Doomfire Warlocks
Hollow-eyed murderers, the Doomfire Warlocks must loosen the grip of Slaanesh with the blood of others.When Malekith first learned of the Prophecy of Demise, his initial wrathful blow fell against the Doomfire Warlocks of Hag Graef. Fearing their rebellion, the Witch King cursed them with hollowness, and their souls have teetered between the mortal world and the Realm of Chaos ever since. Thus, whilst other Elves fear Slaanesh as a potential fate, Doomfire Warlocks feel the Dark Prince's grasp on their souls grow with every passing day. As the grip tightens, dark runes blaze in to life on their flesh, an unholy fire that creeps slowly across the skin.
Unit Name Doomfire Warlocks |
Main Unit Key wh2_dlc10_def_cav_doomfire_warlocks_0 |
Land Unit Key wh2_dlc10_def_cav_doomfire_warlocks_0 |
Land Unit Group Parents Cavalry & Chariots |
Land Unit Group Magical Cavalry |
Caste Melee Cavalry |
Category Cavalry |
Class Melee Cavalry |
Custom Battle Cost 1200 |
Recruitment Cost 1200 |
Upkeep Cost 300 |
Number of Units 60 |
5040 |
├ Mount 60 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1d_doomfire_hr1_warhorse_sword |
├ Man Entity wh2_dlc17_cavalry_rider_standard_blood_doomfire |
├ Man Hit Points 8 |
├ Num Men 60 |
└ Bonus Hit Points 76 |
100 |
└ Man Mass 100.0000 |
15 |
├ Armour wh2_main_leather_15 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 65 |
33 |
└ Man Speed 33 |
Melee Attack 32 |
28 |
45 |
├ Melee Weapon wh2_dlc10_def_warlock_sword |
├ Base Weapon Damage 32 |
├ Armour-Piercing Weapon Damage 13 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 40 |
Abilities
-
Lesser Doombolt
The sky opens and a bolt of burning, pure Chaos black lightning hurtles towards the foe. -
Soulblight
Harnessing the sickly power of Shyish, the Wizard weakens the foe's will to survive the battle.
Armour -30
Armour-Piercing Weapon Damage x 75%
Base Weapon Damage x 75% -
Murderous Prowess
Slaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship amongst the Dark Elves. It is through killing that Dark Elves rise above other beings. Once engulfed in enough bloodshed, they will often feel their murderous prowess increase, as if Khaine himself was guiding the blades of his disciples.
Armour-Piercing Missile Damage x 120%
Charge Bonus x 125%
Melee Attack x 125%
Leadership +15 -
Murderous Prowess Indicator
Once enough blood has been shed, the Dark Elves’ murderous prowess increases, as if Khaine himself was guiding his disciples' blades!
Attributes
-
Vanguard Deployment
This unit can deploy outside the deployment zone. -
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Very Fast
This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire. - Poison Attacks
The [[img:ui/battle ui/ability_icons/wh_main_unit_contact_poison.png]]poisonous attacks of this unit weaken the target's speed and damage.
Faction Availability | |
---|---|
Immortal Empires |