Field Trebuchets
Walls are nothing to the blast of trebuchet fire, and a man's skull fares even worse.The Field Trebuchet is an essential piece of equipment when the Bretonnians engage in siege warfare, and smaller versions of these machines are sometimes deployed on the field of battle. Indeed, since the king himself commissioned a number to be built with which to defend Couronne, their popularity has increased. Still, Knights tend to put on a show of disdain towards siege engines - some refusing to use them at all. Nevertheless, it is a sign of particular opulence to be in possession of a Trebuchet, for they are time consuming to create and are individually hand-crafted. There are only a finite number within Bretonnia with the skill to create them, and their services are highly sought after. Although a Knight would never stoop so low as to operate a missile weapon himself, let alone a war machine, he could grudgingly see their strategic worth and allow his low-born servants to use them - for being peasants they don’t understand the concept of honour anyway!
Unit Name Field Trebuchets |
Main Unit Key wh_main_brt_art_field_trebuchet |
Land Unit Key wh_main_brt_art_field_trebuchet |
Land Unit Group Parents Artillery & War Machines |
Land Unit Group Catapult |
Caste War Machine |
Category Siege Engine |
Class Field Artillery |
Custom Battle Cost 650 |
Recruitment Cost 650 |
Upkeep Cost 163 |
Number of Units 4 |
4512 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1_empire_hammer |
├ Engines of War wh_main_brt_art_field_trebuchet |
├ Engine Entity wh_main_brt_art_trebuchet |
├ Engine Hit Points 500 |
├ Num Engines 4 |
├ Man Entity wh2_dlc16_infantry_standard_crew_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 44 |
└ Bonus Hit Points 45 |
3100 |
├ Engine Mass 3000.0000 |
└ Man Mass 100.0000 |
15 |
├ Armour wh2_main_leather_15 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 40 |
20 |
├ Engine Speed 20 |
└ Man Speed 30 |
Melee Attack 10 |
6 |
30 |
├ Melee Weapon wh_main_brt_hammer |
├ Base Weapon Damage 22 |
├ Armour-Piercing Weapon Damage 8 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 5 |
Ammunition 22 |
Range 440 |
153 |
├ Engines of War wh_main_brt_art_field_trebuchet |
├ Missile Weapon wh_main_brt_trebuchet |
├ Projectile wh_brt_trebuchet_stone |
├ Base Missile Damage 40 |
├ Armour-Piercing Missile Damage 145 |
├ Base Explosive Damage 50.0000 |
├ Armour-Piercing Explosive Damage 70.0000 |
├ Number of Projectiles 1 |
├ Shots per volley 1 |
└ Reload Time 20 |
Accuracy 10 |
Reload Skill 0 |
Abilities
No Ability
Attributes
-
Cannot Run
This unit cannot run and will only move at walking pace.
Strengths & Weaknesses
- Armour-Piercing Missiles
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |