damage

12

Armour-Piercing Weapon Damage

36

Bonus vs. Large

10

Bonus vs. Infantry

0

Charge Bonus

41

Abilities

  • Lance
    Forming a wedge before the charge enables mounted Knights to smash through enemy lines, causing great disarray among their ranks.
    Charge Speed x 110%
    Acceleration x 140%
    Charge Bonus x 140%
    Mass x 150%
    Melee Defence -8
  • The Blessing of the Lady
    The Lady's blessing is a wondrous gift freely graced upon all Bretonnian subjects, should they but kneel and utter their devotion.
    [[img:ui/Battle UI/ability_icons/resistance_physical.png]] Physical Resistance +20

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Immune to Psychology
    The unit is immune to psychological attacks (fear and terror).

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Recuitment Requirement
Maximum Number 1
Faction Availability
Immortal Empires