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HomeHome / Total War: WARHAMMER III / Couronne / Units / Field Trebuchets
Field Trebuchets CouronneCouronne Artillery & War Machines

Field Trebuchets

Walls are nothing to the blast of trebuchet fire, and a man's skull fares even worse.

The Field Trebuchet is an essential piece of equipment when the Bretonnians engage in siege warfare, and smaller versions of these machines are sometimes deployed on the field of battle. Indeed, since the king himself commissioned a number to be built with which to defend Couronne, their popularity has increased. Still, Knights tend to put on a show of disdain towards siege engines - some refusing to use them at all. Nevertheless, it is a sign of particular opulence to be in possession of a Trebuchet, for they are time consuming to create and are individually hand-crafted. There are only a finite number within Bretonnia with the skill to create them, and their services are highly sought after. Although a Knight would never stoop so low as to operate a missile weapon himself, let alone a war machine, he could grudgingly see their strategic worth and allow his low-born servants to use them - for being peasants they don’t understand the concept of honour anyway!

Field Trebuchets

Unit Name

Field Trebuchets

Main Unit Key

wh_main_brt_art_field_trebuchet

Land Unit Key

wh_main_brt_art_field_trebuchet

Land Unit Group Parents

Artillery & War Machines

Land Unit Group

Catapult

Caste

War Machine

Category

Siege Engine

Class

Field Artillery

Custom Battle Cost

650

Recruitment Cost

650

Upkeep Cost

163

Number of Units

4

Hit Points

4512

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1_empire_hammer

├ Engines of War

wh_main_brt_art_field_trebuchet

├ Engine Entity

wh_main_brt_art_trebuchet

├ Engine Hit Points

500

├ Num Engines

4

├ Man Entity

wh2_dlc16_infantry_standard_crew_blood_dismembers

├ Man Hit Points

8

├ Num Men

44

└ Bonus Hit Points

45

Mass

3100

├ Engine Mass

3000.0000

└ Man Mass

100.0000

Armour

15

├ Armour

wh2_main_leather_15

├ Shield

none

Missile Block Chance

0

Leadership

40

Speed

20

├ Engine Speed

20

└ Man Speed

30

Melee Attack

10

Melee Defence

6

Weapon Strength

30

├ Melee Weapon

wh_main_brt_hammer

Base Weapon Damage

22

Armour-Piercing Weapon Damage

8

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

5

Ammunition

22

Range

440

Missile Strength

153

├ Engines of War

wh_main_brt_art_field_trebuchet

├ Missile Weapon

wh_main_brt_trebuchet

├ Projectile

wh_brt_trebuchet_stone

Base Missile Damage

40

Armour-Piercing Missile Damage

145

Base Explosive Damage

50.0000

Armour-Piercing Explosive Damage

70.0000

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

20

Accuracy

10

Reload Skill

0

Abilities

No Ability

Attributes

  • Cannot Run
    This unit cannot run and will only move at walking pace.

Strengths & Weaknesses

  • Armour-Piercing Missiles
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.