Flagellants
Wading into battle, crazed and unable to be broken, facing their doom with furious acceptance.The Empire is a dangerous and often cruel place. Wars, plagues and the predations of terrible monsters can destroy whole towns and force their inhabitants to become beggars, vagabonds and brigands. All who endure such hardships are hardened by their losses, yet some are driven over the edge of sanity by their suffering. Many of these dishevelled wretches see their plight as a morbid sign that the Empire is about to collapse, an irrefutable portent that these are the last, desperate days of a dying world. These men revel in their despair, despondent in all things yet manic in their pronouncements of doom. When battle is joined, bands of crazed Flagellants beat themselves into a frenzy before charging headlong towards the enemy. They throw themselves into the fray without hesitation, against the most hopeless of odds. With howls of doom on their lips and visions of martyrdom in their thoughts, Flagellants fight with wild ferocity, swinging their flails at their enemies and leaving trails of blood and woe in their wake. Heedless of danger or injury, these madmen will continue to fight with reckless abandon until each and every one of them lies dead or dying on the battlefield, thus vindicating their belief that the end is indeed nigh.
Unit Name Flagellants |
Main Unit Key wh_dlc04_emp_inf_flagellants_0 |
Land Unit Key wh_dlc04_emp_inf_flagellants_0 |
Land Unit Group Parents Infantry |
Land Unit Group Mace Infantry |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 600 |
Recruitment Cost 600 |
Upkeep Cost 150 |
Number of Units 120 |
8760 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1_empire_dual_hammer |
├ Man Entity wh_dlc04_infantry_flagellants_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 120 |
└ Bonus Hit Points 65 |
100 |
└ Man Mass 100.0000 |
0 |
├ Armour wh_main_body_0 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 100 |
36 |
└ Man Speed 36 |
Melee Attack 32 |
12 |
33 |
├ Melee Weapon wh_dlc04_emp_mace |
├ Base Weapon Damage 25 |
├ Armour-Piercing Weapon Damage 8 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 24 |
Abilities
-
Strength of the Penitent
As the final battle between good and evil looms, the flagellants ready to embrace death. The time is near; the end is nigh!
Melee Defence +14
[[img:ui/Battle UI/ability_icons/resistance_physical.png]] Physical Resistance +15 -
Frenzy
Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
Charge Bonus x 110%
Melee Attack +10
Armour-Piercing Weapon Damage x 110%
Base Weapon Damage x 110%
Attributes
-
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Unbreakable
This unit does not suffer any form of leadership loss and will never rout.
Strengths & Weaknesses
- Frenzy
Units with [[img:ui/battle ui/ability_icons/wh_main_unit_passive_frenzy.png]]frenzy cause more damage while their leadership is high. - Unbreakable
This unit does not suffer any form of leadership loss and will never rout. - Damage Dealer
This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |