Left Panel
menu
HomeHome / Total War: WARHAMMER III / Couronne / Units / Grail Knights
Grail Knights CouronneCouronne Cavalry & Chariots

Grail Knights

The Grail Knights charge the enemy line with a furious stampede of hooves and the Lady in their thoughts.

Only when a Questing Knight has proved his valour and purity beyond all doubt does the Lady of the Lake appear to him in a vision, rewarding him not only with the sight of the Grail, but also permitting him to drink from it. Few indeed are allowed to sup from this, the holiest of Bretonnian artefacts, and only those Knights of unblemished purity survive a taste of the blessed waters from the chalice. Those who drink from the mystical chalice are changed forever, granted lifespans many times that of normal men, as well as other, stranger gifts. From that moment on they are irrevocably committed to the service of the Lady and the Grail, a bond that can only be broken by death. To the commoners of Bretonnia, Grail Knights form a pantheon of living deities, their names spoken as a reverent mantra throughout the land, and are often worshipped in their own right. They are tireless, and know neither fear, hardship nor despair, their words and deeds immortalised forever. Some five centuries since his death, many still recount how the eyes of Riquiard of Brascard glowed with a terrible light as he slew the enemies of the Lady, while others speak of a golden aura that protects all Grail Knights from harm. Amongst the most famous of all, Laudyricus of Couronne, was believed to have been possessed of a heart so pure and noble that he was anathema to all unclean creatures and could slay them with his merest touch.

Grail Knights

Unit Name

Grail Knights

Main Unit Key

wh_main_brt_cav_grail_knights

Land Unit Key

wh_main_brt_cav_grail_knights

Land Unit Group Parents

Cavalry & Chariots

Land Unit Group

Shock Cavalry

Caste

Melee Cavalry

Category

Cavalry

Class

Shock Cavalry

Custom Battle Cost

1500

Recruitment Cost

1500

Upkeep Cost

375

Number of Units

60

Hit Points

6480

├ Mount

60

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1_grail_hr1_warhorse_lance_sword_shield

├ Man Entity

wh_main_cavalry_rider_standard_blood

├ Man Hit Points

8

├ Num Men

60

└ Bonus Hit Points

100

Mass

100

└ Man Mass

100.0000

Armour

90

├ Armour

wh2_main_plate_90

├ Shield

wh_missile_block_30_wood

Missile Block Chance

30

Leadership

80

Speed

33

└ Man Speed

33

Melee Attack

38

Melee Defence

34

Weapon Strength

38

├ Melee Weapon

wh_main_brt_lance_grail_knight

Base Weapon Damage

23

Armour-Piercing Weapon Damage

15

Bonus vs. Large

18

Bonus vs. Infantry

0

Charge Bonus

78

Abilities

  • Lance
    Forming a wedge before the charge enables mounted Knights to smash through enemy lines, causing great disarray among their ranks.
    Charge Speed x 110%
    Acceleration x 140%
    Charge Bonus x 140%
    Mass x 150%
    Melee Defence -8
  • The Blessing of the Lady
    The Lady's blessing is a wondrous gift freely graced upon all Bretonnian subjects, should they but kneel and utter their devotion.
    [[img:ui/Battle UI/ability_icons/resistance_physical.png]] Physical Resistance +20

Attributes

  • Perfect Vigour
    Even when performing the most fatiguing actions, this unit never loses vigour.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Immune to Psychology
    The unit is immune to psychological attacks (fear and terror).

Strengths & Weaknesses

  • Armoured & Shielded
    Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Living Saints
    Knights who have sipped from the Grail are elevated above mere mortals; they truly are what is best in men.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.