Beastslayers of Bastonne (Foot Squires)
The Squires of the ‘Beastslayer’ Duke are amongst the hardiest of Bretonnian infantry, taking his epithet as their name for good reason.Serving their Knightly masters in both times of peace and war, Squires are effectively errand boys for their Lord, fulfilling menial or unsavoury tasks that their masters would prefer to delegate. Yet in battle, they fight with every ounce of skill and ferocity that their training has given them, using their two-handed blades to cleave through all foes in the name of the Lady, Bretonnia, and their Lord’s glory. For a Squire, every battle is a chance to perform some great deed or service to his master; it is his only chance – albeit a miniscule one – to be elevated to Knighthood.
Unit Name Beastslayers of Bastonne (Foot Squires) |
Main Unit Key wh_pro04_brt_inf_foot_squires_ror_0 |
Land Unit Key wh_pro04_brt_inf_foot_squires_ror_0 |
Land Unit Group Parents Infantry |
Land Unit Group Halberd Infantry |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 850 |
Recruitment Cost 850 |
Upkeep Cost 213 |
Number of Units 120 |
8280 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1_empire_halberd |
├ Man Entity wh_main_infantry_slow_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 120 |
└ Bonus Hit Points 61 |
120 |
└ Man Mass 120.0000 |
80 |
├ Armour wh2_main_plate_80 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 80 |
28 |
└ Man Speed 28 |
Melee Attack 29 |
50 |
25 |
├ Melee Weapon wh_dlc08_brt_halberd_ror |
├ Base Weapon Damage 7 |
├ Armour-Piercing Weapon Damage 18 |
├ Bonus vs. Large 22 |
└ Bonus vs. Infantry 0 |
Charge Bonus 6 |
Abilities
No Ability
Attributes
-
Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker. -
Charge Reflection
When bracing, this unit deals additional damage when attacking charging enemies. -
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Charge Defence Against Large Foes
When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus. - Anti-Large
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |
Faction Availability | |
---|---|
Immortal Empires |