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HomeHome / Total War: WARHAMMER III / Couronne / Units / Jade Wizard (Warhorse)
Jade Wizard (Warhorse) CouronneCouronne Heroes

Jade Wizard (Warhorse)

Acolytes of the green Wind of Magic use the natural world and its seasons to heal and protect their companions.

The Wizards of the Jade Order embrace the Wind of Ghyran, symbolised by the Coil of Life. The wandering mages of this Order are druids who harness the energy of nature. Jade Wizards wear green robes and traditionally carry a sickle as a badge of office. They often walk barefoot to better feel the energy of Ghyran through their feet. A Jade Wizard's power is linked to the seasons, being vigorous in Spring, powerful in the Summer, waning over the Autumn and weakest in the Winter months. With a gesture they can summon forth forests to obey their commands, and with a touch they can heal fallen comrades. Jade Wizards tend to roam the dark forests where Life Magic flows more freely. There, far from the press and bustle of the cities, the Wizards learn from the trees of enemy movements and imminent threats, before returning to Altdorf with the news.

Jade Wizard (Warhorse)

Unit Name

Jade Wizard (Warhorse)

Main Unit Key

wh_dlc05_emp_cha_wizard_life_1

Land Unit Key

wh_dlc05_emp_cha_wizard_life_1

Land Unit Group Parents

Heroes

Land Unit Group

Wizard

Caste

Hero

Category

Cavalry

Class

Command

Custom Battle Cost

450

Recruitment Cost

1100

Upkeep Cost

275

Number of Units

1

Hit Points

3840

├ Mount

1

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1_empire_hr1_warhorse_staff_and_sword

├ Man Entity

wh_main_infantry_standard_wizard_rider_blood_dismembers

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

3832

Mass

300

└ Man Mass

300.0000

Armour

20

├ Armour

wh2_main_leather_20

├ Shield

none

Missile Block Chance

0

Leadership

55

Speed

33

└ Man Speed

33

Melee Attack

25

Melee Defence

30

Weapon Strength

300

├ Melee Weapon

wh_main_emp_sword_caster

Base Weapon Damage

210

Armour-Piercing Weapon Damage

90

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

35

Abilities

  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%

Attributes

  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Spellcaster
    This unit can cast spells.