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HomeHome / Total War: WARHAMMER III / Couronne / Units / Paladin (Barded Warhorse)
Paladin (Barded Warhorse) CouronneCouronne Heroes

Paladin (Barded Warhorse)

The bravest of warriors, Paladins charge into battle either mounted or on foot, bringing righteous death in the Lady's name.

Paladins are powerful heroes renowned through Bretonnia for their chivalry and feats of arms. Many of them are high-ranking nobles, holding titles such as earl or baron, while others hold warrior titles like marshal or warden. Paladins are powerful fighters, and make good leaders for units of Knights. Most Paladins are elite Grail Knights, having supped of the Lady's cup and attained everlasting life. Their courage, valour and loyalty are beyond reproach, and they defend the palaces of the Lady to the death. Considered by the people as paragons of society, Paladins attract crowds when they visit, held aloft by all as the very pinnacle of Bretonnian chivalry and brilliance.

Paladin (Barded Warhorse)

Unit Name

Paladin (Barded Warhorse)

Main Unit Key

wh_main_brt_cha_paladin_4

Land Unit Key

wh_main_brt_cha_paladin_4

Land Unit Group Parents

Heroes

Land Unit Group

Melee Specialist

Caste

Hero

Category

Cavalry

Class

Command

Custom Battle Cost

650

Recruitment Cost

1200

Upkeep Cost

300

Number of Units

1

Hit Points

4168

├ Mount

1

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1_paladin_hr1_warhorse_lance_sword_shield

├ Man Entity

wh_main_infantry_standard_hero_blood_dismembers

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

4160

Mass

600

└ Man Mass

600.0000

Armour

105

├ Armour

wh2_main_plate_105

├ Shield

wh_missile_block_35_wood

Missile Block Chance

35

Leadership

65

Speed

34

└ Man Speed

34

Melee Attack

45

Melee Defence

40

Weapon Strength

390

├ Melee Weapon

wh_main_brt_sword_hero

Base Weapon Damage

255

Armour-Piercing Weapon Damage

135

Bonus vs. Large

20

Bonus vs. Infantry

0

Charge Bonus

70

Abilities

  • Guardian
    In the midst of a bloodbath it's good to know that someone has your back.
    [[img:ui/Battle UI/ability_icons/resistance_physical.png]] Physical Resistance +15
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Deadly Onslaught
    Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
    Charge Bonus x 160%
    Armour-Piercing Weapon Damage x 125%
    Base Weapon Damage x 125%
  • Foe-Seeker
    There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
    Speed x 125%

Attributes

  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured & Shielded
    Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.