Left Panel
menu
HomeHome / Total War: WARHAMMER III / Har Ganeth / Units / Shades (Dual Weapons)
Shades (Dual Weapons) Har GanethHar Ganeth Missile Infantry

Shades (Dual Weapons)

The twin blades of these spurned Elves are brought to bear with truly brutal results.

The ancestors of the Shades once ruled Clar Karond but were betrayed and exiled by their peers. Now the outcast clans have become utterly at home in the wilderness of the Blackspine Mountains, moving as silently as ghosts through petrified forests and razor-sharp rocks. Their lives are vicious, even by the harsh standards of Dark Elves. Every day is a battle for survival with the dread beasts of the mountains; every night a gauntlet of drum-driven king-sacrifice and death duelling. The Shades' hardiness makes them valued additions to any raiding fleet, and many Dreadlords expend much wealth in enticing them to their cause. When the army attacks, the Shades infiltrate the enemy battleline. From this position, they can harass the foe with volleys of dark-fletched bolts, or strike out and slay war machine crews with glinting blades.

Shades (Dual Weapons)

Unit Name

Shades (Dual Weapons)

Main Unit Key

wh2_main_def_inf_shades_1

Land Unit Key

wh2_main_def_inf_shades_1

Land Unit Group Parents

Missile Infantry

Land Unit Group

Missile Infantry

Caste

Missile Infantry

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

1000

Recruitment Cost

1050

Upkeep Cost

263

Number of Units

80

Hit Points

6720

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1d_elf_dual_sword_crossbow

├ Man Entity

wh2_main_def_infantry_fast_blood_dismembers

├ Man Hit Points

8

├ Num Men

80

└ Bonus Hit Points

76

Mass

90

└ Man Mass

90.0000

Armour

30

├ Armour

wh2_main_leather_30

├ Shield

none

Missile Block Chance

0

Leadership

68

Speed

42

└ Man Speed

42

Melee Attack

44

Melee Defence

30

Weapon Strength

35

├ Melee Weapon

wh2_main_def_dual_swords_shades

Base Weapon Damage

25

Armour-Piercing Weapon Damage

10

Bonus vs. Large

0

Bonus vs. Infantry

8

Charge Bonus

20

Ammunition

18

Range

130

Missile Strength

30

├ Missile Weapon

wh2_main_def_repeater_crossbow_shades

├ Projectile

wh2_main_def_crossbow_bolt_shades

Base Missile Damage

3

Armour-Piercing Missile Damage

12

├ Number of Projectiles

2

├ Shots per volley

1

Reload Time

10

Accuracy

10

Reload Skill

0

Abilities

  • Murderous Prowess
    Slaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship amongst the Dark Elves. It is through killing that Dark Elves rise above other beings. Once engulfed in enough bloodshed, they will often feel their murderous prowess increase, as if Khaine himself was guiding the blades of his disciples.
    Armour-Piercing Missile Damage x 120%
    Charge Bonus x 125%
    Melee Attack x 125%
    Leadership +15
  • Murderous Prowess Indicator
    Once enough blood has been shed, the Dark Elves’ murderous prowess increases, as if Khaine himself was guiding his disciples' blades!

Attributes

  • Vanguard Deployment
    This unit can deploy outside the deployment zone.
  • Stalk
    This unit can move hidden in any terrain.

Strengths & Weaknesses

  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Stalk
    This unit can move hidden in any terrain.
  • Armour-Piercing Missiles
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.